posted 19 days ago on mac rumors
A team of six researchers from Indiana University, Georgia Tech and Peking University have published an in-depth report exposing a series of security vulnerabilities that enable sandboxed malicious apps, approved on the App Store, to gain unauthorized access to sensitive data stored in other apps, including iCloud passwords and authentication tokens, Google Chrome saved web passwords and more. The thirteen-page paper research paper "Unauthorized Cross-App Resource Access on Mac OS X and iOS" details that inter-app interaction services, ranging from the Keychain and WebSocket on OS X to the URL Scheme on OS X and iOS, can be exploited to steal confidential information and passwords, including those stored in popular password vaults such as 1Password by AgileBits."We completely cracked the keychain service - used to store passwords and other credentials for different Apple apps - and sandbox containers on OS X, and also identified new weaknesses within the inter-app communication mechanisms on OS X and iOS which can be used to steal confidential data from Evernote, Facebook and other high-profile apps."The different cross-app and communication mechanism vulnerabilities discovered on iOS and OS X, identified as XARA weaknesses, include Keychain password stealing, IPC interception, scheme hijacking and container cracking. The affected apps and services include iCloud, Gmail, Google Drive, Facebook, Twitter, Chrome, 1Password, Evernote, Pushbullet, Dropbox, Instagram, WhatsApp, Pinterest, Dashlane, AnyDo, Pocket and several others. Lead researcher Luyi Xing told The Register that he reported the security flaws to Apple in October 2014 and complied with the iPhone maker's request to withhold publishing the information for six months, but has not heard back from the company since and is now exposing the zero-day vulnerabilities to the public. The flaws affect thousands of OS X apps and hundreds of iOS apps and can now be weaponized by attackers. Recent Mac and iOS Blog Stories • Apple Yet to Contact Indie Publishers for Apple Music Streaming Rights • Review: Customize Your Apple Watch's Digital Crown and Side Button With WatchDots • Twitter Brings Autoplay Video, Vines, and GIFs to iOS and Web • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature

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posted 20 days ago on mac rumors
We reported this morning that Apple Watch shipments had begun arriving at Apple Stores in the United States ahead of the imminent launch of in-store availability, and it now appears that in-stores sales of the Apple Watch will indeed begin tomorrow, on June 17. It's now after 10:00 a.m. on June 17 in some parts of Australia, and Apple Stores in the country have begun offering in-store Apple Watch reservations and pickups. In the Australian online Apple Store, when selecting a watch, there's now an option that says "Interested in buying in-store?" with a link that allows buyers to check reservation availability. After choosing to select a reservation, there's a drop down menu that shows nearby Apple Stores, letting users see whether a particular Apple Watch is in stock. If a watch is in stock, the site displays a green checkmark and the next available reservation time. Making a reservation requires a phone number to be entered, allowing Apple to text a unique registration code. After receiving a code, buyers have 30 minutes to complete a reservation. Apple Watches that are not in stock are listed as unavailable for in-store pick-up, with Apple providing instructions to check stock levels again at 8:00 a.m. each morning, when inventory for the day is updated. With the Apple Watch now available in-store in Australia, it's likely that all first wave launch countries will be seeing in-store sales starting as June 17 rolls around in each location. The reservation process will likely be the same as the process that's currently available in Australia, so potential Apple Watch buyers in the United States should check stock levels right at 8:00 a.m. local time. Stock levels of each watch remain unclear, but in Australia, many stores appear to have a mix of Sport and Stainless Steel Apple Watches available. Many of the more limited Apple Watches, including those in Space Gray and Space Black, are not currently available, nor are those with limited bands like the Modern Buckle and the Link Bracelet. It's likely that stock levels in the United States will be similar. (Thanks, Ian!) Recent Mac and iOS Blog Stories • Apple Yet to Contact Indie Publishers for Apple Music Streaming Rights • Review: Customize Your Apple Watch's Digital Crown and Side Button With WatchDots • Twitter Brings Autoplay Video, Vines, and GIFs to iOS and Web • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature

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posted 20 days ago on mac rumors
Since watchOS 2 was released last Monday, several developers have been tinkering with the software and have managed to get games like Canabalt and a Flappy Bird clone to run natively on the Apple Watch using frameworks like UIKit and SpriteKit, which are not available to developers for Apple Watch apps. One of the main features Apple added to watchOS 2 is the ability for developers to create "native" apps that run on the device itself instead of the iPhone, but as it turns out, developers are restricted to using WatchKit for Apple Watch interfaces and are not able to use more advanced frameworks available on for iPhone apps like UIKit, SpriteKit, and SceneKit. Last week, developers Steven Troughton-Smith, Adam Bell, and Jay Freeman were able to get apps using UIKit and SceneKit to run on the Apple Watch, and in the video below, endless runner Canabalt is shown running natively on the Apple Watch. Developer Hamza Sood has also been tinkering with watchOS 2 and today tweeted that he was able to get a Flappy Bird clone to run on the Apple Watch with native SpriteKit rendering. He also took it one step further, adding both touch and Digital Crown input controls.Hacked a Flappy Bird clone onto Apple Watch with native SpriteKit rendering, touch/crown control, SFX through speaker pic.twitter.com/U1cavXb7SN— Hamza Sood (@hamzasood) June 16, 2015 Developers don't yet have permission from Apple to use these frameworks for Apple Watch apps, but the hacked games give a look at what the device might be capable of in the future. WatchOS 2, set to be released in the fall, will allow developers to create native apps that are powered by the Apple Watch instead of the iPhone, but without the frameworks used in the above examples. watchOS 2 also gives developers access to the Digital Crown, the microphone, and various sensors on the watch, including the accelerometer and heart rate monitor, which will lead to more full-featured apps later this year. Recent Mac and iOS Blog Stories • Apple Yet to Contact Indie Publishers for Apple Music Streaming Rights • Review: Customize Your Apple Watch's Digital Crown and Side Button With WatchDots • Twitter Brings Autoplay Video, Vines, and GIFs to iOS and Web • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature

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posted 20 days ago on mac rumors
Apple has suspended audio accessory maker Monster's right to make licensed accessories for Apple devices following a lawsuit Monster filed against Apple-owned Beats Electronics in January, reports The Wall Street Journal. Monster produces Lightning charging cables and headphones that are certified to work with Apple devices under Apple's Made for iPhone (MFi) certification process, and it has done so since 2005. As of May 5, Apple is ending its agreement with Monster and will no longer allow the company to make MFi certified accessories. Monster's general counsel David Tognotti said Noreen Krall, Apple's chief litigation counsel, told him that their agreement was being terminated, effective May 5, because the relationship between the two companies is no longer "mutually beneficial" in the wake of Monster's lawsuit. According to Mr. Tognotti, Ms. Krall said the suit would "destroy the working relationship" between Apple and Monster.Monster's lawsuit accused Beats Electronics, Beats co-founders Jimmy Iovine and Dr. Dre, and HTC of conspiring to acquire Monster's portion of Beats Electronics through a fraudulent deal. Well before Beats Electronics was bought by Apple, Monster designed and sold Beats by Dr. Dre headphones. That ended in 2011, after Beats sold 51 percent of the company to HTC and invoked a change of ownership clause in the Beats/Monster deal. Beats Electronics later repurchased HTC's stake in the company and convinced Monster CEO Noel Lee to sell a portion of his 5 percent stake as well. According to Lee, this was a "sham transaction" designed to exclude Monster from profits from Beats by Dre sales and later, profits from the Apple acquisition, which would have been more than $100 million had he retained his stake in the company. With Apple ending its MFi agreement with Monster, Monster will be required to change its packaging and rework some products that use licensed technology. Apple is permitting Monster to continue to sell accessories through September, but the company is not allowed to produce new MFi-certified cables and headphones. According to Monster, 900 of its more than 4,000 products produced since 2008 have been made under the MFi program, and the company has paid out more than $12 million in licensing fees since that date. Monster lawyer David Tognotti says the move is excessive and "shows a side of Apple that consumers don't see very often." "Apple can be a bully," he said. Recent Mac and iOS Blog Stories • Apple Yet to Contact Indie Publishers for Apple Music Streaming Rights • Review: Customize Your Apple Watch's Digital Crown and Side Button With WatchDots • Twitter Brings Autoplay Video, Vines, and GIFs to iOS and Web • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature

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posted 20 days ago on mac rumors
During Square Enix's E3 event that was held this morning, the company announced plans to bring iconic game Final Fantasy VII to iOS "before the end of summer" this year. Little detail was made available on the game aside from an upcoming release date, but it appears it's a port of the original PS1 game and not the Final Fantasy VII remake that was announced by Sony earlier this week. Square Enix has made the first six Final Fantasy games available on iOS devices, but Final Fantasy VII for iOS will mark the first Final Fantasy port coming from a PlayStation game. Released in 1997, Final Fantasy VII was the first game in the Final Fantasy series created for PlayStation and it quickly became one of the most popular Final Fantasy games. In 2013, Square Enix producer Takashi Tokita said in an interview that a release of Final Fantasy VII was "years away" from release on iOS because of the space limitations on the platform. "It's that currently, space will be an issue," he said. "Phones won't be able to contain the space it takes. It's over a gigabyte. People are probably going to have to wait for a few years." Prior to 2015, Apple limited the size of apps to 2GB, but in February, that limit was expanded to 4GB, perhaps making games like Final Fantasy VI more feasible on iOS. A PC port of Final Fantasy VII comes in at over 3GB, so it's possible that the 2GB size restriction was the limiting factor. A game that's 3GB in size will be a tough sell to customers who have 16GB iPhones and iPads, but upcoming features in iOS 9 could help slim down the install size of Final Fantasy VII and other games that take up a lot of storage space. App Thinning, a feature Apple introduced at WWDC, allows developers to optimize apps for specific devices for the first time. For example, a game being played on the iPhone won't be required to download all the iPad art assets, saving much needed space.The App Store and operating system optimize the installation of iOS and watchOS apps by tailoring app delivery to the capabilities of the user’s particular device, with minimal footprint. This optimization, called app thinning, lets you create apps that use the most device features, occupy minimum disk space, and accommodate future updates that can be applied by Apple. Faster downloads and more space for other apps and content provides a better user experience.Square Enix also gave an update on Kingdom Hearts Unchained χ, its upcoming smartphone game. Unchained χ was previously announced in May, but as of today, Square Enix has confirmed that it will be available worldwide when it launches. Recent Mac and iOS Blog Stories • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More

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posted 20 days ago on mac rumors
Apple's next-generation operating system will be released to the public this fall. It introduces several performance improvements that boost battery life and shrink install size, plus it has a bunch of new features including a more intelligent Siri and search, a new Notes app, transit directions for Maps, split-screen multitasking for the iPad, and tons more. Recent Mac and iOS Blog Stories • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More

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posted 20 days ago on mac rumors
Apple Stores in the United States have begun to receive shipments of the Apple Watch to fulfill in-store reservations through Personal Pickup, according to BGR. The report claims the Apple Watch will be available for in-store pickup starting today or tomorrow, but the exact product mix remains unclear at this point. A spot check of the Apple Online Store reveals that the Personal Pickup option remains unavailable for the Apple Watch at brick-and-mortar Apple Store locations in New York and elsewhere in the United States. A dedicated Reserve and Pickup page for the Apple Watch that was live in early April also continues to redirect to the main Apple Watch product page on the company's website. Apple Watch orders have been taken exclusively online since pre-orders began on April 10, although Apple is now catching up on the backlog of shipments and is better positioned to sell the wrist-worn device in stores soon. Apple executive Jeff Williams confirmed earlier this month that it would soon begin selling some Apple Watch models in Apple Stores, but he did not provide a specific date.“The response to Apple Watch has surpassed our expectations in every way, and we are thrilled to bring it to more customers around the world,” said Jeff Williams, Apple’s senior vice president of Operations. “We’re also making great progress with the backlog of Apple Watch orders, and we thank our customers for their patience. All orders placed through May, with the sole exception of Apple Watch 42 mm Space Black Stainless Steel with Space Black Link Bracelet, will ship to customers within two weeks. At that time, we’ll also begin selling some models in our Apple Retail Stores.”Apple Watch launches in seven additional countries on June 26: Italy, Mexico, Singapore, South Korea, Spain, Switzerland and Taiwan. The wrist-worn device will be sold through the Apple Store, Apple Online Store and select authorized resellers in the countries, including 10 Corso Como in Milan, BOONTHESHOP Cheongdam in Seoul and Malmaison by The Hour Glass in Singapore. Recent Mac and iOS Blog Stories • Apple Discussed Delivery Deal With Uber Before Postmates Agreement • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More

