posted 7 days ago on mac rumors
Although there has been much comparison of the scratch-resistance and weight differences between the two Apple Watch display cover options -- sapphire crystal and Ion-X glass -- not much has been scientifically tested regarding each model's reflectiveness. A new report by DisplayMate out today, however, shows just how much lower reflectivity and higher contrast there is on the Apple Watch Sport's Ion-X glass compared to the higher-end Apple Watch models with sapphire. As DisplayMate points out, the two models have identical OLED displays internally, but thanks to the different outer coverings, the different models react uniquely in bright light situations. In summary, the site found that the Apple Watch with sapphire crystal display reflects 74 percent more ambient light than the Ion-X glass of the Sport model. The two displays behave almost identically in dark environments given the low levels of ambient light available for reflection. Photo comparing Ion-X glass (left) and sapphire crystal (right) taken at 2,000 lux, which equates to moderate outdoor lighting For the Apple Watch Sport with Ion-X Glass we measured the Screen Reflectance to be 4.7 percent, while for the Apple Watch with Sapphire we measured 8.2 percent Screen Reflectance, which is 74 percent higher than with Glass. Both values are about 0.6 percent higher than just pure sapphire and glass alone, indicating that Apple has done an excellent job in optically bonding both the glass and sapphire to the OLED display without an air gap. The 74 percent higher Reflectance of the Apple Watch with Sapphire means that its screen will reflect almost twice as much surrounding ambient light as the Apple Watch Sport with Glass. And it takes surprisingly little ambient light for that to make a significant visible difference… Starting in the dark at 0 lux, DisplayMate increased light levels in successive stages of testing to discover the contrast ratios of each screen under increasingly stressful lighting situations. With both displays set to their maximum brightness, at 500 lux ("mid-range indoor ambient lighting") the display contrast ratios had fallen from 100 to 64 for Ion-X and 38 for sapphire, illustrating the distinct visibility advantage for the cheaper model. Jumping to 2,000 lux ("moderate outdoor lighting in the shade or an overcast sky"), the ratios drop to 17 and 10 for Ion-X glass and sapphire, respectively. Chart comparing various aspects of reflectivity between the two displays For a full-on sunlight measurement of 10,000 lux, the Ion-X glass display contrast ratio fell to 3 while the Sapphire Crystal came in at just 2. So, while the Sport's display proves to handle moderate outdoor sunlight much better than the sapphire display, both are significantly impacted by harsh, direct sunlight. Higher reflectivity and lower light transmittance were highlighted as challenges for Apple amid Apple's failed partnership with GT Advanced Technologies for sapphire production and rumors the iPhone 6 would include a sapphire display cover. Recent advancements in sapphire production technology may, however, overcome those difficulties, with future generations of products able to use sapphire that has better viewing characteristics than glass while retaining sapphire's advantages of high scratch resistance. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 7 days ago on mac rumors
While every new iPhone model released has gone on to outsell its predecessor, dating back to the iPhone 3G outselling the original iPhone, the overwhelming success of the iPhone 6 and iPhone 6 Plus has created some skepticism about whether Apple will be able to continue that trend in the future. The 4.7-inch and 5.5-inch iPhone 6 and iPhone 6 Plus have been popular among consumers because of their larger screens, a long-awaited hardware feature that was previously limited to Android-based smartphones and other devices. The new iPhones are also slimmer and feature faster A8 processors and improved iSight cameras. Nevertheless, a new survey from RBC Capital Markets suggests the so-called "iPhone 6s" could actually be more popular than the iPhone 6 and iPhone 6 Plus. The research firm expects positive year-over-year growth in the December quarter, claiming that carrier contracts are ultimately the deciding factor in a customer's upgrade cycle."While there has been concern regarding AAPL going ex-growth in Dec-Qtr, our survey work shows carrier contracts are the bigger driver for refresh cycles, implying 6s cycle should be positive given contract renewals and sustained expansion of 4G networking in China. We are raising our estimates ahead of Street expectations for June, FY15/FY16 but maintaining our OP rating and $150 target."RBC Capital Markets surveyed 6,000 individuals about their smartphone purchasing decisions and found that loyalty remains strong among Apple customers, meaning that the company should be able to increase iOS adoption and revenue going forward. However, the investment bank warns that iPad demand has not picked up and could further disappoint expectations in the June quarter. 50% of customers who plan to purchase a new smartphone will do so within 12 months Specifically, the research firm found that 83.4% of current iPhone customers intend on staying with Apple, while 64.2% of Samsung customers expressed their future commitment to the South Korean handset maker. It also found that about 50% of customers who plan on purchasing a new iPhone will do so in the next 12 months, with improved battery life the most desired improvement. Apple's next-generation iPhones will likely retain similar physical designs as the iPhone 6 and iPhone 6 Plus, including 4.7-inch and 5.5-inch screen sizes. The smartphones are also rumored to feature an A9 processor with 2GB of RAM, Force Touch, 7000 Series aluminum, improved 12-megapixel camera, a new rose gold color option, improved Touch ID recognition and more. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 7 days ago on mac rumors
