posted about 1 month ago on mac rumors
Earlier this month, Apple asked note-taking app Drafts to remove its Notification Center widget, which offered simple tools for opening up the Drafts app and creating a new note. At the time, the removal request seemed highly questionable, because a multitude of apps with Notification Center widgets, including other note-taking apps like Evernote, provide similar functions. As it has done with several other overly zealous removal requests, Apple has reexamined the Drafts widget and has reversed course once more, allowing the Drafts app to retain its Notification Center widget. In a new 4.0.6 update pointed out by MacStories, Agile Tortoise, the developer behind Drafts, has returned the widget to the app with permission from Apple. New: Today widget. Now back with the addition of recent drafts summary. Thanks to the help of some fine folks inside Apple for sorting this out.In addition to returning the original quick note creation function to the Drafts widget, today's update also brings expanded functionality in the form of a feature that allows users to open recently created drafts. Combined with the existing functionality, the Drafts app now allows users to view recent drafts, create new drafts, view the number of stored drafts, and create new drafts from the clipboard, all very useful widget features. The removal of the Drafts widget and its subsequent return mark just one of the policy reversals Apple has implemented over the last few months. In October, PCalc was asked to remove its calculator widget before Apple changed its mind, and just last week, file-management app Transmit was allowed to reinstate a key sharing feature that Apple had previously said was not allowed. Apple's frequent and erratic app policy shifts suggest the company is continuing to struggle with defining just how it wants various iOS 8 features to be used. The combination of a large app review team and somewhat ambiguous guidelines have led to many contradictory removal requests of previously approved features, causing confusion and disquiet among developers. Drafts can be downloaded from the App Store for $9.99. [Direct Link] Recent Mac and iOS Blog Stories • Apple Seeds Safari 8.0.3, 7.1.3, and 6.2.3 to Developers • Apple Reminds Developers About February 64-Bit Support Deadline for Newly Submitted iOS Apps • Gene Munster Still Believes in the Apple Television Set, Thinks 2016 Launch Likely • Netflix Executive: Offline Viewing 'Never Going to Happen' • Apple Temporarily Halts Online Sales in Russia Due to 'Extremely Sharp' Ruble Fluctuations • Instagram for iOS Gains Five New Filters, Slo-Mo Video Uploads • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps

Read More...
posted about 1 month ago on mac rumors
Over the weekend, Apple released a touching new holiday ad called "The Song," focusing on a woman who found an old record of her grandmother singing a love song to her grandfather, which she then enhanced with her own vocals and musical accompaniments using Apple's tools. Apple has now released a second video, which offers details on how the spot was created. As explained by the musician who starred the ad, Dana Williams, and vocalist Rhiannon Giddens, a series of recordings were made with a voice-o-graph, a 1940's booth for recording short spurts of audio directly onto a record. The voice-o-graph used in the spot was supplied by Third Man Records, which is Jack White's indie label. Giddens, voicing the grandmother, sang the "Love Is Here to Stay" audio, and it was then transferred into GarageBand for editing by Williams, who says that she uses the app for recording "basically all of her music." "Anyone who's not tech savvy like myself can just kind of find their way around it," she explains. "The Song," which highlights both GarageBand and the iPad mini, follows in the footsteps of last year's sentimental holiday ad, "Misunderstood,", which focused on the video recording capabilities of the iPhone. Recent Mac and iOS Blog Stories • Apple Reminds Developers About February 64-Bit Support Deadline for Newly Submitted iOS Apps • Gene Munster Still Believes in the Apple Television Set, Thinks 2016 Launch Likely • Netflix Executive: Offline Viewing 'Never Going to Happen' • Apple Temporarily Halts Online Sales in Russia Due to 'Extremely Sharp' Ruble Fluctuations • Instagram for iOS Gains Five New Filters, Slo-Mo Video Uploads • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression

Read More...
posted about 1 month ago on mac rumors
A new update to the community-built "Continuity Activation Tool" for OS X Yosemite brings Bluetooth 4.0 USB dongle support, allowing users of some older model Macs to enable Handoff and other Bluetooth-related Continuity features on their machines without upgrading internal hardware. The tool does, however, come with some caveats users should be aware of before attempting to activate these features. Apple's introduction of Continuity alongside OS X Yosemite promised a suite of features that interweave Mac and iOS devices without any hassle. Unfortunately for Macs old enough to not include Bluetooth 4.0 (and even a few older models that do include it), several of the features are officially unsupported on their machines and these users haven't been able to experience Continuity in its full form. Addressing this issue, enterprising members of the MacRumors forums banded together to discuss the issue, leading to the creation of a "Continuity Activation Tool." Users with Apple devices unable to directly access the new feature could follow a set of instructions that would enable Bluetooth-linked Continuity features such as Handoff and Instant Hotspot to work on Macs previously unable to support the features. While only the software patch was required for the mid-2011 MacBook Air and Mac mini, other older Macs that didn't have Bluetooth 4.0, required a more difficult and set-up process involving the installation of completely new wireless cards. This week, however, Continuity Activation Tool 2.0 has launched, bringing support for Bluetooth 4.0 USB dongles and thus allowing many of these older Macs without Bluetooth 4.0 to be more easily upgraded to support full Continuity. The update makes the process not only much easier, but far cheaper for the average user. Creator Dokterdok makes a few important notes regarding Bluetooth 4.0 dongles and the Continuity Activation Tool, mainly remarking on dongles best used for the tool and those to steer clear of completely. A few important notes about using CAT with USB Bluetooth 4.0 dongles: -Bluetooth 4.0 dongles based on the Cambridge Silicon Radio CSR8510 A10 chip (e.g. Inatek Nano) are not compatible with CAT. -The recommendation is to look for dongles based on the Broadcom BCM20702 chip, which are similar to the ones used by Apple in their Continuity compatible Macs. A few examples: Asus BT400, IOGEAR GBU521, GMYLE, and many others. -Instant Hotspot currently doesn't work reliably when using a dongle. This is a known issue, no workarounds have been identified yet. -Atheros Wi-Fi AirPort cards will prevent Continuity from working even when adding a Bluetooth 4.0 dongle. The System Diagnostic feature of CAT tells which Wi-Fi brand is active. There are no workarounds and no patch is expected to change this, an AirPort card upgrade is required. As previously reported, most MacRumors forum users have found the tool to work successfully on Macs released circa-2011, but not much has been tested yet on the new Bluetooth 4.0 dongle update. MacRumors has successfully enabled Handoff on a 2010 MacBook Air using the tool and an IOGEAR Bluetooth 4.0 dongle, although it did require several reboots and logouts/logins from iCloud on both the Mac and iOS devices before it began working. Due to the fact the Continuity Activation Tool requires the disabling of certain security protections like kext signing, and that it needs to sift and move through low-level files in your computer, users should be aware of what they are downloading and exercise caution in doing so. If still interested, users can download the updated Continuity Activation Tool from Github and, after opening the downloaded app, follow the on-screen instructions to get the feature up and running on an older model Mac. Future Apple software updates may also replace the patches applied by Continuity Activation Tool, thereby breaking Handoff after updating. Reapplying the patch using the tool after updates will, however, restore the functionality. Recent Mac and iOS Blog Stories • Netflix Executive: Offline Viewing 'Never Going to Happen' • Apple Temporarily Halts Online Sales in Russia Due to 'Extremely Sharp' Ruble Fluctuations • Instagram for iOS Gains Five New Filters, Slo-Mo Video Uploads • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple

Read More...
posted about 1 month ago on mac rumors
With iOS 8, Apple began allowing third-party keyboards for the first time, and over the last few months, dozens of feature-rich keyboards have hit the market. With an ever-increasing number of keyboard options available, it's becoming increasingly difficult for keyboard developers to stand out Fleksy, a company that has long had an Android-based keyboard and was one of the first to launch a keyboard for iOS, is aiming to get itself back into the public eye with a major 5.0 update. The new version of Fleksy introduces a slew of features, including several customizable extensions and dozens of premium themes. With Extensions, Fleksy is now able to go beyond simple text insertion, offering additional features that extend Fleksy's functionality. iOS extensions being offered include GIFs, one-handed typing (for iPhone 6 and 6 Plus), a Number Row, Cursor Control, and Rainbow Key Pops. The GIF feature allows users to browse and share animated images, while Cursor Control allows users to move the cursor using the spacebar. The Number Row adds numbers to the top of the keyboard, Rainbow Key Pops add a pop of color with each key press, and the one-handed typing feature moves the keyboard to the side of the screen. Users can install up to three extensions at once via the Fleksy app, and Extensions can be changed out at any tie. It's also possible for users to purchase additional slots for $0.99."We're unlocking the keyboard's true potential with this update," said Kosta Eleftheriou, Fleksy CEO and Co-Founder. "Keyboards are our primary input method. With Extensions we mean to revolutionize not only text input, but all input; making it faster, easier, and more fun. Why switch back and forth between apps to do things that can be done via the keyboard?"The updated version of Fleksy is far more customizable, with an additional 30 themes available for purchase. Themes are organized into several different classes including Personal, Trendy, Branded, Dynamic, and Translucent. Branded themes, for example, include Frozen and Hunger Games, while other available themes offer a variety of different colors. The themes are bundled into packs of two or three and can be purchased in-app for $0.99 to $2.99. Along with the iOS version, Fleksy for Android is receiving many of the same features, along with additional Extensions that allow for text shortcuts and an invisible keyboard. Fleksy can be downloaded from the App Store for $0.99. [Direct Link] Recent Mac and iOS Blog Stories • Apple Temporarily Halts Online Sales in Russia Due to 'Extremely Sharp' Ruble Fluctuations • Instagram for iOS Gains Five New Filters, Slo-Mo Video Uploads • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration

Read More...
posted about 1 month ago on mac rumors
High-end Swiss watchmakers have generally been publicly dismissive of any threat posed by Apple's upcoming smartwatch, but now that the Watch is creeping closer to launch, fashion watch leaders are starting to take notice. According to Reuters, Swiss watchmaker TAG Heuer has changed course and begun preparing a smartwatch and is willing to forge partnerships and acquire companies in order to produce an original luxury offering to compete with Apple Watch. This endeavor is a marked change for the luxury watch maker, which is the largest brand under LVMH's umbrella. Following Apple's Watch announcement, LVMH watch chief and TAG Heuer interim chief executive Jean-Claude Biver dismissed the smart watch, saying it was "too feminine" and looked like "it was designed by a student in their first trimester." He added that smartwatches such as the Apple Watch will soon be outdated, while "luxury always has something timeless." Biver admits he has changed his mind on the smartwatch category and already has outlined plans for a smartwatch device. He also has negotiated several partnerships and is open to future acquisitions if necessary to help jumpstart this smartwatch project. "We started on the project about four months ago. We have done several partnerships and might also do acquisitions," Biver, head of LVMH watches and TAG Heuer interim chief executive, told journalists at the brand's headquarters at La Chaux-de-Fonds in western Switzerland. Among the companies rumored to be working with TAG Heuer are Google and Intel, the latter of which could provide the microprocessor that drives the watch. The TAG Heuer watch is rumored to include mechanical actions accompanied by sensors to monitor physical parameters such as steps moved and calories burned. Biver said his company would only do a watch if the company can be "first, different and unique." He also confirmed he won't make an announcement until he has a quality product to showcase, which could take as long as late 2015. If it does launch a smartwatch, TAG Heuer will have to compete with Apple's Watch device, which is scheduled for an early 2015 debut. Apple is producing several variants of its Watch including a standard model, a sports model and a luxury Watch Edition, which features an 18-karat gold casing, sapphire crystal display, and exquisitely designed band selections. Recent Mac and iOS Blog Stories • Instagram for iOS Gains Five New Filters, Slo-Mo Video Uploads • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday

