posted 21 days ago on mac rumors
Apple CEO Tim Cook is at the White House Summit on Cybersecurity and Consumer Protection which is occurring now, and he is expected to speak for approximately 10 minutes beginning at 11 a.m. Pacific Time, ahead of a presidential address set to take place at 11:15. The summit is being streamed live on YouTube and can be watched below. The White House is expected to unveil its next executive action on cybersecurity at today's summit. The event includes tech executives, academics, government officials, with several panels on topics like payment security, and improving cybersecurity practices at consumer oriented businesses. Cook, who is one of the few top executives at the summit, is expected to speak on the importance of user privacy. Cook has been a major voice calling for government surveillance reform, asking for limitations on government authority to collect users' information and transparency about data demands. MacRumors will update this post with highlights on what Cook has to say. Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts. Recent Mac and iOS Blog Stories • How to Enable Two-Step Verification for Apple ID • Candy Crush Saga Players Spent Over $1.3 Billion on In-App Purchases in 2014 • Fleksy Keyboard Adds New Themes, Extensions, and Valentine's Day Content • Apple Reverses Course, Allows Marijuana Apps in Marijuana-Legal States [Updated] • Seagate Seven Review: Hands-On With a 7mm Thick Portable Hard Drive • Apple Introduces TestFlight Groups for Organizing Beta Testers • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special

Read More...
posted 21 days ago on mac rumors
While the Grammy Awards happened last weekend, information on a few Apple-related conversations happening at and around Clive Davis' pre-Grammy party are just now beginning to emerge, reports Billboard. Representing Apple at the gala were Tim Cook, Eddy Cue, Jimmy Iovine and iTunes VP Robert Kondrk, with the Apple executives chatting with a number of music industry representatives during the event. The party came as Iovine has reportedly been meeting with senior executives from many record labels in recent weeks, and while Billboard reports "a nondisclosure agreement preceded every sit-down," details on some of the discussions are beginning to trickle out. One of the main takeaways appears to be a targeted spring/summer launch window for the revamped Beats Music streaming service the company is said to be integrating with iOS and OS X. Left to right: Al Gore, Eddy Cue, Tim Cook, Jimmy Iovine, Nancy Pelosi at Clive Davis' pre-Grammy party (Photo via Mashable) An insider speaking to Billboard claims the Cupertino-based company isn't content just to be in the music business but "to be the music business; it's not to compete with Spotify." Billboard points out that, with new iOS updates in development possibly bringing Beats Music support and the booming popularity of streaming services, the company appears to already be lining up to deal with its digital music problems head-on. The proof is in the 800 million credit cards it already has on file -- comparably, Spotify has 15 million subscriptions and 60 million monthly users, although the service is growing, headed to an initial public offering. In fact, integration has begun. Apple TV features a Beats logo, an update to Apple's iOS will include streaming and creative is in the works for new ads starring artists recruited by Iovine. But that may be the extent of Beats' involvement as Kondrk takes the lead on music. Like the Apple-centric design of its offices, the look and feel of Beats is likely to mirror Apple's aesthetic, not the other way around. Other news out of the talks points to a bit of housecleaning in dealing with iTunes itself, with Apple supposedly planning to rid the store of many covers, soundalikes, and re-recordings. Billboard also reports that the featured ticker seen on the iTunes storefront may lose its editorial-chosen feature and become more sales-based.Additionally, featured-artist sliders, previously chosen editorially, may now be determined by sales velocity, leaving some to wonder if iTunes is becoming less like a Tower Records and more of a Target -- limited selection and a focus on hit titles. "Until now, iTunes has been good to the indies," contends one vet. Conversely, an Apple source says such case-by-case house-cleaning to eliminate duplicative and deceptive versions is routine.Despite Apple's challenges in a market where third-party music services can operate fairly freely on Apple's platforms, insiders remain optimistic about Apple's plans, with Davis' son Doug pointing out the company's already hugely popular ecosystem of devices and operating systems helping to launch the new service with a bang. "Their streaming service will see a seamless integration that's cross-platform and convenient, as Spotify has become," Davis said. "As a fan of all-you-can-eat, the industry in general is excited to have more market players." Recent Mac and iOS Blog Stories • How to Enable Two-Step Verification for Apple ID • Candy Crush Saga Players Spent Over $1.3 Billion on In-App Purchases in 2014 • Fleksy Keyboard Adds New Themes, Extensions, and Valentine's Day Content • Apple Reverses Course, Allows Marijuana Apps in Marijuana-Legal States [Updated] • Seagate Seven Review: Hands-On With a 7mm Thick Portable Hard Drive • Apple Introduces TestFlight Groups for Organizing Beta Testers • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special

Read More...
posted 21 days ago on mac rumors
Apple on Thursday made Pages, Numbers and Keynote accessible to users without an Apple device through iCloud Beta. Starting last night, anyone can sign up for an Apple ID to access the trio of iWork for iCloud beta apps for free. Each account comes with 1GB of complimentary iCloud storage for use with the productivity software. While the offer is currently limited to the iCloud Beta website, it is likely that Apple will rollout the feature to the regular version in the future. To create a free Apple ID account, navigate to iCloud Beta and click on the get started link in the top banner to begin the signup process. Apple introduced iWork for iCloud at WWDC 2013, bringing Pages, Numbers and Keynote to the web. After receiving "overwhelming response," Apple eventually opened the service to all users a few months later. iWork for iCloud has been steadily improved since then with interactive charts, an updated design, expanded language support and more. Recent Mac and iOS Blog Stories • Apple Reverses Course, Allows Marijuana Apps in Marijuana-Legal States [Updated] • Seagate Seven Review: Hands-On With a 7mm Thick Portable Hard Drive • Apple Introduces TestFlight Groups for Organizing Beta Testers • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special • Tim Cook Expected to Arrive in Israel Next Week for Inauguration of Herzliya-Based Offices • ESPN Merges iPhone and iPad Apps Together to Deliver Unified Experience • Starbucks iOS App Gains Support for Apple Pay