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posted 21 days ago on mac rumors
Adobe today announced that all of its Creative Cloud desktop apps, including Photoshop, Illustrator, InDesign, Dreamweaver, Lightroom, Premiere Pro, After Effects, and more, will receive updates as part of the company's 2015 Creative Cloud Update. The updates bring new features and performance enhancements with "Adobe Magic" to all of Adobe's Creative Cloud apps, notably including Linked Assets that will allow assets within Creative Cloud Libraries to be updated whenever a change is made, ensuring the update is available to all team members in Photoshop, Illustrator, and InDesign. Photoshop CC is gaining Artboards, letting artists create multiple design surfaces within a single document for a bird's-eye view of all designs at once. There's also a new preview feature called Photoshop Design Space, which lets users create design-focused desktop tool layouts that ignore unnecessary tools. The exporting experience has been improved, and the Spot Healing Brush and Patch tools are now 120x faster than the same tools in Photoshop CS6 thanks to Mercury Graphics Engine enhancements. Both Photoshop and Lightroom CC are gaining new haze removal features that will allow haze to be added or removed to a photograph with click, and Photoshop now has the option to add noise to Blur Gallery effects. Illustrator CC has been updated with significant performance improvements, making it 10x faster than CS6. Zoom magnification is now ten times higher, reaching up to 64,000 percent instead of 6,400 percent, and there's a new Chart interface that makes it easier to create custom charts and graphics. Premiere Pro CC, Adobe's video editing software, has gained some of the most significant improvements. There's a new Lumetri Color panel that simplifies color workflows with better color correction tools and intuitive sliders, and the app has access to Creative Cloud Libraries. Morph Cut improves jump cuts between sound bytes in interviews for a more polished sequence, and support for the Adobe Premiere Clip mobile app has been improved. Projects from Premiere Clip will now open directly in Premiere Pro for easier editing between mobile and desktop. After Effects CC now has a face tracking feature that will allow users to create a tracking mask to apply effects like color correction or blurring only to a face without needing frame-by-frame adjustments. Like Premiere Pro CC, After Effects includes Creative Cloud Libraries for in-app access to assets, and there's a new Simplified Preview to help acclimate new users to the motion graphics and visual effects available in software. After Effect's biggest addition is a new Adobe Character Animator, which lets 2D characters be animated through a webcam that tracks real-time facial movements. This can be used to create realistic motion effects and record dialog. Along with these updates, there are also minor changes and enhancements to InDesign CC, Dreamweaver CC, Muse CC, Flash Pro CC, and the rest of the CC apps. Adobe is also introducing a new Adobe Stock service, which is integrated into all of the company's Creative Cloud apps to provide easy access to stock images. Adobe Stock is priced at $9.99 per image, but there are two monthly plans providing 10 images for $49.99 month or 750 images for $199.99 per month. Adobe Stock is available to all customers, not just those with Creative Cloud plans, but CC subscribers get a discount that lowers the cost of the 10 image plan to $29.99 per month. The updates are accompanied by the launch of a new mobile app for iOS devices, Adobe Hue, which is designed to capture color palettes from photographs to create Looks that can be uploaded to your Creative Cloud Library. Looks can be used as creative references and can be used to improve video footage in apps like Adobe Premiere Pro, Adobe After Effects, and Adobe Premiere Clip for iOS devices. Adobe's 2015 Creative Cloud updates are rolling out today and should be available shortly. Recent Mac and iOS Blog Stories • iPhone Photography Awards Showcase Best Photos of 2015 • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone

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posted 21 days ago on mac rumors
Apple today seeded the sixth beta of OS X 10.10.4 to developers and public beta testers, approximately one week after releasing the fifth OS X 10.10.4 beta and nearly two months after releasing the first OS X 10.10.4 beta. OS X 10.10.4 has been in testing since mid-April, following the early April release of OS X 10.10.3, which included the new Photos for OS X app. The new beta, build 14E36b, can downloaded through the Software Update mechanism in the Mac App Store or through the Mac Developer Center. OS X 10.10.3 brought several consumer-facing changes including the new Photos for OS X app, a redesigned emoji picker, and diversified emoji, but OS X 10.10.4 appears to be an under-the-hood update that brings performance enhancements and bug fixes. Thus far, OS X 10.10.4 betas have not included outward facing design changes or feature additions, but the fourth beta introduced a significant behind-the-scenes update that may improve networking performance for users who have experienced issues with OS X Yosemite. Discoveryd, a somewhat problematic networking process that has been linked to multiple bugs in OS X 10.10, was removed in favor of the older bug-free mDNSresponder. It is not clear when Apple plans to release OS X 10.10.4 to the public, but the fact that we've now received six betas suggests we may be nearing the end of the beta testing period. It's possible we could see the public release of OS X 10.10.4 on June 30, the same day Apple plans to release iOS 8.4 with the new Music app and Apple Music service. Recent Mac and iOS Blog Stories • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari

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posted 21 days ago on mac rumors
Apple today updated its "Shot on iPhone 6" microsite to add four new videos to the "World Gallery films" section of the site. While the Shot on iPhone 6 campaign has been running since March, the dedicated video gallery was just added in early June. Today's videos come from the Netherlands, Australia, the United States, and Norway. Like the existing videos in the gallery, the new videos showcase content shot using the iPhone and its video capturing tools like Slo-Mo and Time Lapse Each of the 15-second videos is accompanied by music and concludes with the tagline "Shot on iPhone 6." The first video, shown above, is a Time Lapse of clouds passing over a mountain, while the second depicts a caterpillar inching along the grass. The other two videos depict what appears to be a swarm of birds and a Slo-Mo video of the shadows cast by skateboarders. Apple's Shot on iPhone 6 microsite also includes a range of photographs that were taken with the iPhone 6, some of which have been edited using various apps. The site features photos and videos from more than 70 photographers in 24 countries, with the images being used in print media, transit posters, and billboards across the world. Recent Mac and iOS Blog Stories • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari

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posted 21 days ago on mac rumors
Taiwanese iOS developer Hiraku Wang has shared further iOS 9 beta code (via Steven Troughton-Smith) that suggests the 12.9-inch "iPad Pro" could have a 2,732×2,048 pixels display at 264 PPI based on Apple's @2x high-resolution modifier. The findings corroborate a DisplaySearch report from last January, in which the research firm said that Apple had a tablet display with a resolution of 2,732×2,048 pixels and 265 PPI under development. Apple's existing lineup of iPads with Retina displays, ranging from the third-generation iPad to iPad Air 2, each have 9.7-inch screens at 264 PPI, so it would make sense that the larger 12.9-inch "iPad Pro" would have a scaled up resolution with the same pixel density. Specifically, a 2,732×2,048 display with 264 PPI points towards an approximately 12.93" diagonal screen size. As a @2x display, this would represent 1,366x1,024 points as shown in the onscreen dimensions for the keyboard. Earlier today, iOS developer Steven Troughton-Smith discovered that the new iPad keyboard on iOS 9 beta is capable of scaling to a larger size with rearranged keys, providing further evidence that Apple could be planning to release the much-rumored 12.9-inch "iPad Pro" in the future. The A9-based tablet is rumored to feature a flexible display with increased pressure sensitivity, built-in NFC chip, Force Touch, USB-C port and possibly a pressure-sensitive Bluetooth stylus. Recent Mac and iOS Blog Stories • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari

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posted 21 days ago on mac rumors
At its Worldwide Developer's Conference last week, Apple introduced OS X 10.11 El Capitan, the newest version of its Mac-based operating system. At the time, Apple provided the software both to registered developers and to members of the media. Media reviews are hitting the web, giving us our first in-depth opinions on OS X El Capitan. We've rounded up details from some of the best reviews in order to give MacRumors readers a look at OS X El Capitan from the perspective of people who have used it extensively over the course of the last week. Each of the reviews is worth reading in full to get a feel for how OS X El Capitan builds upon the features introduced with OS X Yosemite. Lauren Goode, Re/code:The most notable I've-seen-this-before feature in OS X El Capitan is Split View: Now, two apps can run in split view on a full screen. Finally! Mail and TweetDeck side by side throughout the day, on a full screen, without having to manually drag windows into place. Of course, Microsoft Windows has had this "snap" feature for years.Jim Dalrymple, The Loop:I use Mail a lot. Unfortunately, I've had some trouble lately with Mail on Yosemite getting stuck while checking IMAP connections, especially after I wake the computer from sleep. All I ask for in El Capitan is for that to be fixed. The good news is that it seems much better in this beta version of the operating system. Apple said Mail in El Capitan delivers an improved IMAP engine, so I'm very hopeful. I haven't had Mail stop working yet and I'm a week into using it--that's a damn good sign.Lance Ulanoff, Mashable:The differences between Apple OS X Yosemite and El Capitan are so subtle that it often feels like one of those puzzles where you have to spot 11 differences between two photos. Considering Yosemite was a lauded OS overhaul, this isn't a bad thing, but the best way to sum up Apple's OS update is this: If you like Yosemite, you'll like El Capitan, too. [...] Apple tweaked system performance to improve mail load times and application launches, but it was hard for me to tell the difference. Did it seem fast? Yes. Does Yosemite also seem fast? Yes. I did notice one very beta glitch when I unexpected ran out of system memory in El Capitan.Darrell Etherington, TechCrunch:Now, Apple has added a lot of muscle to Notes in 10.11, turning into a much better competitor not only for other text editors, but for things like Evernote, too. You can integrate images, PDFs, videos and other media right into notes via drag-and-drop insertion, for instance, and crate checklists out of line-separated items with a single click. Formatting ensures that you can create headers, paragraph styles, bold and italicize text and you can attach from your Photos app directly. Open content from other apps directly in Notes, too, using the Share menu across OS X, and even add stuff like Maps locations, spreadsheets and more. Folders keep things more organized, and thumbnails provide easy identification of what's within a Note from the sidebar menu when you're including media.Dieter Bohn, The Verge:Why would you choose Apple's solutions in El Capitan? Because they're all so tightly integrated. Maps talks to Notes, Calendar talks to Mail, and all of them talk to Spotlight. All of those interconnections and digital conversations could subtly drive you to opt for Apple apps instead of whatever you might have been using before. Think of it like Continuity, but inside the computer instead of between devices. And all of it works incredibly well.Dana Wollman, Engadget:Some of my favorite updates are in Safari, though many would rightfully argue that these improvements aren't necessarily novel. In fact, some appear to take after features already offered in Chrome, and other competing browsers. For instance, there's now an option to identify which tab is playing sound. From there, you can hit a mute button on the tab itself, or click the speaker icon in the address bar. The latter option comes in handy when you have sound coming from multiple tabs -- say, a song you meant to stream, and an auto-playing video ad in the other. By clicking the sound icon in the URL bar, you can see a list of all the tabs playing sound and selectively mute the one that's bothering you. Perhaps my favorite new feature is the addition of pinned sites. They sort of form a bookmarks bar, only better: Here, these tabs can't be closed, and because they look like shrunken buttons, they take up much less space than a regular tab.Rene Ritchie, iMore:Thanks to a new CoreSpotlight API, developers can now make the content in their apps, including documents, messages, and more, available to Spotlight as well. That means it'll be even easier to find what we're looking for, no matter where it's contained. I've tried LaunchBar, Alfred, and Quicksilver, but none of them ever stuck: Spotlight has always been my go-to. Yosemite made it significantly more functional, but natural language and the new results engine promises to make it integral to the Mac experience. I'm really looking forward to using it full-time come the fall.Other Reviews: Ryan Smith, AnandTech David Pierce, Wired Ed Baig, USA Today David Pogue, Yahoo OS X El Capitan is currently only available to registered developers. Apple has plans to introduce a public beta test of the software in July, following that with a fall public release. For detailed information on all of the new features in OS X El Capitan, make sure to check out our El Capitan roundup. Recent Mac and iOS Blog Stories • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari

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posted 21 days ago on mac rumors
Apple has updated its GarageBand for Mac website to confirm that the music and podcast creation software will be updated with new features on June 30 alongside the launch of Apple Music, as noted by Macworld editor Kirk McElhearn on his personal blog Kirkville. The new features will relate to GarageBand's built-in recording and editing features, including Smart Controls and Piano Roll Editor. "Capture your changes in real time by adjusting any of your software instruments’ Smart Controls while recording a performance," reads a caption on the GarageBand website. "You can also fine‑tune your music later in the Piano Roll Editor." A footnote lists the new features as available on June 30 in the United States and as "coming soon" in other countries, consistent with the Apple Music website. Smart Controls and Piano Roll Editor are two features already part of the current version of GarageBand, so it remains unclear how Apple will be improving upon these areas of the software. It is possible that Apple may also add a way for GarageBand users to upload new music to Apple Music Connect, a social platform that will enable artists to connect with fans. Apple hopes that Apple Music Connect will help not only well-known musicians, but also unsigned artists, more easily promote their music and engage with their fans through one centralized platform. Recent Mac and iOS Blog Stories • Bethesda Releases 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari

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posted 21 days ago on mac rumors
Apple vice president of iTunes content Robert Kondrk has confirmed to Re/code that the Cupertino-based company will share 71.5% of Apple Music revenue with music owners in the United States. That number will be slightly higher outside of the United States, averaging around 73%, but Apple will pay no royalties during the three-month free trial period in return for slightly higher revenue sharing."Apple won’t pay music owners anything for the songs that are streamed during Apple Music’s three-month trial period, a bone of contention with music labels during negotiations for the new service. But Kondrk says Apple’s payouts are a few percentage points higher than the industry standard, in part to account for the lengthy trial period; most paid subscription services offer a free one-month trial." The payments will be primarily sent to record labels and publishers that own the rights to songs and their underlying compositions, meaning that the royalties will not necessarily line the pockets of musicians directly. Artists often have their own individual deals with the record label they are signed to, so their payouts are often dependant on the terms of their contracts. Apple paying seven-tenths of every dollar to rights holders is the standard rate paid by other streaming music service such as market leader Spotify, although Apple Music may be more lucrative for record labels due to its absence of a free ad-supported tier. Spotify argues that Apple also offers free streaming music through iTunes Radio and its upcoming Beats 1 global radio station. Apple Music was unveiled last week as an all-in-one streaming music service, live global radio station and social platform for artists to connect with fans. The subscription-based service will be available June 30 for $9.99 per month after a three-month free trial period for iPhone, iPad, iPod touch, Mac and PC. Apple TV and Android versions of the service will be available in the fall. Recent Mac and iOS Blog Stories • Bethesda Announces 'Fallout Shelter' for iOS • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari

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posted 21 days ago on mac rumors
iPhone developer Steven Troughton-Smith has discovered that the new iPad keyboard on iOS 9 beta is capable of scaling to a larger size with rearranged keys, providing further evidence that Apple could be planning to release the much-rumored 12.9-inch "iPad Pro" in the future. UIKeyboard view on iOS 9 scales to a larger iPad size (Image: Twitter/Steve T-S) At a larger resolution, the UIKeyboard view automatically adjusts with repositioned keys to fill the extra screen space available. Specifically, the new keyboard has wider keys, a new row of symbols at the top, Caps Lock and Tab keys on the far left and some other moved keys. The secondary keyboard view has also gained the new chiclet-sized row of symbols and has enough room to fit all symbols and characters on one page, potentially eliminating the need for a tertiary keyboard view normally accessed by tapping the "#+=" button on the left or right. iOS 9's new Slide Over, Split View and Picture in Picture features on iPad Air 2 further suggest that Apple may be working on a larger iPad, as the new split-screen multitasking views would be ideal for a larger screen and take advantage of the tablet's extra processing power. The so-called "iPad Pro" is rumored to feature a 12.9-inch flexible display with increased pressure sensitivity, built-in NFC chip, Force Touch, USB-C port and possibly a pressure-sensitive Bluetooth stylus. The tablet would also likely have an A9 processor with 2GB of RAM and Touch ID. Recent Mac and iOS Blog Stories • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari • How to View Photos on Apple Watch

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posted 23 days ago on mac rumors
Somewhat lost among all of the announcements coming out of WWDC last week, Apple on Monday introduced a new set of colors for the Beats Powerbeats2 wireless in-ear headphones, with the new colors matching the Apple Watch sport band options of black, white, blue, green, and pink. Carrying the same $200 price as the original Powerbeats2 introduced last June after Apple had announced it was acquiring Beats but before the deal officially closed, the new versions are identical with the exception of the new colors. The new headphones have begun showing up in Apple's retail stores, where they are being given a significant amount of promotional space. The Powerbeats2 have received mixed reviews over the past year, with reviewers disagreeing over whether the headphones suffer from the excessive bass that has been common with Beats products over the years. The headphones come with a set of ear tips in various shapes and sizes, and the listening experience appears to vary significantly for many users depending on which tips are used. As Bluetooth headphones, the Powerbeats2 can connect wirelessly to a wide variety of devices, including the iPhone, iPad, and now the Apple Watch. With the Apple Watch's ability to store music on the device for playback via Bluetooth and serve adequately as an exercise tracker under certain circumstances even without a paired iPhone present, wireless headphones are proving to be a popular accessory for Apple Watch owners and something Apple has clearly chosen to capitalize on with the new Powerbeats2 colors. (Thanks, Ben!) Recent Mac and iOS Blog Stories • Ahead of 'iPhone 6s' Debut, a Look at Feld & Volk, the Biggest Source of iPhone 6 Leaks • Hands-On With iOS 9's New iPad Multitasking Feature • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari • How to View Photos on Apple Watch