Read More...
posted about 1 month ago on mac rumors
Jury deliberations for the iPod antitrust lawsuit Apple faced in court last week began on Monday, and it appears the jury has already reached a verdict just a day later. As reported by The Verge, the jury has sided with Apple, finding the company not guilty of harming consumers with anticompetitive practices. In the class action lawsuit, the plaintiffs argued that Apple had deliberately crippled third-party music services by locking iPods and iTunes to its own ecosystem, which in turn artificially raised the price of Apple's products. At issue was a specific iTunes 7.0 update that disabled the DRM workarounds put in place by RealNetworks, a competing music service, allowing its music to be played on the iPod. Apple argued that the iTunes update in question was done mainly to improve the iTunes service rather shut down third-party music services, a point that the jury agreed with.Delivering a unanimous verdict today, the group said Apple's iTunes 7.0, released in the fall of 2006, was a "genuine product improvement," meaning that new features (though importantly increased security) were good for consumers. Plaintiffs in the case unsuccessfully argued that those features not only thwarted competition, but also made Apple's products less useful since customers could not as easily use purchased music or jukebox software from other companies with the iPod.During the trial, Apple also explained that its DRM efforts and the blocking of competing music services was done at the behest of record companies. According to Apple, its iTunes updates were designed to preserve deals and protect consumers from hackers and malicious content. Apple executives like iTunes chief Eddy Cue and head of marketing Phil Schiller testified during the trial, and former Apple CEO Steve Jobs also had a large role, in the form of emails and a 2011 videotaped deposition that was shown in court. The plaintiffs in the trial were asking for damages of $350 million, which could have gone up to $1 billion under antitrust law. Apple's victory means the company will not have to pay out any money at all. Recent Mac and iOS Blog Stories • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain

Read More...
posted about 1 month ago on mac rumors
While Apple is actively beta testing iOS 8.2 with developers well in advance of its public launch in order to provide tools for building Apple Watch apps, it appears there will be at least one more minor software update before iOS 8.2 launches to the public. Over the past week, MacRumors has seen an increasing number of devices from Apple's networks and in general that are identifying themselves as running iOS 8.1.3, likely another bug fix update. Visitors to MacRumors.com via Apple's networks from devices running iOS 8.1.3 The first sign of iOS 8.1.3 from Apple appeared in our logs December 8, just a day before the company released iOS 8.1.2 to the public to patch a minor issue with disappearing ringtones and deliver other minor bug fixes. A day later, Apple seeded the second iOS 8.2 beta to registered developers. Overall visitors to MacRumors.com from devices running iOS 8.1.3 The number of hits from iOS 8.1.3 remains low, numbering just a few dozen in total from Apple's networks. A view of overall traffic from iOS 8.1.3 devices shows a clearer upward trend aside from a weekend dip, based on a much larger sample size. While there are more likely to be faked identifiers in the general pool of web visitors, the clear trend of increasing usage and visits coming from Apple's own networks have historically been reliable indicators of Apple's development work. A potential release date for iOS 8.1.3 remains unknown, but with the holiday season rapidly approaching, it appears likely a launch will not occur until early next year unless the update addresses a significant issue that Apple needs to fix more quickly. The company has not seeded any builds of the update to developers for testing, and it is unclear whether the company has plans to do so, as minor updates such as this one typically do not go through developer testing. One recent exception, however, was iOS 8.1.1 seeded in early November and released to the public a few weeks later. According to Apple's tracking, iOS 8 is installed on 63 percent of active iOS devices, a figure that continues to slowly rise as users upgrade their existing devices and purchase new ones already running iOS 8. Recent Mac and iOS Blog Stories • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain

Read More...
posted about 1 month ago on mac rumors
As part of its new Un-carrier 8.0 announcement, T-Mobile today unveiled its new "Data Stash" program that allows consumers to roll over their monthly unused data. At the end of the month, consumers will be able to store their unused data without limit for the next 12 months. "Can you imagine your gas station siphoning unused gas from your car each month? The US wireless industry is even worse," said John Legere, president and CEO for T-Mobile. "Americans have been gamed by the carriers into buying huge data plans – all to avoid getting screwed with overage penalties. Only to find out they bought more than they need which is then confiscated by the carrier. For the consumer it’s lose, lose." "That data is rightfully yours," added Legere. "And, we’re putting an end to this appalling industry practice today. With Data Stash, when you buy additional high-speed data, there’s no need to lose what you don’t use." To kick start the program, T-Mobile will provide 10GB of free 4G LTE data to customers as a starting stash. This free 10GB data stash is not shared, but will be allotted to each line in a family or business plan. The new Data Stash program will be available starting in January 2015 and will be applied to every individual, family and business plan automatically. Recent Mac and iOS Blog Stories • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain

Read More...
posted about 1 month ago on mac rumors
Samsung may be developing a mobile payment system to rival Apple Pay, reports Re/code. The Korean handset manufacturer reportedly is negotiating with payments startup LoopPay about the system, which it plans to debut it in 2015. The combined Samsung and LoopPay system would allow customers to wave their Samsung phones at payment terminals instead of swiping credit cards or paying with cash or check. Samsung could leverage NFC in its phones and use that standard to wirelessly process payments. A partnership with LoopPay could expand the service to a variety of new and old payment terminals. The LoopPay technology mimics a card swipe by recording payment information from a card's magnetic strip and transmitting those details to a retail card reader. Since LoopPay does not require NFC or any other wireless standard, the LoopPay system can be used at most payment terminals capable of swiping credit cards. Similar to Apple Pay, the Samsung system also may adopt tokenization to secure the transaction and may include fingerprint recognition technology, which Samsung has included on its latest Galaxy S5 smartphone. Apple Pay rolled out in October of this year and interest in the service has remained strong. A recent expansion added banks such as TD Bank and retailers such as Staples. With this latest boost in adoption, Apple Pay now supports cards representing about 90 percent of U.S. credit card purchases by volume. Recent Mac and iOS Blog Stories • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain

Read More...
posted about 1 month ago on mac rumors
With the list of Apple Pay-supported companies growing more every week, Apple has revealed that the new mobile payments service now supports cards representing about 90 percent of the credit card purchase volume in the United States. This is up from the 80 percent figure cited at Apple Pay's launch just two months ago. According to The New York Times, Apple Pay has proven popular with users as the rollout continues. Whole Foods saw more than 150,000 Apple Pay transactions in the first few days after release, and the service accounted for more than 50 percent of McDonald's tap-to-pay purchases in November. The news comes on the soft launch day of Apple Pay support at TD Bank in the U.S., adding to the growing list of banks supporting the e-payments solution. The U.S. subsidiary of the Canadian bank is just another in a long line of companies with high hopes that Apple's electronic payments solution will be the first widely adopted, according to industry analyst Patrick Moorhead.“Retailers and payment companies see Apple Pay as the implementation that has the best chance at mass consumer adoption, which has eluded prior attempts,” said Moorhead, president of Moor Insights & Strategy, a research firm. “They believe it will solve many of the problems they had before with electronic payments.” One of the newest retailers to support the service is Amway Center, the home of the Orlando Magic basketball team, which announced support for Apple Pay will launch officially this Friday. Chief Executive of the Orlando Magic, Alex Martins, remarked that long lines keep customers from buying food at concession stands. He has hopes that, "This, and technologies like Apple Pay, will speed up our service.” Recent Mac and iOS Blog Stories • 'Launch Center Pro' Developer Releases Quick Messaging Apps 'Group Text+' and 'Email+' • 'App Santa' Offers Discounts of Up to 60% Off Popular iOS and Mac Apps • 'Opera Coast' Browser for iOS Gains Discover Feature, Turbo Data Compression • EA Launches Free to Play 'SimCity BuildIt' for iOS • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain

Read More...
posted about 1 month ago on mac rumors
Google today released its "Year in Search" feature, highlighting popular and trending searches for 2014 in a number of categories. Unsurprisingly, a number of Apple-related search terms ranked highly among the most trending searches in the Consumer Electronics category, with "iPhone 6" taking #1, "Apple Watch" taking #8, and "iPad Air" taking #10. Other popular search terms in the Consumer Electronics category include "Samsung Galaxy S5" which took #2, "Xbox One" which took #7, and "Nokia X" which took #9. Google's top 10 overall trending searches of the year did not include any tech products, however Dong Nguyen's ultra-popular app Flappy Bird did take the #6 spot. Last year, Apple-related terms like "iPhone 5s", "iOS 7", and "iPad Air" ranked highly among the most popular Google searches for 2013, coming in at #3, #11, and #68, respectively. Apple-related terms also performed strongly in the trending tech category last year, with the iPhone 5s, iPhone 5c, iPad Air, iPad mini, and even the iPhone 6 all placing among the top ten. Recent Mac and iOS Blog Stories • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain • ShopKeep Updates iPad App with Apple Pay Support • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts

Read More...
posted about 1 month ago on mac rumors
Apple's Beats Electronics and Bose already compete in the headphone and speaker markets, but it appears that Bose may be gearing up to compete with Beats in another area -- streaming music. A Bose job listing first noticed by Hypebot (via VentureBeat) seeks a Senior User Experience Designer to work on prototyping Bose's "next generation streaming music platform and ecosystem of products." You will help to develop a holistic view of the customer journey through the Bose ecosystem as it relates to our streaming music experiences. You will work with a cross-functional team to implement meaningful and delightful design solutions into experiential concepts and prototypes. You will collaborate with development teams to realize the execution of your designs.Aside from the information obtained in the job listing, details on Bose's potential music project have been kept under wraps. Bose does, however, ask for job candidates that have worked for Pandora, Spotify, Songza, Beats Music, SiriusXM, Rhapsody, iHeartRadio, RDIO, and several other radio-based streaming music services, suggesting a potential Bose music offering could emulate either the on-demand style of Beats Music or a radio-style service akin to Pandora. Bose and Beats have had an ongoing rivalry since July of this year, when Bose sued Beats for product infringement. Though the two reached quickly a settlement, Apple briefly removed all Bose products from its retail stores before resuming sales last week. Beats and Bose have also clashed over NFL players, after Bose signed a deal with the NFL that saw players banned from wearing Beats during games. Jimmy Iovine, Beats co-founder, praised Bose's "culturally inept" move to block the popular headphone brand and said it made Beats "look like superheroes." Along with returning Bose products to store shelves, Apple has demonstrated that it's open to offering competing products by recently adding Master & Dynamic headphones to its online store and by continuing to offer several non-Beats headphones and speakers in its retail locations. While Apple has made an effort to allow competing products on store shelves, it will be interesting to see if the relationship between Beats and Bose shifts again should the latter company also enter the streaming music market. Recent Mac and iOS Blog Stories • Apple's Antitrust E-Book Case Enters Appeals, Outlook Good for Apple • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain • ShopKeep Updates iPad App with Apple Pay Support • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts

Read More...
posted about 1 month ago on mac rumors
Each year, Apple provides its employees with an exclusive Apple-branded holiday gift to thank them for their contributions to the company and to celebrate the holidays. This year, Apple employees received an exclusive black Apple-branded Incase backpack that's similar to the Incase Staple Backpack. Incase's Staple Backpack, which has a slot for a MacBook along with several different pockets for accessories, typically retails for $59.99. Apple distributed the backpacks with an accompanying poem. This is our gift to you. But it can never compare to what you've given. What does it take to give a gift? It takes thoughtfulness. Compassion. And sometimes, sacrifice of your time, your talent, and your heart, These are the gifts you give: kindness, knowledge, humor, and patience. You give them when you cover for a teammate, so they can go on a much-deserved break. When you send an email recognizing a job well done. Or when you grab an extra coffee for a friend before you clock in. You give these gifts whether it's the beginning of the season, or the end of a very long day. You do it over, and over, and over again. Amazing products are designed in Cupertino. Amazing moments are made by you. These moments are your gift this holiday season -- to your customers, to your team, and to the world. Thank you.As noted by 9to5Mac one of the Incase backpacks gifted to an Apple employee has already been listed on eBay and purchased for a buyout price of $99.99. In past years, Apple employees have received blankets, water bottles, hoodies, free apps, and more. Recent Mac and iOS Blog Stories • Google App for iOS Gains Nest Integration • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain • ShopKeep Updates iPad App with Apple Pay Support • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free

Read More...
posted about 1 month ago on mac rumors
TD Bank plans to soft launch Apple Pay on Tuesday, December 16, according to a source with knowledge of the bank's plans. As of tomorrow, the U.S. subsidiary of the Canadian bank will begin allowing customers to add their TD Bank Visa Debit or Credit Card to Apple Pay, making purchases with their iPhone 6 or 6 Plus. As with other credit and debit cards, TD Bank cards will be added via Passbook or in the Apple Pay Settings menu. Some customers may be required to confirm their cards by calling TD Bank's customer service numbers. Eligible cards are listed below: - TD Bank Visa Debit Card - TD Bank Business Visa Debit Card - TD Bank Private Client Visa Debit Card - TD Easy Rewards Visa (Platinum & Signature) Credit Card - TD Cash Rewards Visa (Platinum & Signature) Credit Card - TD Payment Plus Visa Platinum Credit Card - TD First Class Visa Signature Credit Card - TD Business Solutions Visa Credit Card - TD Simply Flexible Visa Business Card TD Bank employees have been training for the Apple Pay launch since early December, and training wrapped up last week ahead of tomorrow's soft launch. Though Apple Pay is soft launching at TD Bank on Tuesday and will become available to customers, a full launch, complete with advertising, is not expected to come until mid-January. TD Bank's Apple Pay support is launching later than many other banks, but TD Bank has been an eager partner and announced that it would support Apple Pay shortly after the service first launched. Apple formed partnerships with many of the largest banks in the United States that saw them adding support for Apple Pay just after it was released, but Apple has also been hard at work getting additional banks on board. In November, for example, several major banks began accepting Apple Pay, including Navy Federal, USAA, US Bank, and PNC. According to Apple, more than 500 banks are signed on to support Apple Pay and are working on Apple Pay support. A running list of banks that currently support Apple Pay can be found on Apple's site. Recent Mac and iOS Blog Stories • T-Mobile Looks to Shake Up Cellular Industry Again With 'Un-carrier 8.0' Announcement Tuesday • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain • ShopKeep Updates iPad App with Apple Pay Support • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus

Read More...
posted about 1 month ago on mac rumors
Amid the explosion in popularity of streaming music services, Warner Music Group continues to support the concept, as long as subscribers are paying for the music to which they are listening, reports Re/code. Warner's CEO Stephen Cooper spoke about the company's growing interest in streaming music during the company's latest earnings conference call which was held last week. Streaming music is increasingly important to Warner, with revenue from online music up 74 percent year over year. In the same period, revenue from downloads plummeted 12 percent, echoing a similar downward trend also seen by Apple's iTunes music download service. To offset the loss from downloads, Warner currently accepts the freemium model of ad-supported streaming music, but only as a means to convert users to paying subscribers. Paid subscriptions and not freemium plans are the future of the industry, states Cooper.In our view, right now, enabling meaningful global growth in the number of paying subscribers is the best option for artists, for songwriters, for copyright owners and for the services themselves. Subscription streaming is not only a fantastic offering for music fans, it will propel the long-term health of the music industry. We look forward to continuing to work closely with our partners to turbo-charge the adoption rate for subscription streaming. Warner's emphasis on paying subscribers may not bode well for Apple's reported plan of slashing monthly costs for its Beats Music service. The Cupertino company is rumored to be pushing music labels to cut current subscription prices in half to $5 per month as it negotiates the terms for its recently acquired Beats Music streaming service. Apple argues that lowering the monthly cost will encourage significantly more users to sign up for the paid service, but labels are obviously considering whether those gains will outweigh the lower per-user income that comes with the cheaper pricing. Along with a goal of lowering consumer pricing, Apple is also said to be working on an early 2015 refresh for the Beats service, likely integrating it into the iTunes brand. With iTunes Radio and Beats Music, Apple offers both ad-supported and paid streaming service, although the two are not currently integrated. iTunes Radio is currently tied to Apple's traditional download offerings, offering easy access for users to purchase individual tracks they hear on iTunes Radio. Even so, iTunes Radio has seen a tepid reception and international expansion has been extremely slow with the service available only in the United States and Australia. Recent Mac and iOS Blog Stories • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain • ShopKeep Updates iPad App with Apple Pay Support • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction

Read More...
posted about 1 month ago on mac rumors
The iPhone 6 and 6 Plus are both seeing improved inventory availability at Apple's retail stores across the United States, according to a new report from Piper Jaffray analyst Gene Munster, who has been tracking in-store availability of various models across 80 different stores since the devices' launch in September. According to the report, checks of Apple's online store for in-store pickup at the location found that 56 percent of "core SKUs" (AT&T and Verizon) of the iPhone 6 and 6 Plus were in stock as of last Friday, December 12, which was "up from almost no inventory in mid-November." Munster's previous tracking saw 6 percent availability as of October 14 and 0.4 percent as of November 14. We believe that this tracking suggests that availability has improved, but we also note that we would have expected availability to be 100%. Previously, we believed that Apple would likely reach 100% availability by the end of the quarter. We now expect it to be closer to 80% by the end of the quarter.Shipping estimates for online orders through Apple in the U.S. and other countries also began improving in late November and moved to 3-5 business days earlier this month. Munster noted, however, that "typically at this time in the cycle, we would expect online leads times to be same business day." Looking back at the iPhone 5s, which was also considered constrained for quite some time after launch last year, Munster found in-store availability in the United States was essentially at 100 percent as of December 9, 2013, with online orders achieving "within 24 hours" balance just a day later. With a little over a week until Christmas, it appears that the iPhone 6 and 6 Plus are continuing to face far more shortages than any of their predecessors have in the past, despite the boost in online and retail availability over the past month. Recent Mac and iOS Blog Stories • BBC One Documentary to Profile Working Conditions in Apple's Supply Chain • ShopKeep Updates iPad App with Apple Pay Support • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction

Read More...
posted about 1 month ago on mac rumors
Apple today released a new 90-second holiday ad entitled "The Song", following in the footsteps of last year's "Misunderstood" ad. "The Song" centers around a girl who stumbles upon an old record, apparently a gift from her grandmother to her grandfather from 1952. The record includes a message about not being able to be together for the holidays and then a rendition of "Love Is Here to Stay" sung by the grandmother. Upon finding the old record, the girl secretly learns the tune's vocals and puts together her own accompaniment on several instruments, eventually recording her own portions of the song alongside her grandmother's. The girl then leaves an iPad mini with a note saying "A Duet, Press Play" for her grandmother, who listens to the duet between her much younger self and her granddaughter, bringing her to tears as she looks through the old photographs left along with the iPad by the girl. The new ad is currently being featured on apple.com and should be added to Apple's YouTube site shortly. Recent Mac and iOS Blog Stories • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration

Read More...
posted about 1 month ago on mac rumors
As a part of the ongoing class action iPod lawsuit Apple is facing in court this week, former iTunes engineer Rod Schultz testified that he worked on a project designed to block third-party music from playing on the iPod, reports The Wall Street Journal.A former iTunes engineer testified in a federal antitrust case against Apple Friday that he worked on a project "intended to block 100% of non-iTunes clients" and "keep out third-party players" that competed with Apple’s iPod.Subpoenaed by the plaintiffs to prove that Apple's moves to block outside music from playing on the iPod drove up prices, Schultz told the court that his project was codenamed "Candy" and that he didn't really want to talk about his work on iTunes from 2006 to 2007. Schultz went on to reiterate Apple's argument in the case, suggesting the security measures introduced in iTunes reflected the digital music landscape at the time. Record companies, Apple says, demanded DRM and forced Apple to keep the iPod secure. Both Schultz and Apple also argued Apple's DRM efforts were designed to protect its systems and user experiences, which could have been compromised by being opened up to third-party music players and file formats. Schultz did, however, say that this also led to iPod's market dominance. Schultz was the final witness in the case, and Judge Yvonne Gonzalez Rogers said she plans on sending the case to the jury for deliberations next week. The plaintiffs are requesting $350 million in damages, which could triple under antitrust laws. Recent Mac and iOS Blog Stories • Buyer's Guide: Deals on Retina MacBook Pro, iPhones, iPad Air 2, Apple Accessories, and More • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration

Read More...
posted about 1 month ago on mac rumors
Though Apple acquired its own headphone brand with the purchase of Beats Electronics earlier this year, the Cupertino company is demonstrating that there's still room for competitors in its Apple Store with the new addition of premium headphones by Master & Dynamic. As of this week, Apple is now selling the Master & Dynamic MH30 On-Ear Headphones and the Master & Dynamic MH40 On-Ear Headphones in its online store and in select retail stores. Priced quite similarly to premium Beats headphones, the $349 and $399 Master & Dynamic headphones focus on both design and high-quality audio, much like Beats. In a July post, Forbes profiled Master & Dynamic's headphones, labeling them "the Anti-Beats by Dre." Rather than aiming for a more modern look with a bass heavy sound and flashy advertising, Forbes says Master & Dynamic headphones have been designed with a classic style, a focus on music, and a desire to provide a quality product for a niche market. The niche that Jonathan Levine, the company's founder and CEO, saw was that Beats had blown open a massive market, but left a huge hole between premium headphones that prioritized style and those that focused on audio quality. Master & Dynamic seeks to wed design and quality in a way that attracts both audiophiles and users who wear their headphones as an accessory.Master & Dynamic headphones, which are new to the market this year, have gotten largely positive reviews from music-focused publications, being lauded for their sound quality and their comfortable design, which includes earcups with calfskin and lambskin. One reviewer compared the headphones to the Parrot Zik, another set of high-quality headphones that have received excellent reviews. In October, Apple removed Bose headphones from its Apple Stores, a move that some chalked up to Apple's reluctance to sell a product that competed with its line of Beats headphones, but Bose products began returning to the Apple Store earlier this week. It remains unclear why Bose headphones had been removed from Apple Stores, but it may have been related to a now-settled patent infringement lawsuit Bose levied against Beats. Bose headphones have not yet returned to Apple's online and retail stores, but it is possible they'll be re-added in the near future. Though Apple has placed a heavy focus on Beats headphones, giving them a prominent place both in retail stores and online, Apple has shown few signs of cutting out all competition. In addition to adding new headphones from competing brand Master & Dynamic, the company continues to sell a range of other headphones from companies like Bowers & Wilkins, Alpine, Parrot, SMS Audio, Marshall, Denon, Sennheiser, and more. Recent Mac and iOS Blog Stories • Apple Seeds OS X Yosemite 10.10.2 Build 14C81f to Developers • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015