Read More...
posted 21 days ago on mac rumors
Apple has been rejecting a number of apps with screenshots that depict violence or guns from being released or updated on the App Store, as reported by Pocket Gamer. As a result, developers have been forced to modify their app screenshots to either completely remove or blur any violent materials in order to get through the approval process. A screenshot with a blurred gun to adhere to Apple's guidelines Apple has long required developers to ensure all front-facing App Store materials are appropriate for children, although it has been more aggressively enforcing its stance against violent screenshots in recent weeks. Earlier today, Instapaper developer Marco Arment pointed towards language in the App Store Review Guidelines that clearly spells out Apple's kid-friendly requirements."The App Store has parental controls and requires all apps to bear age-appropriate content ratings. While violence, etc. has always been permitted in apps, Apple has always required that all app metadata — title, description, icon, and screenshots — be kid-proof with the lowest rating. [...] It’s right there in the rules: 3.6 Apps with App icons, screenshots, and previews that do not adhere to the 4+ age rating will be rejected"Nevertheless, it is clear that Apple has been quite inconsistent with enforcing its App Store review guidelines over the years. Look no further than Modern Combat 4: Zero Hour [Direct Link], which heavily features violence in its promotional images. Developers have expressed frustration over strict guidelines since the App Store launched in 2008, but Apple remains committed to exercising fine-tuned control over the storefront to ensure the best experience possible for all users."We're really trying our best to create the best platform in the world for you to express your talents and make a living too. If it sounds like we're control freaks, well, maybe it's because we're so committed to our users and making sure they have a quality experience with our products. Just like almost all of you are, too."The tighter enforcement comes on the heels of Apple increasing the maximum app size from 2GB to 4GB. Developers that have apps rejected for sensitive content are permitted to resubmit for approval after making the necessary changes. Recent Mac and iOS Blog Stories • Seagate Seven Review: Hands-On With a 7mm Thick Portable Hard Drive • Apple Introduces TestFlight Groups for Organizing Beta Testers • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special • Tim Cook Expected to Arrive in Israel Next Week for Inauguration of Herzliya-Based Offices • ESPN Merges iPhone and iPad Apps Together to Deliver Unified Experience • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive

Read More...
posted 22 days ago on mac rumors
Apple's two-step verification system now covers FaceTime and iMessage, reports The Guardian. Signing into an iMessage or FaceTime account will ask users to input an authentication code from a verified device on accounts that have two-factor verification enabled to prevent unauthorized entry attempts. Two-factor verification is an opt-in system that was first introduced in March of 2013 to increase the security of Apple ID accounts. Prior to today, a verification code was only required for making changes to an account, signing into iCloud, or making iTunes/App Store purchases from a new device. Two-factor authentication for iCloud is a recent addition that was implemented in September following the breach of several celebrity iCloud accounts, leading to a slew of leaked photos. The hacking incident led Apple to improve the security of iCloud and it also prompted the company to send out security emails when a device is restored, iCloud is accessed, or a password change is attempted. Last month, a Medium post highlighting some of the remaining shortcomings of two-factor authentication was shared by several technology sites, which may have inspired Apple to update the service to protect iMessage and FaceTime accounts. The post pointed out that it was still possible to log into iMessage, FaceTime, iTunes, the App Store, and into the website using an account with two-factor authentication enabled without being asked for a verification code. It seems two-factor authentication for iMessage and FaceTime may still be rolling out to iTunes users, as MacRumors was able to log into iMessage and FaceTime accounts with two-factor authentication enabled without a code. Recent Mac and iOS Blog Stories • Apple Introduces TestFlight Groups for Organizing Beta Testers • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special • Tim Cook Expected to Arrive in Israel Next Week for Inauguration of Herzliya-Based Offices • ESPN Merges iPhone and iPad Apps Together to Deliver Unified Experience • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC

Read More...
posted 22 days ago on mac rumors
Apple today made one of its weekly updates to the App Store, adding a new featured category that highlights "Pay Once & Play" games in the App Store. As noted by MacStories, the section includes a list of popular game titles that do not include in-app purchases. The new feature has appeared in European App Stores already and should be making its way to other countries as the weekly update propagates. "Pay Once & Play" offers a range of titles that are organized into the following categories: Recent Releases, Blockbuster Games, and App Store Originals. Some of the featured titles include Thomas Was Alone, Minecraft - Pocket Edition, Hero Emblems, Threes, Blek, and Goblin Sword. Games and apps with in-app purchases have gotten Apple into trouble on multiple occasions over the past few years, leading to a 2011 lawsuit and a $32 million settlement with the FTC after children racked up hundreds of dollars in purchases without parental knowledge. Apple has made several changes to the App Store since the original lawsuit was filed. Apps with in-app purchases are clearly labeled, Apple obtains express permission for an in-app purchase in the form of a pop up, and it notifies users that making an in-app purchase authorizes additional in-app purchases for 15 minutes. Most recently, Apple changed the "Free" wording on purchase buttons to "Get" to make it clear that apps with in-app purchases are not truly free. Recent Mac and iOS Blog Stories • Apple Introduces TestFlight Groups for Organizing Beta Testers • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special • Tim Cook Expected to Arrive in Israel Next Week for Inauguration of Herzliya-Based Offices • ESPN Merges iPhone and iPad Apps Together to Deliver Unified Experience • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC

Read More...
posted 22 days ago on mac rumors
Apple today announced that it is increasing the maximum app size from 2GB to 4GB, letting developers release apps that are up to 4GB in size. The extended limits will likely be useful for high-quality game titles that need the extra space to introduce improved graphical effects or longer playtimes.The size limit of an app package submitted through iTunes Connect has increased from 2 GB to 4 GB, so you can include more media in your submission and provide a more complete, rich user experience upon installation. Please keep in mind that this change does not affect the cellular network delivery size limit of 100 MB.Apple's 2GB size limit has been in place since the App Store first launched, so today's new 4GB limit marks the first-ever size increase. The 2GB size limitation has prevented some games from being available on the App Store, such as Final Fantasy VII. In 2013, Square Enix producer Takashi Tokita said that a version of Final Fantasy VII was "years away" due to the 2GB iOS app size limit. Though the maximum app size has increased to 4GB, Apple is still enforcing the 100MB over-the-air download limit introduced in 2013. Recent Mac and iOS Blog Stories • Buyer's Guide Valentine's Day Edition: Discounts on iPad, iPhone, Apple Accessories, and More • NBC Launches Extensive 'SNL' App Ahead of 40th Anniversary Special • Tim Cook Expected to Arrive in Israel Next Week for Inauguration of Herzliya-Based Offices • ESPN Merges iPhone and iPad Apps Together to Deliver Unified Experience • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs

Read More...
posted 22 days ago on mac rumors
For the last several years, Tactus Technology has been working on displays that take advantage of microfluidic technology, with buttons that raise up and disappear on demand for a superior touchscreen typing experience. As of today, the company is ready to unveil its first product to the world, an iPad mini case called "Phorm." An all-in-one case, keyboard, and screen protector, Phorm can dynamically add and remove tactile buttons on the iPad mini's screen to add texture to the on-screen keyboard. As seen in the video above, sliding the bar on the back of the Phorm case to the right causes small fluid-filled physical buttons to pop up on the screen protector portion of the case, giving users a tactile typing experience while still allowing them to use the default iOS keyboard. Shifting the bar to the left causes the buttons to disappear again, allowing the touchscreen to be used as normal. Here's how it works: there are a series of small channels filled with fluid behind an elastomeric panel (aka the screen protector portion of the case) and when activated by the slider, pressure is introduced, causing the fluid to come up through the channels and into holes, where it presses against the elastomer, physically changing and morphing the display portion of the case to create buttons. In the opposite slider position, the pressure is released and the buttons disappear as the liquid is dispersed back into the channels. According to Tactus Technology CEO Craig Ciesla and CTO Micah Yairi, who spoke to MacRumors ahead of Phorm's launch, the case uses a tiny amount of fluid that poses no harm to an iPad should it be dropped or damaged in some way. In fact, the Tactus team extensively tested the Phorm, performing drop tests, scratch tests, and more, and found that the case and its protective front panel provide solid protection for an iPad and can potentially keep the glass from shattering if dropped. Ciesla and Yairi said that usability was one of the most important aspects Tactus considered when developing the Phorm case. In internal and third-party testing with people aged 19-70 with a wide range of hand sizes, 70 percent preferred the Tactus solution to a touchscreen. The Phorm case is meant to stay on an iPad all the time, alleviating the need to switch cases and accessories regularly to accommodate different tasks. As Ciesla and Yairi pointed out, the Phorm offers several benefits over a Bluetooth keyboard -- there's no battery drain, there's no need to charge it, and it provides access to all built-in iOS keyboard features like word prediction and spell correction, with the addition of tactile feedback for faster typing."We built Phorm so tablet users will never again have to choose between thin stylish devices with touchscreens and amazing usability," said Dr. Craig Ciesla, CEO and co-founder of Tactus. "Typing on a flat touchscreen is still a really unnatural user experience. Adding a tactile dimension to an otherwise flat surface changes the way we will interact with all the screens in our lives. This is just the beginning."The Phorm case for the iPad mini can be pre-ordered today from the Phorm website for the introductory price of $99, and orders are expected to ship in the summer of 2015. There are two colors available -- slate gray, designed for the space gray iPad mini, and sky gray, designed for the silver iPad mini. Currently, Phorm is only available for the iPad mini, but the Tactus Technology team has plans to launch an Phone 6 Plus Phorm case in the near future. Phorm cases for iPad Air 2 and iPhone 6 are also in the product pipeline. Recent Mac and iOS Blog Stories • ESPN Merges iPhone and iPad Apps Together to Deliver Unified Experience • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You?

Read More...
posted 22 days ago on mac rumors
Pinterest today announced a new partnership with Apple to launch "App Pins" that will allow users to install iOS apps on their devices without ever needing to leave the Pinterest app. Let’s say you’re Pinning workout inspiration to your Marathon Training board. If you see a fitness app that helps you reach your goals, you can download it right from Pinterest. When you come across an app Pin, tap Install to download the app right to your iPhone or iPad without ever leaving Pinterest (you’ll only see app Pins when you’re using the Pinterest app on your iPhone or iPad).As part of the rollout, Apple is also launching its own App Store board on Pinterest, giving the company a place to feature apps on a variety of topics within Pinterest. Apple is currently featuring a number of apps and other pins focused on fashion and recipes, playing into this week's New York Fashion Week. Huge news: we’re now on @Pinterest! This week we'll be pinning live from #NYFW. https://t.co/bSpUWUKPcK pic.twitter.com/oadXbauiIt— App Store (@AppStore) February 12, 2015 Pinterest tells The New York Times it believes it can be an excellent place for app discovery considering its role as a place where people come to share and discover things.“We can be a really powerful service for app discovery, which is a problem that still really hasn’t been solved,” Evan Sharp, a founder of Pinterest, said in an interview. “Our specialty is really connecting people to the things they want to do.” [...] Pinterest believes it is better positioned [than Twitter and Facebook] to help promote apps because of the nature of the service. People come to Pinterest, the company says, to find new things to do, see and buy. That is unlike Facebook, which has been used to connect with friends, or even Twitter, which is often about public discourse and news.The new App Pins functionality is included in a just-released update to the Pinterest iOS app, which is available free of charge in the App Store. [Direct Link] Recent Mac and iOS Blog Stories • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance

Read More...
posted 22 days ago on mac rumors
Apple's new spaceship-shaped Apple Campus 2 is under construction, and the company gave KQED News a tour of the site, providing them with new details and a ground-based look at its progress. As previously revealed, the building has an enviromentally-conscious design, with features like using recycled water to flush toilets and solar arrays to power its functions. Keeping with this theme, the building also uses recycled parts from older buildings. Photo of Apple Campus 2 main office, via KQED News.“What Apple inherited on the property was several older buildings, all of which were broken down and deconstructed,” says KQED Science reporter Amy Standen, who got a tour of the site. “Much of the material from those old buildings was recycled into new building material to make the new campus, according to Apple.”Previously, most of the looks at the progress of Campus 2 have been taken from drones in the air. However, these new ground-based photos offer a new perspective on the building's height and scale.  The above photo offers a look at the framework of the main building, allowing one to gauge how tall the building could be. Progress on what KQED identifies on Apple's new amphitheater, below, can also be seen, though it's difficult to visually tell how large the amphitheater will be. Apple will likely use this space for its town hall meetings. Photo of Apple's new amphitheater, via KQED News. The latest air-based update on the construction came from YouTube user myithz just over a week ago. However, it's fairly difficult to locate some of the locations in KQED's photos in the video, potentially signaling that a good amount of progress has been made since it was recorded. Though construction has steadily continued through the last half of 2014 and into 2015, Apple's Campus 2 obviously has a long way to go until completion. Other than the main circular structure, main theater, fitness center and parking garages, Apple submitted plans for new offices, testing facilities and more parking garages in October for the second phase of construction. The complete campus is expected to be finished by the end of 2015. Additional photos and information can be seen on KQED News' website. Recent Mac and iOS Blog Stories • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance

Read More...
posted 23 days ago on mac rumors
Apple on Wednesday released its 2015 Supplier Responsibility Progress Report [PDF] and updated its Supplier Responsibility website, giving new details on its efforts to improve the lives of the workers that assemble its products. For its ninth annual progress report, Apple conducted 633 audits covering more than 1.6 million workers in 19 countries, and called an additional 30,000 workers to survey them on working conditions. One of Apple's main achievements in 2014 was putting an end to bonded labor. In October, the company told all of its suppliers that as of 2015, no worker employed on an Apple line could be charged recruitment fees. Employees have, in the past, faced significant fees levied against them by third-party recruiters, who offer them a job at an Apple factory in exchange for money. In some cases, they lose their passports until they're able to pay the fee. Apple previously prohibited excessive recruitment fees (defined as anything higher than a month's net wages) and required suppliers to reimburse any such fee, but the new ban goes further, preventing all bonded labor. Any supplier who uses bonded labor will need to repay all foreign contract workers in full going forward if they incur recruitment fees. Apple also made progress eliminating conflict minerals (those that benefit armed groups associated with human rights violations) from its supply chain. As of 2014, 135 smelters have complied with the Conflict-Free Smelter Program, and another 64 are in the process of verification. Four smelters would not commit to the program, and will be removed from Apple's supply chain. Apple achieved 92 percent compliance with its 60-hour maximum workweek mandate. On average, employees worked under 49 hours per week, and 94 percent of all workweeks included at least one day of rest every seven days. There were 16 cases of underage labor uncovered at six facilities in 2014, and in all cases, suppliers were required to pay for the worker's safe return home, continue to pay wages, and pay for education at a school chosen by the worker. A 16-year-old enrolled in Apple's Underage Labor Remediation Program, at school in Henan province, China. Apple often finds itself in the spotlight over the conditions at the factories where its product components are produced, but the Cupertino company has for many years held its suppliers to a strict code of conduct that prevents underage labor and provides safe, comfortable working conditions for workers. Apple's Supplier Responsibility Team conducts supplier audits on a regular basis so that Apple can continue to work towards improving conditions at supplier factories. Recent Mac and iOS Blog Stories • Starbucks iOS App Gains Support for Apple Pay • LaCie Mirror Review: Hands-On With LaCie's Latest Designer Hard Drive • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance

Read More...
posted 23 days ago on mac rumors
There's a new mobile analytics report out from Citrix [PDF] and it it's filled with interesting data on mobile usage, including a tidbit that suggests iPhone 6 Plus owners use far more data than other iPhone owners. People who own the 5.5-inch iPhone 6 Plus consume twice as much data as people who own the smaller 4.7-inch iPhone 6, and iPhone 6 Plus data usage is 10 times higher than data usage on the 3.5-inch iPhone 3GS. That last statistic isn't surprising -- along with a small screen, the iPhone 3GS is much slower with hardware that's almost six years old. Citrix suggests that the higher iPhone 6 Plus data usage is due to its users treating it like a tablet, consuming more media like streaming movies on the device.iPhone 6 Plus subscribers generate the most data volume, double that of an iPhone 6. This increase impacts subscribers when choosing a new device -- be careful to select a data plan that matches your super-sized screen. Clearly the phablet sized iPhone 6 Plus shows data usage patterns more akin to tablet usage. For mobile operators, this increase provides an opportunity to shift subscriber Wi-Fi usage towards mobile networks.Other details covering all smartphone usage (not just iOS) suggest that interest in mobile health apps is on the rise, with 78 percent of mobile health app users using fitness apps. Sports video watching on mobile devices is up from 21% in Q3 2014 to 50% in Q1 2015. The report also has an enterprise section, which confirms that iOS is still the dominant mobile platform. iOS devices are responsible for 64 percent of devices managed in the enterprise, compared to 27 percent for Android and 9 percent for Windows Mobile. Recent Mac and iOS Blog Stories • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support