Eight years ago today, the smartphone market changed forever. On June 29, 2007, Apple released the original iPhone with a sleek form factor and revolutionary multi-touch screen and significantly disrupted an industry then dominated by companies such as Nokia, BlackBerry, Sony and Motorola. The original iPhone was exclusive to AT&T in the United States before launching in the United Kingdom, France, Germany, Portugal, Ireland and Austria in November 2007. The 8GB model initially cost $599 on a two-year contract until Apple dropped the price to $399 in September 2007, far more expensive than today's starting price of $199. The eighth anniversary of the original iPhone's release takes place just one day before the worldwide debut of Apple Music, another launch that could prove historic as Apple attempts to enter the crowded streaming music market alongside Spotify, Pandora, Google Play Music, YouTube and other players. Fittingly, many people will try Apple Music for the first time using an iPhone. Apple has since sold hundreds of millions of iPhones around the world and launched ten models in eight years, ranging from the iPhone 3G and iPhone 3GS to the iPhone 6 and iPhone 6 Plus. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 8 days ago on mac rumors
Popular Wi-Fi home audio system manufacturer Sonos has supported direct streaming of Beats Music since the music service's launch in early 2014, but the company has repeatedly stated it will not initially support Apple Music when that service launches this week. Apple Music senior director Ian Rogers confirmed late last week that Apple Music will be coming to Sonos "ASAP, but not at launch." Earlier today, Sonos confirmed to The Verge that it is working with Apple to bring Apple Music to Sonos systems by the end of the year. Apple joined Sonos in confirming the plans to BuzzFeed.“We’re working together to make Apple Music available on Sonos before the end of the year,” Apple spokesman Tom Neumayr told BuzzFeed News.Apple Music launches this Tuesday, June 30 with the release of iOS 8.4 and a new developer seed of iOS 9. Apple's free Beats 1 streaming radio station is scheduled to go live at 9:00 AM Pacific, with the necessary software updates apparently arriving roughly an hour before that. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 8 days ago on mac rumors
Former Beats Music CEO and current Apple Music senior director Ian Rogers made a brief blog post yesterday summarizing some of his background in music leading up to this week's debut of Apple Music while also revealing Apple's launch schedule for iOS 8.4 and the new Beats 1 radio station. According to Rogers, iOS 8.4 will go live at 8 AM Pacific this Tuesday, two hours earlier than Apple's usual iOS update release window. Beats 1 will kick off programming an hour later, offering users around the world a 24/7 streaming music station led by former BBC DJ Zane Lowe and featuring a mixture of interviews and music sets from DJs interspersed with programming blocks from celebrities such as Elton John, Dr. Dre, Pharrell, and Drake.Tuesday morning we’ll be unveiling the next chapter. Please make a note to upgrade to iOS 8.4 at 8am PT Tuesday, June 30th and listen to the first Beats 1 broadcast at 9am PT. Here’s a Facebook invite to make it easy for you to say yes, you’ll be there, and invite all your friends. See you there.Aside from Beats 1, which is free to all users signed in with an Apple ID, Apple Music also includes a paid streaming component priced at $9.99 per month for a single user or $14.99 for a family of up to six people. Subscribers will have streaming access to the full Apple Music catalog of over 30 million tracks, with Apple offering a three-month free trial to give users an extended opportunity to test out the new service. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 9 days ago on mac rumors
Apple is starting production on its next-generation iPhones, reports Bloomberg, and the new models are equipped with Force Touch capabilities. Force Touch, first introduced with the Apple Watch, is a feature that's able to distinguish between a light tap and a harder press, enabling a range of new gestures. The two new iPhones will retain the same 4.7 and 5.5-inch display sizes, with an exterior design that's largely unchanged. KGI Securities analyst Ming-Chi Kuo has suggested the addition of Force Touch could make the iPhone 0.2mm thicker, but it is unclear if that rumor is accurate. Apple Inc. has started early production of new iPhone models with a feature called Force Touch, which senses how hard users are pressing down on a screen, people with knowledge of the matter said. Its newest iPhones, in the same 4.7-inch and 5.5-inch versions as the current iPhone 6 and iPhone 6 Plus devices, will have a similar exterior design, the people said. Volume manufacturing is scheduled to ramp up as soon as next month, they said.Because the design of the new iPhones will remain the same, Bloomberg's sources believe final assembly will go smoothly, but caution that production volume could be impacted by the supply and yield of displays for the devices. Apple has been working to add Force Touch across its product lineup since unveiling the Apple Watch and has thus far incorporated the feature into the trackpads of the Retina MacBook and Retina MacBook Pro. Apple is expected to debut its next-generation "iPhone 6s and iPhone 6s Plus" in September. Other rumors about the device suggest it could include an improved camera, 7000 series aluminum, and a new rose gold color option. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 10 days ago on mac rumors