Read More...
posted about 1 month ago on mac rumors
The popular PC "dystopian document thriller" Papers, Please launched on the iPad early this morning, after hitting Mac earlier this year and originally being released on Steam in August of 2013. As noted by our sister site TouchArcade, however, the new iOS version is bringing a bit of controversy with it as one of the game's somewhat adult elements has been removed after facing Apple's family-focused App Store censorship rules. The game sets players as unlucky border control guards working for the fictional nation of Arstotzka. The entire game revolves around checking the documents of people attempting to immigrate into the country, cross-checking passports, ID cards, and work releases to ensure only those with proper documentation get past. The focus of Apple's censorship lies in the full-body scanner introduced a few levels into the game that tasks the player with ensuring the person attempting to enter Arstotzka isn't carrying any kind of contraband. The PC, Mac, and Linux versions of the game depicted fully nude (albeit in low resolution given the nature of the game's graphics) versions of characters when put through this scanner, with an option to censor the nudity by including underwear on the characters. Papers, Please for iPad, however, removes the choice from the equation, automatically covering the characters in underwear when scanned by the player. App Store rules have always skewed toward the more conservative, especially when compared to other content available uncensored through the iTunes Store, but even so, the App Store's rules are on occasion applied unevenly with some games from high-profile developers being approved without censored graphics. Regardless of the minor censorship issue, the iPad version of Papers, Please appears to be an excellent port of the original game, including all 31 days and 20 possible endings of its desktop counterpart, with optimized touch screen controls enhanced for iPad. It also includes "unlockable multitouch support for faster paperwork, an enhanced inspection mode, Game Center achievements, leaderboards, mid-day resume, and more." Papers, Please can be downloaded from the App Store for $5.99. [Direct Link] Recent Mac and iOS Blog Stories • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015 • 'Workflow' Brings Powerful Automated Actions to iOS

Read More...
posted about 1 month ago on mac rumors
Manufacturing of Apple's A9 processor is reportedly underway in Samsung's Austin, Texas plant, according to Korea's ET News (via The Verge). Samsung is believed to be handling the bulk of the orders for the A9 using its 14-nanometer chip process, with rival Taiwan Semiconductor Manufacturing Company (TSMC) contributing a supplementary supply. Samsung and TSMC have been competing for Apple's lucrative A9 processor contract after Apple in 2013 signed a multi-year deal with Taiwan's TSMC to supply A-series processors for Apple's iOS devices. TSMC took lead on the A8 chip, fabricating the SoC for both the iPhone 6 and 6 Plus. The Taiwanese company also reportedly landed the contract to produce Apple's A8X chip, which is found in the new iPad Air 2. Samsung semiconductor head Kim Ki-nam last month confirmed the company would begin producing 14-nanometer processors for Apple in a supply chain deal that will have a positive impact on Samsung's profits. A report from last year suggestsed TSMC would replace Samsung as Apple's lead chip supplier, but Samsung's technological progress with its 14-nanometer process may have swung the pendulum back in its favor. Recent Mac and iOS Blog Stories • Canada Investigating Apple Over Accusations of Anti-Competitive Carrier Contracts • Retro 3D Shooter 'Space Qube' Named App of the Week, Available for Free • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015 • 'Workflow' Brings Powerful Automated Actions to iOS

Read More...
posted about 1 month ago on mac rumors
Accolades for Apple's Zorlu store in Istanbul, Turkey continue to roll in with the company's Zorlu store winning the both the Supreme Award for Structural Engineering Excellence and the award for best Commercial or Retail Structures at the Structural Awards 2014. This Supreme award is given to the building that exemplifies the "finest example of structural engineering design" for the year. Apple was recognized for the intricate and minimalist structural design of its flagship store in the upscale Zorlu shopping center in Istanbul, Turkey. Created in conjunction with structural engineering firm Eckersley O'Callaghan and architects Foster + Partners, the building features a unique cubic design with an all-glass ceiling and sides to take advantage of the natural lighting in the open area of the mall. The judges found this to be a supreme example of collaboration between engineer and fabricator to achieve an outstanding, architecturally minimalist structure. The use of single panes of toughened laminated glass to support a lightweight ultra-thin CFRP roof without connections other than structural silicone, takes structural glass technology into a new dimension. A project where only engineering excellence and attention to detail can produce a result of such simplicity and purity of expression. Apple's 20,000 square foot Zorlu store opened earlier this year with Apple's manager of retail stores Steve Cano on location for the grand opening. It was the first store in Turkey until the recent opening of the country's second Apple Store in Istanbul's Akasya Shopping Mall. Recent Mac and iOS Blog Stories • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015 • 'Workflow' Brings Powerful Automated Actions to iOS • Microsoft Acquires App Developer Platform HockeyApp • Chinese Mobile Payment Service Alipay Adds Touch ID Support Amid Reports of Apple Pay Discussions