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posted 24 days ago on mac rumors
Before it was acquired by Apple, Beats Electronics was working on a Sonos-like Wi-Fi-connected loudspeaker that would play music from services like Pandora and Spotify straight from the Internet, reports Variety. The news comes days after learning that the new Apple Music streaming service will not immediately be compatible with Sonos speakers. Beats Pill speakersCase in point: Beats Electronics, which Apple acquired for $3 billion last year, was working on a Wifi-connected loudspeaker that could be used to play subscription music services straight from the Internet, according to multiple sources familiar with the project. That would have put Beats in direct competition with Sonos, a Santa Barbara, Calif.-based speaker manufacturer succeeding with a very Apple-like product lineup.The product was set to be launched during the holiday season of 2014 but was scrapped after Apple acquired Beats. The headphone maker was looking to first introduce a powerful speaker for the living room before introducing smaller, more affordable speakers for other rooms like kitchens and bedrooms. The speakers would incorporate Bluetooth alongside Wi-Fi and NFC to make music playback as seamless as possible when entering rooms. The biggest speaker would cost around $750, according to Variety. Beats was looking to build the technology for the speakers from scratch, but ran into problems and had to switch chipset manufacturers and delay the project multiple times. Because of these issues, Apple decided to kill the project. However, another source tells Variety that Beats and Apple management have simply decided to put the project on hiatus. It's unclear if or when the project will be revisited, especially as Variety reports that the workforce at Beats is far smaller than it was pre-Apple acquisition, with one source saying the headphone company is 50% smaller than before. Additionally, Beats chief product officer T.J. Grewal and head of loudspeaker engineering David Titzer have left the company, according to their LinkedIn accounts. In July 2014, it was reported that Apple trimmed 200 employees from Beats in areas where Beats and Apple overlapped. Apple has discontinued speaker projects in the past, most famously the iPod Hi-Fi in 2007. More recently, the Cupertino company has had to recall Beats Pill XL speakers due to a possible fire hazard, with Apple issuing customers a $325 refund rather than replacing the units. Recent Mac and iOS Blog Stories • How to Add Reminders and View Your Daily Schedule on Apple Watch • MacRumors Giveaway: Win a Jamstik+ Smart Guitar for iOS and Mac • Buyer's Guide: Discounts on Retina iMac, Older MacBooks, Apple Accessories, and More • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari • How to View Photos on Apple Watch • Foxconn Exploring Locations for iPhone and iPad Manufacturing Facilities in India • Apple Music May Cost Just $2 to $3 Per Month in India and Russia

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posted 24 days ago on mac rumors
For users looking to upgrade their older Macs with third-party solid-state drives (SSDs), one issue has been a lack of support for TRIM on these drives under OS X. TRIM is a system-level command that allows the operating system and the drive to communicate about which areas of the drive are considered unused and thus ready to be erased and rewritten to. In the absence of TRIM, users can see significantly slower drive writes as the drive begins to fill up. Officially TRIM has only been supported on Apple's drives, and while tools such as TRIM Enabler have been developed to turn on TRIM for third-party drives, they ran into issues under OS X Yosemite due to Apple's use of kext signing. With this security measure in place, users have had to disable kext signing in order to enable TRIM, and should kext signing be turned back on such as by resetting NVRAM/PRAM during troubleshooting, the user's system will refuse to boot. Since the developer release of OS X El Capitan on Monday, a number of users interested in TRIM support have been investigating the possibilities for TRIM on third-party SSDs, particularly with the new "rootless" security features that prevent access to many system-level files. Some users have been playing with various options involving turning off rootless temporarily in order to run utilities like TRIM Enabler, and members of our forum have discovered a simple command to enable built-in support for TRIM on third-party drives that can be enabled once rootless has been disabled. The developer behind TRIM Enabler and others have confirmed the method does work and are making plans to enhance their software to support it. Enabling TRIM using this method does come with a warning from Apple, as it can cause issues on occasion and the company wants to make sure users are operating it at their own risk.This tool force-enables TRIM for all relevant attached devices, even though they have not been validated for data integrity while using that functionality. By using this tool to enable TRIM, you agree that Apple is not liable for any consequences that may result, including but not limited to data loss or corruption.Apple could certainly make changes as development on OS X El Capitan continue, but given the built-in trimforce tool it certainly appears the company intends to allow TRIM to run on third-party SSDs. The man documentation for the trimforce command indicates it was introduced in OS X 10.10.4, which remains in developer testing, but forum member mikeboss has determined it is not present in the current developer build. While most users will never need to deal with this issue, upgrading to an SSD is a popular way to squeeze some more speed and life out of an older Mac, so there is a sizable community of users interested in getting TRIM to function on their third-party drives, and some of them may find TRIM a helpful tool. (Thanks, not Jony!) Recent Mac and iOS Blog Stories • BlackBerry Considering Releasing Android Smartphone • Google Improving Chrome for OS X Performance to Better Rival Safari • How to View Photos on Apple Watch • Foxconn Exploring Locations for iPhone and iPad Manufacturing Facilities in India • Apple Music May Cost Just $2 to $3 Per Month in India and Russia • Apple Retail Employees Alleged to be Treated as 'Criminals' in Bag Check Lawsuit • Apple Maps Transit Directions Work Across Much of Southern Ontario • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk

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posted 25 days ago on mac rumors
To kickoff its 2015 Worldwide Developers Conference, Apple shared a humorous "Backstage" video starring Saturday Night Live alum Bill Hader. Hader took on the role of David LeGary, WWDC's director, prepping for the big show. As of this afternoon, Apple's uploaded the "Backstage" video to YouTube, giving those who missed the WWDC keynote live stream a chance to watch the opening act. The video makes references to several apps like Angry Birds and Tinder, with several app mascots on hand. There's a guy in a bird costume for Angry Birds, and a goat for Goat Simulator. Community's Danny Pudi raps a silly song during the video, and it ends showing just a water bottle and a laptop after a power failure. "All right, we'll work with it," says Hader. "I'll tell you what, whoever walks out there better have something incredible to say." Apple's Worldwide Developers Conference is wrapping up later this week. During the keynote event, the company debuted iOS 9, OS X 10.11, watchOS 2, and Apple Music. Recent Mac and iOS Blog Stories • How to View Photos on Apple Watch • Foxconn Exploring Locations for iPhone and iPad Manufacturing Facilities in India • Apple Music May Cost Just $2 to $3 Per Month in India and Russia • Apple Retail Employees Alleged to be Treated as 'Criminals' in Bag Check Lawsuit • Apple Maps Transit Directions Work Across Much of Southern Ontario • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords

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posted 25 days ago on mac rumors
Apple plans to charge between $9.99 and $14.99 per month for its upcoming on-demand Apple Music service, with 58 percent of its subscription revenues going to record labels. For every $9.99 Apple collects from subscribers in the United States, it will pay out $5.80 to labels. Additionally, Apple pays approximately 12 percent to publishers and/or songwriters, leaving the company with somewhere around 30 percent of the revenue from the Apple Music service. The figures come from a leaked document shared by Digital Music News earlier this week. In its article, Digital Music News erroneously suggested Apple was paying less to music labels than other streaming music services like Spotify (after failing to take into account the publisher's fee), but as it turns out, the 70 percent that Apple pays out to rights holders is on par with the industry standard. In some circumstances, the fees provided to rights holders can vary, such as when student accounts are involved or when the Apple Music service is provided through a third-party service like Google Play or bundled into a carrier package. During Apple's three-month free trial period that it provides to all subscribers, it is not required to pay any fees to rights holders. Profit sharing and value concerns often cause a lot of tension between streaming music services, record labels, artists, and other rights holders. Many artists have complained about the low fees they receive from streaming music services, primarily those with free streaming tiers. Taylor Swift famously pulled all of her music from Spotify last year, claiming that by offering music for free, Spotify was undervaluing her work.With Beats Music and Rhapsody you have to pay for a premium package in order to access my albums. And that places a perception of value on what I've created. On Spotify, they don't have any settings, or any kind of qualifications for who gets what music. I think that people should feel that there is a value to what musicians have created, and that's that.Apple does not offer a free ad-supported tier for its on-demand streaming music service, choosing to supplement instead with an accompanying radio service. Apple has even allegedly urged record labels to cease offering deals to services that do offer free ad-supported listening tiers, like Spotify and YouTube. Apple's focus on paid-only music is unsurprising, given the current state of the streaming music industry. Spotify recently announced 75 million users and 20 million paid subscribers, but Spotify continues to operate at a loss. With more than 800 million iTunes accounts with credit cards attached at its disposal, Apple Music could quickly become one of the most profitable streaming services, as long as Apple can draw in customers. Apple Music launches on June 30 as part of iOS 8.4. Recent Mac and iOS Blog Stories • How to View Photos on Apple Watch • Foxconn Exploring Locations for iPhone and iPad Manufacturing Facilities in India • Apple Music May Cost Just $2 to $3 Per Month in India and Russia • Apple Retail Employees Alleged to be Treated as 'Criminals' in Bag Check Lawsuit • Apple Maps Transit Directions Work Across Much of Southern Ontario • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords

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posted 25 days ago on mac rumors
Apple's iconic Fifth Avenue store in New York City will soon close for renovations and temporarily relocate to the soon-to-be-vacated FAO Schwarz toy store in the General Motors Building, according to the Associated Press. The report does not offer a timeline for the renovation plans. Apple's iconic Fifth Avenue store, left, and nearby FAO Schwarz store, far right (Flickr) FAO Schwarz, the oldest toy store in the United States, is set to vacate its ground-level store in the General Motors Building in July 2015 due to the rising cost of rent. The storefront is located just steps away from the current Apple Store at 58th Street and Fifth Avenue, so the temporary move should be rather seamless. Apple reportedly plans to renovate about 20 existing retail stores in the United States to accommodate for increased foot traffic, with many stores set to double in size. Apple's flagship Regent Street store in United Kingdom is among the stores that will be renovated, while San Francisco's Union Square store will be relocated. Apple's iconic Fifth Avenue retail store was last renovated in 2011 when larger, seamless panes of glass were installed. The renovation was completed in November 2011, with before and after pictures and a YouTube video providing a good look at the transition to a more seamless design. Recent Mac and iOS Blog Stories • Foxconn Exploring Locations for iPhone and iPad Manufacturing Facilities in India • Apple Music May Cost Just $2 to $3 Per Month in India and Russia • Apple Retail Employees Alleged to be Treated as 'Criminals' in Bag Check Lawsuit • Apple Maps Transit Directions Work Across Much of Southern Ontario • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords • New York and Connecticut Officials Investigate Apple Music for Possible Antitrust Violations

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posted 26 days ago on mac rumors
As of this afternoon, many developers and public beta testers running the latest iOS 8.4 beta are seeing popups for Apple's upcoming Apple Music service within the Music app. When opening the app, there's a popup for Apple Music that prompts users to start a three month free trial. Tapping on that option leads to another screen that lets users choose either an individual plan for $9.99 for a family plan for $14.99, but there's no way to actually sign up for a plan. Choosing a plan simply grays out the option and does not allow users to progress further in the signup process. These options have been showing up for some users since the latest iOS 8.4 beta was seeded yesterday morning, but many more users are now seeing signs of the Apple Music service as Apple begins to implement backend tools to support subscription signups at launch. Apple Music will launch on June 30 as part of iOS 8.4, and it will be built into the Music app. The full Apple Music experience includes an on-demand streaming music service, the Beats 1 radio station, and Apple Connect, a social networking service connecting fans and artists. Recent Mac and iOS Blog Stories • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords • New York and Connecticut Officials Investigate Apple Music for Possible Antitrust Violations • eBay for Apple Watch Launches Today on App Store • Apple Bumps Developer Test Device Limits to 100 Per Device Type, Including Apple TV • OS X 10.11 El Capitan Runs on All Macs Capable of Running Yosemite • Apple Music to Support Saving Playlists and Songs for Offline Listening