iOS 9 and OS X El Capitan have been available to developers for two weeks now, giving us time to discover all of the little features in both operating systems that weren't discussed during the keynote event. We've created two videos that highlight some of the small but neat additions to iOS 9 and OS X El Capitan, which you can watch below. Apple's introduced a wide range of feature additions and minor tweaks in iOS 9 that make some very useful improvements to iOS. For example, there's now a Notification Center widget that displays the battery life of connected devices like the Apple Watch, and there's a search bar in the Settings app that lets you find a specific setting very quickly. A "Back to App" feature lets you swap between apps quickly when you click a notification or a link, and some keyboard changes on the iPad make editing documents a whole lot easier. OS X 10.11 El Capitan has fewer small feature additions, but there are some improvements worth pointing out. The famous rainbow wheel pointer or "beachball," which spins when a program is loading has brighter, more defined colors, and the cursor is now easier to find when waking a Mac from sleep. There's also a revamped Disk Utility window and a dedicated Find My Friends widget for the Notification Center. If you want to see an overview of all of the features in the new operating systems, make sure to check out our roundups: iOS 9 and OS X 10.11 El Capitan. Our dedicated iOS 9 and El Capitan forums are also an excellent resource for learning more about the software we'll all be using in the fall. Recent Mac and iOS Blog Stories • Review: Casetify's $70 Apple Watch Bands Can Be Customized With Any Design • MacRumors Giveaway: Win a Twist Plus+ World Charging Station for Mac and iOS Devices • Buyer's Guide: Discounts on iMac, Retina MacBook Pro, Apple Accessories, and More • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers

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posted 10 days ago on mac rumors
Apple has been working to acquire the intellectual property assets of Charlottesville, Virginia-based biometric security firm Privaris, according to CNN. Privaris recently transferred 26 of its 31 patents to the iPhone maker, including 4 patents in December 2012 and dozens more in October 2014. The patents are primarily related to fingerprint and touchscreen technology that could lead to Touch ID improvements on future devices. Last February, well-informed KGI Securities analyst Ming-Chi Kuo told investors that the next iPhone will have an improved Touch ID with reduced errors."For example, one of Privaris' patents covers the ability to use a touchscreen and fingerprint reader at the same time. Another invention of Privaris' could allow you to open a door with your iPhone by scanning your fingerprint and holding your phone up to a reader, similar to how you pay for items with Apple Pay."While the transferred patents have fueled acquisition rumors, the Privaris website has not been updated since 2010 and seemingly none of the company's senior executives or other employees have updated their LinkedIn profiles with positions at Apple. Accordingly, it is more likely that Privaris has scaled down or went out of business and Apple has acquired the company's patent portfolio and other intellectual property. However, the possibility of an acquisition cannot be entirely ruled out. Privaris, which reportedly raised $29 million in funding, developed a lineup of PlusID personal biometric devices to access computers, networks, websites, software, VPNs, secured printers and online apps. The company has also offered several other products and services related to access control systems, fingerprint authentication, biometric computer security, biometric security software and access cards, all technologies that fall within the realm of Touch ID. Recent Mac and iOS Blog Stories • Disney Launches 'Disney GIF' Keyboard on iOS for Easy GIF Sharing • Reserve Strap to Offer 30 Hours of Extra Apple Watch Battery Life, Launching in November • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers • T-Mobile's New 'Jump On Demand' Lease Program Allows Up to 3 Smartphone Upgrades Per Year • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage

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posted 10 days ago on mac rumors