Read More...
posted about 1 month ago on mac rumors
Apple's online stores in the United States and the United Kingdom have begun accepting PayPal payments, reports Re/code. PayPal was previously available as a payment option in iTunes and the App Store, but it is now also accepted for product purchases made at Apple.com. Payments with PayPal can be made as of today from the online Apple Store by choosing the PayPal option when checking out. Along with accepting PayPal payments, Apple will also promote PayPal Credit payment methods, letting Apple online shoppers pay for items over $250 with monthly payments over the course of 18 months with no interest. Now that Apple offers a PayPal competitor with Apple Pay, the two companies have had some minor disputes. Back in September, PayPal attacked Apple during the iCloud hacking that saw several celebrity accounts breached. Apple and PayPal were initially in talks to partner up for Apple Pay, but that deal may have soured due to a PayPal/Samsung deal that saw PayPal accepting payments authorized with the Samsung Galaxy S5 fingerprint sensor. Recent Mac and iOS Blog Stories • Twelve South Launches BookBook Wallet Case for iPhone 6 and 6 Plus • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015 • 'Workflow' Brings Powerful Automated Actions to iOS • Microsoft Acquires App Developer Platform HockeyApp • Chinese Mobile Payment Service Alipay Adds Touch ID Support Amid Reports of Apple Pay Discussions

Read More...
posted about 1 month ago on mac rumors
Corning, producer of Gorilla Glass, has been a long time partner of Apple. Its ultra tough Gorilla Glass has been used in several generations of iPhones and iPads, including the recent iPad Air 2 and the iPhone 6 and iPhone 6 Plus. While Corning has published several videos that show how its Gorilla Glass is produced and tested, uBreakiFix recently visited the company's Gorilla Glass facility in Corning, New York, and has created a set of videos explaining how Gorilla Glass works and showing off some of the equipment that Corning uses to test Gorilla Glass. The first video explains the details behind Corning's ion exchange glass strengthening procedure and its focus on "damage resistance," which sets Gorilla Glass apart from its competitors. It also shows tests between Gorilla Glass and regular glass, where Gorilla Glass significantly outperforms standard glass. In the second video, uBreakiFixCo goes behind the scenes at Corning's Gorilla Glass research and testing facility to show off Corning's testing procedures and the toughness of Gorilla Glass. Gorilla Glass is able to withstand far more pressure and scratching than standard glass, which is one of the reasons why it's so popular with manufacturers, including Apple. In November, Corning introduced the latest iteration of Gorilla Glass, Gorilla Glass 4. This next-generation Gorilla Glass is even more resistant than previous versions to glass shattering drops and it is able to survive 80 percent of face-down falls onto rough surfaces. Corning's Gorilla Glass 4 is already shipping to manufacturers and should Apple choose to go with Gorilla Glass for its next-generation iPhones rather than sapphire as once again rumored, Gorilla Glass 4 could very well make an appearance in iPhones in 2015. Recent Mac and iOS Blog Stories • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015 • 'Workflow' Brings Powerful Automated Actions to iOS • Microsoft Acquires App Developer Platform HockeyApp • Chinese Mobile Payment Service Alipay Adds Touch ID Support Amid Reports of Apple Pay Discussions • Nokia Confirms Early 2015 Launch of HERE Maps for iOS

Read More...
posted about 1 month ago on mac rumors
Earlier this week, leaked emails and data from the recent Sony hack revealed some interesting details on the Aaron Sorkin-scripted Steve Jobs biopic that's currently in the works, including Sorkin's desire to cast Tom Cruise as Steve Jobs. Additional emails shared today by The Verge from Aaron Sorkin, prospective director David Fincher and Walter Isaacson shed more light on the project, including where filming will take place and what Fincher and Isaacson thought of the script. Though Danny Boyle, director of Slumdog Millionare will direct the Steve Jobs movie, executives involved in the film originally hoped to have David Fincher, responsible for directing films like The Social Network, Fight Club, and Gone Girl, direct the biopic. In a February email, Fincher expressed quite a bit of excitement about the picture, calling it "a one man show."Is great. It's a play, but a really quicksilver, cinematic one. I would think you would want to cast and rehearse very carefully (couple months) Shoot very quickly (4 or 5 weeks -- 8 days per ACT??) The venues would be easy (we could probably find them all in town) Editing is where we would spend time. Can SONY market a ONE MAN SHOW(?) Can you guys make the LENNY of it all, the MUST SEE?Walter Isaacson, who penned the biography the movie is based on, was similarly excited about the film and told screenwriter Aaron Sorkin in an email that the script was "totally awesome.""I was deeply moved by the narrative arc and by the beautiful end. I loved the line, 'No way she's not my kid."Sorkin has clearly stated in the past that the film will consist of three continuous scenes covering the time ahead of three different product launches, but his emails reveal a bit more detail. According to Sorkin, the entire film will be able to be shot in just four locations that include "two auditoriums, a restaurant and a garage." Product launches covered are expected to be the unveiling of the NeXT computer, the debut of the original iMac, and the introduction of the iPod. Still in the casting stages, the Steve Jobs biopic will star Michael Fassbender as Steve Jobs and Seth Rogen as Steve Wozniak. Jeff Daniels is in talks to play the role of John Sculley, and Universal Studios, which took over the film in November, is currently looking to cast several female roles, including Steve Jobs' daughter, Lisa Brennan. Recent Mac and iOS Blog Stories • Working Apple-1 Computer Sold by Steve Jobs Fetches $365,000 at Auction • Classic Apple Watches From 1995 Once Again Available for Sale • Google App for iOS Updated With Material Design, Maps Integration • Smartphone-Compatible Digital Driver's Licenses Launching in Iowa in 2015 • 'Workflow' Brings Powerful Automated Actions to iOS • Microsoft Acquires App Developer Platform HockeyApp • Chinese Mobile Payment Service Alipay Adds Touch ID Support Amid Reports of Apple Pay Discussions • Nokia Confirms Early 2015 Launch of HERE Maps for iOS

Read More...