Read More...
posted 23 days ago on mac rumors
Shortly after last week's deployment of OS X 10.10.3 to developers, Apple updated its official Aperture page on its website, adding a notice stating that Aperture will be removed from the Mac App Store when the Photos for OS X app launches. The same notice can also be found in the app's Mac App Store description, as noted by MacGeneration [Google Translate]. Once removed from the Mac App Store, it will no longer be possible for new users to obtain the Aperture software, but those who have previously purchased Aperture will continue to be able to download it from the "Purchases" tab. Apple first announced the shuttering of both Aperture and iPhoto back in June, but the company did not specify at that time that the software would be removed from the Mac App Store entirely. Instead, it said only that there would be "no new development of Aperture" as it focused its resources on Photos for OS X. Our first look at Photos for OS X came last week alongside the developer launch of 10.10.3, as several sites were given preview copies of the software ahead of its release. Reviews have suggested that the Photos for OS X feature set lies somewhere in between that of the consumer-oriented iPhoto and the pro-oriented Aperture. iPhoto users will find they have more control over photos with new tools, while Aperture users will be disappointed to find that many tools, like the loupe, brushable adjustments, and custom metadata are missing. The general opinion is that in its current iteration, the Photos for OS X software is not suitable for professional users, and those who currently use Aperture will want to continue with the software or switch to an alternative like Lightroom. The Photos for OS X software could see updates over the coming months to add more pro-oriented features such as third-party plugins, and there are certainly some benefits to the app -- it integrates with iCloud Photo Library, its editing tools are easy to use, and it's said to be much faster than iPhoto. Photos for OS X will be released in the spring when the OS X 10.10.3 update is seeded to the public. Ahead of the official launch, Apple is planning to do a public beta, though a date for that is unknown. Recent Mac and iOS Blog Stories • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support

Read More...
posted 23 days ago on mac rumors
Apple shares are currently valued at roughly $124 each in intraday trading, giving the Cupertino-based company a record-breaking market cap exceeding $720 billion. Apple stock continues to rise after the iPhone maker became the first U.S. company to close with a market cap over $700 billion on Tuesday, the same day in which CEO Tim Cook spoke live at the Goldman Sachs Technology and Internet Conference. Apple shares have risen over 48% since the start of 2014, despite some critics suggesting that the company has faced a lack of innovation since the passing of late co-founder Steve Jobs. Apple has been particularly successful in China, which Cook claims has grown from a $1 billion to $38 billion market for the company in the past five years. Apple plans to expand from 19 to 40 retail stores in China over the next year to keep up with the high demand for its products in the world's most populous country. Apple announced its earnings results for the first fiscal quarter of 2015 last month, posting revenue of $74.6 billion and net quarterly profit of $18 billion, or $3.06 per diluted share. Apple sold a record-breaking 74.5 million iPhones during the quarter on the strength of the iPhone 6 and iPhone 6 Plus, paving the way for the company to report the most profitable quarter of any corporation ever. Cook confirmed on Tuesday that Apple will announce any potential changes to stock buybacks or dividends during its April earnings call. The chief executive added that Apple does not need as much cash as it is generating for operations, assuring that it is committed to returning money to shareholders through its capital return program. Recent Mac and iOS Blog Stories • Award-Winning Dystopian Adventure Game 'République' Coming to Mac and PC • Parallels Desktop 10 Update Brings Windows 10 Technical Preview to Macs • iPhone Theft Continues to Drop in Three Major Cities Thanks to Activation Lock • Apple to Open Massive $850M Solar Farm in Monterey, California • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support

Read More...
posted 24 days ago on mac rumors
Apple CEO Tim Cook spoke at the annual Goldman Sach's Technology and Internet Conference today, where he covered a range of topics from Apple's dedication to the environment, the major products the company launched in 2014, and his thoughts on the Apple Watch. When asked by Goldman Sachs COO Gary Cohn what makes the Apple Watch different from other smart watches on the market, Cook recalled the MP3 industry.If you think about the MP3 industry, we weren't the first company to make an MP3 player, there were lots of companies in this. They weren't used very much. They were fundamentally hard to use -- the user interface was bad and you almost needed a PhD to use them. They're not memorable. [...] I see the smart watch category very much like that. There are several things that are called smart watches, but I'm not sure you could name any. There hasn't been one that changed the way people live their lives. At Apple, that's our objective. We want to change the way you live your life.Cook went on to say that he believes the Apple Watch will do just that, impact people's lives in a meaningful way. He says that one of the major surprises will be the breadth of what the Apple Watch can do, and he expects that everyone will find something in the Apple Watch that they can't live without. Cook highlighted the many design options for the Apple Watch, its "fantastic" look, and the innovative ways of communication that it will enable. Cook says that he "constantly" uses Siri on his Apple Watch, and that he uses it when working out to measure activity. He also pointed out the feature that pings people when they've been sitting for too long, which he sees in use on a daily basis at Apple. During meetings, he says, towards the end of the hour, people will begin standing up as their Apple Watch alerts them to do so. "A lot of doctors believe sitting is the new cancer," he said. "Arguably, activity is good for all of us." Cook says that he is "super excited" about third-party apps that are being developed for the Apple Watch.I think everyone's going to have their favorite thing, just like when the App Store came out. Remember the saying 'there's an app for that? There's an enormous number of things it will do.Earlier this month, Tim Cook confirmed that the Apple Watch is still on track to launch in early 2015, with shipments that will begin in the month of April. Pricing will start at $349 for the lower-end version of the device. Recent Mac and iOS Blog Stories • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities

Read More...
posted 24 days ago on mac rumors
Apple CEO Tim Cook is speaking at the Goldman Sachs Technology and Internet Conference today, with the session kicking off at 3:30 PM Eastern / 12:30 PM Pacific. Cook's presentation is being broadcast on Apple's website and MacRumors will be updating this post to summarize Cook's comments. Cook has spoken at the annual conference a number of times over the years, although he did not appear in 2014. While Cook has not made any major announcements at the venue in the past, he has at times offered an interesting perspective into Apple's business, so it generally worth paying attention to his comments. Cook will almost certainly be asked about Apple's blockbuster iPhone sales and earnings in the last quarter, the company's strategy for managing cash and capital return to investors, company philosophy and more, and he is generally fairly open and thoughtful in sharing his ideas on many topics. The company's future product plans are not, however, something he has shown willing to discuss, maintaining a long tradition of secrecy for the company. Recent Mac and iOS Blog Stories • iMac Buyer's Guide: Is the 5K iMac Right For You? • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities

Read More...
posted 24 days ago on mac rumors
Apple CEO Tim Cook will be speaking at the annual Goldman Sachs Technology and Internet Conference this afternoon, beginning at 12:30 PM Pacific Time. While Cook was not present at last year's conference, he has attended many times in the past. Cook is not likely to make product announcements during today's session, but previous conferences have seen him divulging details on Apple's philosophies and business practices. In 2013, for example, he spoke about Apple's cash usage, innovation, design choices, retail strategy, iPhone growth, and more. Streaming audio of the Goldman Sachs conference will be available beginning at 12:30, and MacRumors will also provide highlights and coverage on what Cook has to share this year. Recent Mac and iOS Blog Stories • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush

Read More...
posted 24 days ago on mac rumors
The Video Electronics Standard Association (VESA) yesterday announced a new Embedded DisplayPort Standard, version 1.4a, that the association claims "enables a higher video data transfer rate for increased panel resolution, greater color depth and higher refresh rates." Along with other upgrades, the new standard will be able to take advantage of more advanced GPU video performance and display technologies, meaning a wider range of computing devices - laptops and all-in-one PCs like the iMac in particular - will be able to produce 8K content sometime next year. The new standard is for "embedded" panels with the ability to produce up to 8K quality display images, meaning eDP 1.4a won't work with external displays. The current DisplayPort standard is 1.2a, with VESA having announced the next-generation 1.3 standard with 5K support last September. Full support of DisplayPort 1.3 will, however, need to wait until Intel releases its next-generation Skylake chips late this year or early next year. Apple's current 5K Retina iMac uses a custom solution to manage its 5120 x 2880 display, and 8K displays supported under the future 1.4a standard would come in at 7680 x 4320 pixels. These higher-resolution displays at 8K should result a more power-hungry machine, but VESA claims its new Multi-SST Operation will support a Segmented Panel Display feature, bringing lighter, lower-cost display architecture to the new eDP standard. According to Vice President Bong-Hyun You of Samsung Display Co., Ltd., this new strategy can "reduce panel thickness, reduce power draw, and reduce cost."According to Craig Wiley, senior director of marketing at Parade Technologies, VESA board member, and editor for eDP 1.4a, “The adoption of eDP for embedded displays is now positioned for growth as eDP 1.4a has become highly optimized, especially at resolutions above quad HD. Compared to other embedded interfaces, it has the richest feature set along with the lowest power, wire count and EMI radiation, particularly when used with high-resolution panels. It will continue to evolve, along with DisplayPort, but with its own unique features specifically optimized for embedded applications such as all-in-one PCs, notebooks, tablets and smart phones.” Currently, only select high-end television support 8K video playback, and the highest quality display Apple device is last year's 27-inch iMac with Retina 5K Display. Though not much content even exists to truly take advantage of an 8K display at this time, VESA's estimate of laptops, all-in-one PC's, and other devices gaining the new standard in 2016 may give enough time for the new technology to grow. Recent Mac and iOS Blog Stories • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush

Read More...
posted 24 days ago on mac rumors
KGI Securities analyst Ming-Chi Kuo, who has provided reliable information about Apple's upcoming product plans in the past, claims that Apple's next-generation iPhone will feature an upgraded Touch ID module with reduced reading errors for an improved and safer Apple Pay experience. "We think the new iPhone,expected to launch in 3Q15, will be equipped with an upgraded Touch ID module, with which Apple (US) intends to offer a better and safer Apple Pay user experience with reduced reading errors. We therefore raise our 2015F shipments of Touch ID module by 12.4% to 262mn sets, boosted by Apple Pay and new iPhone models."Kuo wrote in a note to investors that he expects the next-generation iPhone to ship in the third quarter of 2015, lining up historically with past releases of iPhones in September. Recent Mac and iOS Blog Stories • Sprint and T-Mobile Make Improvements in 2014, but Continue to Trail Verizon and AT&T in Performance • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush

Read More...
posted 24 days ago on mac rumors
Anki today announced a sequel to its innovative iOS-compatible Anki Drive slot car racing game. Called "Anki Overdrive" and set for launch in September, it will include brand new cars, a customizable track - courtesy of magnetically interlocking track pieces and "bridges" that adjust track height - and even jump ramps (via Re/code). Originally debuted on stage at WWDC 2013, Anki has slowly grown support for the original Anki Drive by adding new cars and track support but keeping the same basic static roll-out mat technology. The sequel, which the company plans to announce today at the New York Toy Fair, will retain the same basic concept of using a smartphone to control a physical toy car around a track, battling against an A.I. opponent or other players. The Anki Overdrive starter kit, which will retail for $150 and come with two cars, will include 10 modular track pieces that the company says can create up to eight different track options out of the box. They'll also be selling "expansion packs" that will give users the ability to add four way intersections, U-turns, and jumps into the mix. Those expansion packs will cost between $10 and $30, and additional cars will be around $50. The team has boosted the software component, as well. Talking to Re/code, Anki co-founder Hanns Tappeiner said when the cars interact with a new, user-made track, they'll drive slowly and cautiously as they "map" the track to their memory, after which they'll begin speeding up. Tappeiner also highlights the potential for user imagination in weaving tracks around everyday household objects, not just limiting users to designated objects provided by Anki.Tappeiner and I combined the pieces from two of the starter kits to make one criss-crossing mega-track stretching across a conference table. As advertised, we were able to use the stuff already on the desk — soda cans, water bottles, computer cables — to buttress the rising and falling pieces of the track. Tappeiner also promised the much-loved meta game of advancing player levels - courtesy of the Anki Drive [Direct Link] companion app available as a free download - as you race and battle around tracks will remain firmly intact with Anki Overdrive. “Even though it’s a physical thing, we think of it as a video game,” Tappeiner said. “If this were a video game, every time you advanced a level you’d be in a different world.” Recent Mac and iOS Blog Stories • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush • Philips Pulls Defective 1.7.1 Hue App Update After Crashing Reports [Update: Fixed]

Read More...
posted 24 days ago on mac rumors
Passengers on select JetBlue Airways flights will be able to use Apple Pay to purchase things in-flight starting next week, according to USA Today. It will become the first airline to accept Apple Pay in-flight. Starting next week, passengers on select JetBlue Airways flights can use Apple Pay on their iPhone 6 and 6 Plus handsets to buy food, drinks and certain onboard amenities when the plane reaches cruising altitude. You'll be able to upgrade to available premium seats, too.Eddy Cue, Apple's VP for Internet software and services, told USA Today that "somebody else doing it always puts pressure on the other guy" and that other airlines could follow suit. JetBlue's flight attendants will have iPad minis outfitted with a special case that will accept both credit cards and Apple Pay. Starting next week, only intercontinental flights from JFK to Los Angeles and San Francisco will accept Apple Pay, with additional flights in March and plans for all JetBlue flights to accept the payment service in June. Like iPhone 6 and 6 Plus, the upcoming Apple Watch will also work with the system. Cue notes that expanding Apple Pay into areas like travel is important. "Most people would prefer not to carry cash or worry about cash. There's a lot of opportunity there," Cue told USA Today. Apple would like to expand to subways and public transportation, but Cue said working with local governments and gaining funding for those initiatives moves slower than they would like. He says the eventual plan is to completely replace the wallet, and that Apple Pay is only the start. Apple has continued to work with third parties to expand Apple Pay's reach, most recently having ChowNow update nearly 700 food and restaurant apps with the payment service. Recent Mac and iOS Blog Stories • Tim Cook to Speak at White House Cybersecurity Summit • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush • Philips Pulls Defective 1.7.1 Hue App Update After Crashing Reports [Update: Fixed]

Read More...
posted 25 days ago on mac rumors
Following last week's news of a mysterious Apple-leased vehicle roaming the streets of Northern California, an Apple employee has given some details to Business Insider, suggesting Apple is working on a project that will "give Tesla a run for its money."After writing about how the van could be used for a self-driving car, we got an unsolicited email from an employee at Apple about "vehicle development" at the company. [...] "Apple's latest project is too exciting to pass up," the person said. "I think it will change the landscape and give Tesla a run for its money."According to the site's source, who was verified to be an Apple employee, Tesla employees are "jumping ship" and choosing to work at Apple because of this unidentified project. Last week's pictures unveiled a van that appeared to have multiple cameras on the top, similar to the vehicles Google uses for mapping. Given the van's similarity to other mapping vehicles, rumors have suggested that it is likely for an unspecified mapping project. Apple has been working to improve Maps in recent months, and it's possible the company is working on a feature that would compete with Google Street View. Photo of Apple van via Claycord Other speculation has ranged a bit more towards the fantastical, suggesting that Apple is perhaps working on a self-driving car, but this seems unlikely due to Apple's tendency to focus on just a few products at a time. "We have zero issue coming up with things we want to do, said Tim Cook last January. "We must focus on the very few that deserve all our energy." As Business Insider suggests, one probable project that could pique the interest of former Tesla employees is CarPlay. CarPlay, which brings an iOS-style interface to in-car infotainment systems, is still very much in the early stages. In the future, CarPlay, which is being built directly into many cars, could expand to offer a Tesla-style feature set. With the Tesla iPhone app, Tesla owners can turn on heating, lock and unlock doors from afar, flash the lights, and more. Deeper integration between iOS and in-car systems is also easily imaginable, given Apple's desire to allow users to transition easily from device to device, as with its new "Continuity" iOS 8/OS X Yosemite feature. In October, Apple CEO Tim Cook hinted at an expansion of Continuity and suggested it would be incredibly important going forward. "Use your imagination and think about where Continuity goes," he said. Statements from Elon Musk, CEO of Tesla, have directly contradicted this Apple employees suggestion that Tesla employees are tempted by what Apple has to offer. In a report outlining the many employees Tesla has poached from Apple, Musk told Bloomberg that "very few people" had left Tesla for Apple, despite Apple's offer of a $250,000 signing focus and 60 percent salary increase. Recent Mac and iOS Blog Stories • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush • Philips Pulls Defective 1.7.1 Hue App Update After Crashing Reports [Update: Fixed] • 'ControlAir' App Brings Finger Gesture Controls to Mac