Apple has updated the terms of its AppleCare+ Protection Plan for Apple Watch to cover batteries that retain less than 80% of their original capacity within the extended warranty period, whereas it previously covered battery depletion of 50% or more from original capacity. The change applies to all models of the Apple Watch Sport, Apple Watch and Apple Watch Edition where sold. Apple will replace Apple Watch batteries that do not live up to the 80% specification free of charge as long as the device is within its AppleCare+ coverage period. Otherwise, the iPhone maker charges $79 for out-of-warranty battery service for all Apple Watch batteries that retain less than 80% of their original capacity per Apple's diagnostic testing, plus a $6.95 shipping charge if required. The new battery terms of AppleCare+ for Apple Watch in the United States and Canada:"If during the Plan Term, you submit a valid claim by notifying Apple that (i) a defect in materials and workmanship has arisen in the Covered Equipment, or (ii) the capacity of the Covered Equipment’s battery to hold an electrical charge is less than eighty percent (80%) of its original specifications, Apple will either (a) repair the defect at no charge, using new parts or parts that are equivalent to new in performance and reliability, or (b) exchange the Covered Equipment, with a replacement product that is new or equivalent to new in performance and reliability."Apple has designed the Apple Watch battery to retain up to 80% of its original capacity at 1000 complete charge cycles, which gives the watch's battery a lifespan of about two-and-a-half to three years based on fully charging the wrist-worn device once per day. Apple Watch has all-day battery life of 18 hours on a single charge based on mixed usage, and lasts up to 72 hours in Power Reserve mode. AppleCare+ extends an Apple Watch's warranty coverage to two years from the date of purchase for the Sport and Watch, and three years for Edition, and provides accidental damage coverage for up to two incidents. Without AppleCare+, purchases of the Apple Watch Sport and the stainless steel Apple Watch are covered by a limited one-year warranty and 90 days of complimentary phone support. AppleCare+ costs $49, $59 and $1,500 for the Apple Watch Sport, Apple Watch and Apple Watch Edition models respectively, while accidental damage coverage is subject to an additional service charge of $69 for Sport, $79 for Watch and $1,000 for Edition. Apple also sells AppleCare+ combo plans for Apple Watch and iPhone for $149 (Sport and iPhone), $169 (Watch and iPhone) and $1,600 (Edition and iPhone). Recent Mac and iOS Blog Stories • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers • T-Mobile's New 'Jump On Demand' Lease Program Allows Up to 3 Smartphone Upgrades Per Year • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK

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posted 10 days ago on mac rumors
As the Apple Watch goes on sale in Italy, Mexico, Singapore, South Korea, Spain, Switzerland and Taiwan today, Apple has quietly announced that The Netherlands, Sweden and Thailand will begin selling the wrist-worn device on July 17. As with other countries, the Apple Watch should be available through the Apple Store, Apple Online Store and possibly select Apple Authorized Resellers. Apple has been slowly catching up on the Apple Watch backorders dating back to the April pre-order window, with most models now shipping in 1-2 weeks or less on the Apple Online Store and in-store reservations now available. The 42mm Space Black Apple Watch with Link Bracelet remains one of the more difficult models to obtain, with an estimated 2-3 weeks delivery date on the Apple Online Store. (Thanks to everyone that tipped this!) Recent Mac and iOS Blog Stories • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers • T-Mobile's New 'Jump On Demand' Lease Program Allows Up to 3 Smartphone Upgrades Per Year • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK

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posted 10 days ago on mac rumors
With iOS 9, Apple introduced a Low Power mode, designed to extend battery life when an iPhone's power is running low. According to the feature's description, Low Power mode works by reducing an iPhone's performance and cutting down on background activity. Geekbench 3 has just been updated to work with iOS 9, letting us get a more detailed look at how Low Power mode works and how much it throttles an iPhone's CPU performance when activated. Without Low Power mode activated, an iPhone 6 Plus scored 1606 on the single-core processor test and 2891 on the multi-core processor test. When Low Power mode was turned on, the same iPhone 6 Plus scored 1019 on the single-core test and 1751 on the multi-core test, suggesting there's a significant performance reduction when Low Power mode is enabled to save as much battery as possible. Results were similar on an iPhone 5s, with performance reduced by about 40 percent. We saw single/multi-core scores of 1386/2511 without Low Power mode and scores of 816/1405 with Low Power mode turned on. Low Power mode activates when an iPhone is at 10 or 20 percent battery level, providing a popup that lets users toggle it on quickly. It can also be turned on via the new Battery section of the Settings app. When it's turned on, in addition to lowering CPU speeds, Low Power mode also disables Mail Fetch, Background App Refresh, motion effects, and animated wallpapers. Indicated by a yellow battery icon, by limiting performance and disabling battery draining features, Low Power mode can extend an iPhone's battery life by up to three hours. Other performance improvements in iOS 9 extend the iPhone's battery by an hour even when Low Power mode is not enabled. iOS 9 is currently available to developers and will be released to the general public in the fall. (Thanks, Brandon!) Recent Mac and iOS Blog Stories • Troubleshoot Issues on Apple Watch by Backing Up and Restoring • App Store Search Bug Prevents iPads From Seeing iPhone-Only Apps • Apple Updating iTunes U With New Tools for Students and Teachers • T-Mobile's New 'Jump On Demand' Lease Program Allows Up to 3 Smartphone Upgrades Per Year • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK

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posted 11 days ago on mac rumors
Apple's newest OS X El Capitan beta, released on Tuesday, contains code that may hint at some upcoming Apple product updates. Shared by 9to5Mac, the code references a Retina display with a 4096 x 2304 resolution, potentially referring to a future 21.5-inch Retina iMac with a 4K resolution. There's also a mention of Intel Iris Pro Graphics 6200, the graphics chipset that accompanies Intel's newest line of Broadwell processors. Intel Iris Pro Graphics 6200 and a Broadwell/Skylake processor could potentially be destined for a 4K 21.5-inch Retina iMac, but the chipset is also suitable for a number of notebooks. There's a further mention of AMD Radeon M380 - M395X graphics, which could be used in high-end iMac models. Apple has updated its 27-inch iMac with a 5K Retina resolution, but the 21.5-inch iMac has thus far remained untouched as Apple has had to wait on appropriate chips for the machine. Apple's plans for the 21.5-inch iMac remain unclear, as Intel has only released two desktop-class Broadwell chips and does not plan to release additional desktop chips. For that reason, a 21.5-inch Retina iMac update could still be months off should Apple opt to wait for Broadwell's successor, Skylake. In addition to pointing towards a potential 21.5-inch iMac upgrade, code in the latest El Capitan beta also hints at a revamped Remote with a multi-touch trackpad that supports scrolling, a dedicated Bluetooth chip, and audio support, potentially for Siri commands. Details on the remote, which will likely accompany the upcoming Apple TV, were first shared in May. Recent Mac and iOS Blog Stories • Apple Updating iTunes U With New Tools for Students and Teachers • T-Mobile's New 'Jump On Demand' Lease Program Allows Up to 3 Smartphone Upgrades Per Year • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes

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posted 11 days ago on mac rumors
Taylor Swift has decided to stream her most recent best-selling album "1989" on Apple Music when the music service launches on June 30 next week. After the events of this week, I've decided to put 1989 on Apple Music...and happily so.— Taylor Swift (@taylorswift13) June 25, 2015 Updating… Recent Mac and iOS Blog Stories • T-Mobile's New 'Jump On Demand' Lease Program Allows Up to 3 Smartphone Upgrades Per Year • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch

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posted 11 days ago on mac rumors
News has been swirling around the impending launch of Apple's new streaming music service, Apple Music, for a few weeks now. This morning, it was revealed that rapper Eminem will be the first official guest interviewed by DJ Zane Lowe on the Beats 1 live 24/7 radio show, setting up for a launch next Tuesday, June 30. Today, thanks to an in-depth post from The New York Times, new details regarding the show's programming schedule and celebrity partners have been revealed. Lowe envisions Beats 1 as a sort of social media platform for music, a place where users worldwide can flock to in search of new song discoveries and celebrity interviews and news, akin to platforms like Twitter and Instagram. To tackle such a task, Beats 1 will be broken down into one- and two-hour slots, sometimes hosted and produced by celebrities and musicians themselves. “Everyone keeps going to their devices because of fear of missing out,” he said. “I’m constantly going on Instagram, Twitter, wondering what’s going on in my friends’ lives. What am I missing? I want that for radio. What’s on right now, right now, that I didn’t know I wanted to listen to?” To keep Beats 1 sounding fresh around the world, the station will alternate one- and two-hour programming blocks by established broadcasters with those by musicians and celebrities, who will host and plan the shows themselves. Among the names on board: the teen actor Jaden Smith, the alternative singer St. Vincent, Josh Homme of Queens of the Stone Age and the British electronic duo Disclosure. Small hints were given to the specificities of some of Beats 1's shows, including a Dr. Dre-hosted hour called "The Pharmacy," and a smash-up between eclectic oldies and modern classics hosted by Elton John, suitably titled "Elton John's Rocket Hour." Other celebrity partners with planned shows include Pharrell and Drake, the former with a planned exclusive single for the service and the latter publicly supporting Apple Music on stage at WWDC this year. The original idea for Beats 1 came from musician -- and key designer of Apple Music -- Trent Reznor, who hoped to expand the window of each individual user's musical tastes, fearing a lack of discovery and creativity in the current landscape of digital downloads. Listening to Lowe's own BBC-hosted radio show led Reznor to eventually helping Apple form and create the idea of Apple Music, and specifically a worldwide "monoculture" of a radio show in Beats 1. “Part of the last three months has been desperately trying to come up with a new word that’s not radio,” Lowe mentioned to The New York Times. “We couldn’t do it.” Apple Music has faced a few hurdles in the weeks leading up to its big debut, namely in the public criticism of its three-month free trial by musician Taylor Swift, followed immediately by the company's reversal on its no-royalties policy during that period. Those interested should check out The New York Times' full-length feature on Zane Lowe and his addition to Apple Music, which is just five days away from launch. Recent Mac and iOS Blog Stories • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook

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posted 11 days ago on mac rumors
Apple has removed seemingly all Civil War games from the App Store for displaying the Confederate Flag in "offensive and mean-spirited ways," our sister website TouchArcade has learned. Apple has sent a removal letter to affected developers to inform them that their app does not comply with Section 19.1 of the App Store Review Guidelines."19.1 Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, offensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected."MacRumors did a spot check of the App Store and can confirm that Apple has removed dozens of Civil War games depicting the Confederate Flag, which has been at the center of a racial controversy ignited by a Charleston, South Carolina church shooting last week. Most educational or generic Civil War apps remain available on the App Store. A sampling of the Civil War games removed from the App Store: Ultimate General: Gettysburg AAA American Civil War Cannon Shooter Civil War: Hidden Mysteries Civil War The Battle Game Civil War Defense Civil War Battle Defense 1861 A Civil War Rebellion Civil War: 1863 Apple did not immediately respond to request for comment. Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts. Recent Mac and iOS Blog Stories • Eminem Provides First Beats 1 Guest Interview With DJ Zane Lowe • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook

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posted 11 days ago on mac rumors
Apple will pay record labels 0.2 cents for each song that customers stream for free during the three-month Apple Music free trial, reports The New York Times. The rate is similar to what Spotify pays out for songs accessed through its free streaming tier and does not include a smaller payment made to music publishers for songwriting rights. Apple is still working to complete deals with publishers, but a second report from Billboard suggests the company may pay out an additional 0.047 cents per stream for song rights, for a total payment of approximately 0.247 cents for each song an Apple Music user listens to. Though Apple did not initially plan to pay labels and publishers during the three month free trial it's providing to customers, it reversed course after both a strongly worded letter from Taylor Swift and negotiation difficulties with independent labels who balked at the terms. The money that Apple is paying per stream during the trial period is significantly less than what rights holders will receive after Apple Music has paying customers, but it appears to have satisfied many indie labels. As of this morning, Apple signed deals with both Beggars Group and Merlin Network, companies that represent more than 20,000 indie labels and distributors. Apple Music will officially launch next Tuesday in over 100 countries. All customers will receive a free three month trial, after which time a subscription will be required to access the service. Subscription prices vary by country, but in the U.S., an Apple Music subscription costs $9.99 per month for an individual or $14.99 per month for a family of up to 6 users. Recent Mac and iOS Blog Stories • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections

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posted 11 days ago on mac rumors
A growing number of T-Mobile iPhone users are complaining about seeing frequent restarts and "blue screens of death" on their devices, a problem that seems to have begun very recently. MacRumors has received several complaints from readers, and there are also numerous reports of problems on Twitter, Facebook, and reddit. Affected users are experiencing a split second blue screen that's followed by their devices restarting, and it appears most people who are seeing issues are T-Mobile customers that began having problems last night or this morning. Known devices with problems include the iPhone 6 Plus, the iPhone 6, and the iPhone 5s, with restarts happening at 10 to 30 minute intervals. Multiple versions of iOS 8 appear to be affected, including iOS 8.1 and iOS 8.3.Hey guys. So this morning my iPhone 6 (4 months old) started just randomly restarting itself every 20-30 minutes or so. I wasn't even using it most of the time, it was in my pocket at work (could tell because of lock screen that indicated I needed to enter my pin after a restart as opposed to finger ID). At one point I was texting my SO about it, the screen turned blue for maybe 2 seconds and it restarted.It is not clear if T-Mobile recently pushed a carrier update that's causing the problem, but a reddit user who spoke with T-Mobile's support staff said that he got the impression that T-Mobile believes a memory problem might be the cause of the restarts. "The sense I got from the technician is that a) they suspect memory problems, and b) they're getting a lot of calls about it," he wrote. Some users have had success putting a stop to the restarts with a hard reset, and that's the solution that T-Mobile is recommending to customers who call in. If that doesn't work, T-Mobile is instructing customers to clear out their old text messages and do a factory restore via iTunes. Recent Mac and iOS Blog Stories • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections

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posted 12 days ago on mac rumors
When the App Store launched in 2008, it provided an exciting new way for developers to distribute third-party apps and games on the iPhone. With the release of iPhone OS 2.0, developers were no longer constrained to web apps and could take advantage of the possibilities afforded through fully native apps. At the time, it was an exciting and opportunistic new chapter for iPhone users, developers and mobile gaming websites. As the App Store continues to grow in size, however, the landscape has begun to change. While the App Store was once a relatively even playing field, with a balanced mix of indie developers, mid-size studios and large publishers, the storefront now suffers from increasing disparity, a problem that is suffocating for many developers, enthusiast media publications and the broader ecosystem. Clash of Clans, Game of War and Candy Crush Saga are top grossing iPhone apps The shift away from paid apps towards free apps monetized with in-app purchases or mobile ads has driven the popularity of addictive games such as Clash of Clans, Game of War, Candy Crush Saga and Kim Kardashian: Hollywood, and the deep-pocketed developers behind each title will go to extreme measures to ensure their continued success, even including unthinkably expensive Super Bowl ads. Eli Hodapp, Editor-in-Chief at TouchArcade:"iOS gaming has since been pushed to two extremes: The giant, multi-million dollar studios of the world, and supremely tiny indie developers hoping to catch lightning in a bottle with a surprise viral hit they built in their spare time. The mobile gaming megacorps are operating on a financial level that's hard to even fully comprehend, quite literally advertising during the Super Bowl, while the one-man indie studios typically can't even afford an artist to help them with a better app icon."The main issue is not that multi-million-dollar game studios are spending considerably more money than independent developers, but rather the underlying App Store methodology that creates the artificial race to the top in the first place: chart positioning. Ranking near the top of the charts is still almost a must in order to be discovered within a sea of nearly 1.5 million apps and counting… Hodapp explains that developers have resorted to performance-based marketing:"The absolute most important thing for developers on the App Store in 2015 is chart positioning. There is nothing more valuable than being near the top of the charts, and with quite literally billions of dollars on the line across the iOS gaming industry, developers will do anything to climb the charts and stay there. This has given birth to an entirely new method of performance-based marketing known as user acquisition. In 2015's App Store, games typically aren't promoted through advertising on sites like TouchArcade and growing brand awareness in a traditional sense. Instead, developers pay countless different in-app advertising networks to just buy users and drive downloads directly."This is a significant problem for many indie developers, who do not have nearly the same budget or resources to put towards marketing, and do not gain considerable traction on their apps as a result. The disparity also places pressure on enthusiast iOS gaming websites such as TouchArcade, Slide to Play and Gamezebo, as large developers move away from traditional advertising and towards direct user acquisition. Gamezebo editor-in-chief Jim Squires spoke to MacRumors about the situation:"We've been hit just as hard by this as everyone else, and unless developers wise up and recognize the importance of supporting the ecosystem, there won't be an ecosystem left to support. […] If the situation doesn't change soon, the landscape of mobile games journalism is going to look very different very soon -- and it won't be for the better." Of course, there are the "supremely tiny indie developers hoping to catch lightning in a bottle with a surprise viral hit," with Flappy Bird by Dong Nguyen being one of the most notable examples. Flappy Bird soared to the top of the App Store charts in early 2014 and was earning Nguyen $50,000 per day in ad revenue before he removed the game due to the overwhelming attention he received. Flappy Bird defied the odds and was a smash hit on the App Store in early 2014 For many individuals whose jobs are dependant upon the App Store ecosystem, however, including developers and mobile gaming websites, making even a tiny fraction of the $50,000 per day that Nguyen was earning is becoming increasingly challenging. The lack of advertising income being collected by many of the affected publications is putting the future of their day-to-day operations at risk. "The mobile gaming press is getting the life squeezed out of it by the lack of advertising income," wrote 148Apps founder and Slide to Play author Jeff Scott on his personal blog Appivore, explaining how the editorial-developer relationship is broken. Apple, for its part, is shifting towards editorially curated lists on the App Store, but Gamezebo editor-in-chief Jim Squires believes that developers need to change the way they approach their App Store marketing efforts and stresses the importance of enthusiast iOS gaming publications."Apple doesn't need to change the