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posted 26 days ago on mac rumors
With iOS 8, Apple introduced Continuity, a set of features that allow iOS devices and Macs to interface in new ways. One of the Continuity features allows the iPad and the Mac to receive both text messages and phone calls, so long as your devices, including your iPhone, are all on the same Wi-Fi network. In iOS 9, accepting phone calls or text messages on your iPad or Mac routed from your iPhone is getting even better, with the addition of cellular support. With iOS 9, your iPhone no longer needs to be on the same network as your iPad or Mac for call forwarding to work. That means an iPhone can continue to forward calls to a Mac or an iPad even when it's in an entirely different physical location. So, for example, if you forget your iPhone at home, you can continue to receive incoming calls on your Mac while at work, so long as your Mac is connected to a Wi-Fi network. The feature is tied to Wi-Fi calling, and as noted by The Verge, T-Mobile is the first U.S. carrier to support cellular Continuity. In iOS 9, T-Mobile devices have Phone settings that can be toggled on to allow calls on other devices. "Wi-Fi calling for other devices allows other devices signed into your iCloud account to make and receive calls using your carrier account even when your iPhone is not nearby," reads the description of the feature. On phones from other carriers, this setting reads differently: "Use your iPhone cellular connection to make and receive calls on devices signed into your iCloud account when they are nearby and on Wi-Fi." Developers running iOS 9 who use T-Mobile can access this feature immediately, and beta testers will receive access in July, when iOS 9 is provided to public beta testers. It is not known if other carriers will implement support for cellular Continuity before iOS 9 launches in the fall. Recent Mac and iOS Blog Stories • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords • New York and Connecticut Officials Investigate Apple Music for Possible Antitrust Violations • eBay for Apple Watch Launches Today on App Store • Apple Bumps Developer Test Device Limits to 100 Per Device Type, Including Apple TV • OS X 10.11 El Capitan Runs on All Macs Capable of Running Yosemite • Apple Music to Support Saving Playlists and Songs for Offline Listening

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posted 26 days ago on mac rumors
Apple earlier this week announced a new consolidated Apple Developer Program for iPhone, iPad, Mac, Apple Watch and Safari, combining the previously separate iOS, OS X and Safari Dev Programs into one for a single $99 annual fee. The change should place more emphasis on and increase the security of Safari extensions, but some developers have voiced their frustrations about the new fee. In particular, developers will now be required to pay $99 per year to distribute Safari extensions through the new Safari Extensions Gallery. Comparatively, the old standalone Safari Dev Program was free and did not charge developers a fee to distribute Safari extensions within or outside of the Safari Extensions Gallery. Chrome and other browsers also do not charge a fee to distribute extensions. Reddit user honestbleeps shared the email Apple sent to Safari developers:"Dear Developer, As a creator of Safari Extensions, you’ve helped enrich the browsing experience for Safari users by taking advantage of development resources through the Safari Developer Program. This program is now part of the new Apple Developer Program, which combines everything you need to develop, distribute, and manage your apps on all Apple platforms. Your existing Safari Developer Program membership will remain active until July 8, 2015 and your Safari extensions will continue to work for existing users. You can continue building Safari extensions and bring your creativity to other Apple platforms by joining the Apple Developer Program. Join today to provide updates to your current extensions, build new extensions, and submit your extensions to the new Safari Extensions Gallery for OS X El Capitan. You can also learn how to extend your coding skills to create innovative new apps for Apple customers around the world."Apple aims to improve the security of Safari on OS X El Capitan by implementing Secure Extension Distribution, meaning that all extensions in the Safari Extensions Gallery will now be hosted and signed by Apple. Safari extensions installed from the Safari Extensions Gallery will be updated automatically, while those distributed outside of the Gallery are ineligible for automatic updating. Apple has created a page for developers to submit Safari extensions for OS X El Capitan in the fall, and developers can read both the Safari Extensions Review Guidelines and Safari Extensions Development Guide to prepare. Safari extensions available now will continue working for current users, and existing Safari Developer Program memberships will remain active until July 8, 2015. Safari 9.0 will also feature content blocking extensions for both iOS and OS X, providing users with a fast and efficient way to block cookies, images, resources, pop-ups and other content. Xcode includes a Content Blocker App Extension template that contains code for developers to send their JSON files to Safari that specifies which content should be blocked. A full Safari 9.0 changelog is in the Safari Developer Library. Recent Mac and iOS Blog Stories • 'The Bumper' Review: Apple Watch Case Offers Ample Protection but Some Bulk • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords • New York and Connecticut Officials Investigate Apple Music for Possible Antitrust Violations • eBay for Apple Watch Launches Today on App Store • Apple Bumps Developer Test Device Limits to 100 Per Device Type, Including Apple TV • OS X 10.11 El Capitan Runs on All Macs Capable of Running Yosemite • Apple Music to Support Saving Playlists and Songs for Offline Listening

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posted 26 days ago on mac rumors
Code hidden within iOS 9 files hints at upcoming iPhone improvements, suggesting Apple could potentially be planning to introduce a front-facing camera with flash support, the ability to capture 1080p video, and several rear-facing camera capabilities, like Panorama and Slo-Mo modes. "CAMCaptureCapabilities" files in iOS 9 discovered by developer Hamza Sood have file names like "[CAMCaptureCapabilities isFront1080p120Supported]," which seems to refer to the front-facing camera on the iPhone. At the current time, the front-facing "FaceTime" camera is able to capture 1.2-megapixel photos and record 720p HD video. There's no indication that these particular file names reflect Apple's upcoming plans for the front-facing camera, but it's possible that these are improvements we may see in the future. The front-facing camera has always lagged behind the rear-facing camera in order to save space, but with the increasing popularity of "selfies," Apple may choose to introduce some major upgrades to the front-facing camera in the future. Rumors have suggested that the rear-facing camera will be gaining some major improvements with the iPhone 6s and the iPhone 6s Plus, so it's a reasonable assumption that the front-facing camera may also see improvements at the same time. There have been hints suggesting the iPhone 6 and 6 Plus could see the biggest camera jump Apple's ever introduced, adopting near-DSLR image quality. Apple did recently acquire a company that specializes in dual-sensor cameras that produce better images and are capable of capturing 3D imagery, but it is not known if that technology will make it into the new iPhones. Apple is expected to introduce the two new devices in the fall, perhaps in mid-September, based on past release timelines. Recent Mac and iOS Blog Stories • ResearchKit Now Available for iPad • New iOS Mail Bug Allows iCloud-Like Popups to Steal User Passwords • New York and Connecticut Officials Investigate Apple Music for Possible Antitrust Violations • eBay for Apple Watch Launches Today on App Store • Apple Bumps Developer Test Device Limits to 100 Per Device Type, Including Apple TV • OS X 10.11 El Capitan Runs on All Macs Capable of Running Yosemite • Apple Music to Support Saving Playlists and Songs for Offline Listening • Apple Confirms Activation Lock Safety Feature for watchOS 2

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