Read More...
posted 25 days ago on mac rumors
Along with iOS 8.2 and iOS 8.3, both of which have been seeded to developers in beta form, Apple is also said to be working on an iOS 8.4 update. According to 9to5Mac, the beta is codenamed "Copper," and set to be released later this year at some point after the Apple Watch becomes available for purchase in April. Given the release timing after iOS 8.2 and iOS 8.3, it's possible that iOS 8.4 will be the update that introduces Apple's new streaming music service. Recent rumors have suggested that Apple's existing Beats music service will be rebranded, revamped with a lower price tag, and integrated into iOS and OS X. A timeline is unclear, but Apple could be aiming for a June launch, sometime around its annual Worldwide Developers Conference. iOS 8.4 began appearing in MacRumors site logs towards the end of January, with usage spiking up at the beginning of February. The number of visits from devices running iOS 8.4 from both Apple IPs and non-Apple IPs remains relatively low, however, suggesting that development on iOS 8.4 is in the very early stages. Visitors to MacRumors.com via Apple's networks from devices running iOS 9 Overall visitors to MacRumors.com from devices running iOS 9 iOS 8.2 has been in developer testing since November, and iOS 8.3, with wireless CarPlay support, a new emoji picker, and Apple Pay for China was just seeded to developers this morning. Along with its iOS 8 projects, Apple is also working on iOS 9, an update that may heavily focus on stability and optimization. Recent Mac and iOS Blog Stories • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush • Philips Pulls Defective 1.7.1 Hue App Update After Crashing Reports [Update: Fixed] • 'ControlAir' App Brings Finger Gesture Controls to Mac

Read More...
posted 25 days ago on mac rumors
Apple today seeded the first beta of iOS 8.3 to registered developers for testing purposes, just a week after seeding the fifth beta of iOS 8.2, which is also currently in testing. The beta, build number 12F5027d, also includes Xcode 6.3 beta with Swift 1.2. It is not clear at this time what the iOS 8.3 beta introduces, but it likely includes several bug fixes. As a .1 update, it may also introduce new features. Xcode 6.3, included with the beta, introduces a new version of the Swift language. According to Apple's release notes, Swift 1.2 includes "a number of noteworthy changes" to the language. Xcode 6.3 also includes enhancements to ease interoperability between Swift and Objective-C code. Recent Mac and iOS Blog Stories • ChowNow Updates Nearly 700 Food and Restaurant Apps With Apple Pay Support • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush • Philips Pulls Defective 1.7.1 Hue App Update After Crashing Reports [Update: Fixed] • 'ControlAir' App Brings Finger Gesture Controls to Mac

Read More...
posted 25 days ago on mac rumors
With iOS 7, Apple introduced a major design overhaul and with iOS 8, we gained features like Continuity, Apple Pay, and new app abilities like extensions and widgets. Following these two ambitious OS updates, it seems iOS 9 may be somewhat less flashy, focusing heavily on stability and optimization. Sources who spoke to 9to5Mac have suggested that Apple will market iOS 9 similarly to OS X 10.6 Snow Leopard, which was also a maintenance upgrade that resulted in improved performance and better efficiency.For 2015, iOS 9 is going to include a collection of under-the-hood improvements. Sources tell us that iOS 9 engineers are putting a "huge" focus on fixing bugs, maintaining stability, and boosting performance for the new operating system, rather than solely focusing on delivering major new feature additions. Apple will also continue to make efforts to keep the size of the OS and updates manageable, especially for the many millions of iOS device owners with 16GB devices.An operating system update that aims to optimize performance and fix lingering bugs will likely be welcome news to many iOS 8 users who have been unhappy with the state of the operating system. iOS 8 has suffered from an above average number of bugs since its September introduction, causing issues like slow Wi-Fi, battery drain, screen rotation problems, Bluetooth connectivity failures, and more. The last few minor iOS 8 updates, including 8.1.1, 8.1.2, and 8.1.3 have all been focused on fixing some of these problems. Apple's goal of reducing the amount of space needed for an operating system update is also welcome news to users who have 16GB devices without much storage space left. iOS 8 has seen slower adoption rates than iOS 7, which many have attributed to its 2GB+ installation size. Work on iOS 9 is well underway at Apple, and site visits to MacRumors from Apple IP addresses on devices running the new OS have increased over the course of the past month, following the holidays. We first started seeing an uptick in visits from iOS 9 users in December, which declined around Christmas and has picked up once again. Visitors to MacRumors.com via Apple's networks from devices running iOS 9 An iOS 9 update that aims for bug fixes and performance improvements won't go entirely without new features -- there are still some rumored enhancements in the works that could be released in the next operating system update, including transit directions and indoor mapping abilities for Maps and split-screen multitasking for iPads. We'll get our first glimpse of iOS 9 at June's Worldwide Developers Conference, but a specific date is still forthcoming. Recent Mac and iOS Blog Stories • Apple's Share of Mobile Phone Profits Rises to 93% on iPhone 6 Launch • American Express Releases Nostalgic TV Ad For Apple Pay • Buyer's Guide: Deals on Retina MacBook Pro, iPad Mini 2, Apps, and Apple Accessories • Apple Forces Users to Upgrade to Newest Adobe Flash Player to Patch Vulnerabilities • Hands-On Review of Oral-B's iPhone-Connected Bluetooth Smart Toothbrush • Philips Pulls Defective 1.7.1 Hue App Update After Crashing Reports [Update: Fixed] • 'ControlAir' App Brings Finger Gesture Controls to Mac • SwiftKey Keyboard for iOS Updated With Emoji, Flow Typing on iPad

Read More...