way they do things -- developers do. And it's happening. Monument Valley may have already been a big hit, but a brief mention in House of Cards saw a huge spike in downloads for developer ustwo. TIME Magazine selected inkle's mobile gamebook 80 Days as their Game of the Year. TIME Magazine. We need to meet consumers where they are at to convince them to download the software they want. But while it's hard for one of 500 games launching in a week to get a TIME feature, it's much easier to get a feature in a site like Gamezebo or TouchArcade. And those TIME writers? They read us. More importantly, there's good reason to believe Apple and Google do too. They count on sites like ours to filter out the filler and let the cream of the crop rise to the top."With few other options at this point, MacRumors sister publication TouchArcade has set up a Patreon page where readers, developers and other members of the community can help fund the website to ensure that its editorial staff can continue to cover the latest in iOS gaming. As of writing, the website has received nearly half of its $10,000 monthly funding goal that will help it remain sustainable in the months and years ahead. Those interested in learning more can read articles on TouchArcade and The Guardian. Recent Mac and iOS Blog Stories • T-Mobile Simple Choice Plans Updated With 21 GB Soft Cap on Data Usage • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections

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posted 12 days ago on mac rumors
Apple is planning to introduce some important new policy changes that will extend its user privacy protections, reports The Information (via Business Insider). With iOS 9, Apple will no longer allow advertisers to access app download data for ad targeting purposes, meaning companies will not be able to see all of the apps that are downloaded on a user's device. Currently, companies like Twitter and Facebook are able to see which apps you have downloaded on your iPhone or iPad, sometimes using that information to deliver targeted ads. In The Information's example, Facebook and Twitter might use your app data to see that you have a lot of games downloaded, offering up an ad for a game you don't yet have installed. Advertisers are misusing a communication API in iOS called "canopenURL" to get the app download data, something that will no longer be possible when iOS 9 is released in the fall. When introducing iOS 9, Apple was careful to point out the lengths it went to in order to protect user privacy in new iOS 9 features. On stage, Craig Federighi repeated a statement that's often come from Apple executives - we don't want to know your personal information. New Siri and Search features are entirely anonymous, not associated with an Apple ID, use a randomized identifier, are not linked to other Apple services, and are not shared with third parties. Apple also introduced a new VPN extension API and added Content Blockers for Safari Extensions on iOS, opening up a way for extensions to block cookies, images, ads, pop-ups, and more. iOS 9 and the new privacy features will be available to the public in the fall. Recent Mac and iOS Blog Stories • Pharrell's Single 'Freedom' Will Be Exclusive to Apple Music • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections • Apple Music Royalties During Free Trial May be Lower Than Expected

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posted 12 days ago on mac rumors
Kenwood today announced that its two aftermarket CarPlay and Android Auto systems unveiled at CES 2015 are now shipping to retailers with a suggested price of $900 to $950 each. The Kenwood DDX9702S and Kenwood Excelon DDX9902S are the only aftermarket units that allow drivers to switch between CarPlay and Android Auto without having to manually change settings or reset the unit. For CarPlay, the aftermarket systems use Siri voice control to provide hands-free access to Maps, Phone, Messages, Music, Podcasts and third-party apps such as Spotify, Rdio, iHeartRadio, CBS Radio and MLB At Bat. Similarly, Android Auto allows drivers to use Google voice to play and select music, receive directions and hear turn-by-turn navigation, while Google Now cards provide contextual location- and preference-based information at relevant times. The multimedia receivers serve as in-car entertainment and information systems, with both featuring a 6.95-inch resistive touch display with navigation, a back-up camera view and multiple audio and video options. Both units are also SiriusXM-ready and feature Bluetooth for handsfree phone calls and streaming media playback, built-in HD Radio, an HDMI input with MHL support and DVD playback. Recent Mac and iOS Blog Stories • Apple Pay Confirmed to Have £20 Limit Per Transaction in UK • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections • Apple Music Royalties During Free Trial May be Lower Than Expected • Apple Named Promoter Member of Bluetooth SIG

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posted 12 days ago on mac rumors
Apple Music has signed two major indie music rights holders Beggars Group and Merlin Network, which represent over 20,000 indie labels and distributors, reports Billboard. The licensing agencies agreed to sign up for Apple Music after Apple changed course and agreed to pay artists on a per-stream basis during the streaming music service's three-month trial period."I am pleased to say that Apple has made a decision to pay for all usage of Apple Music under the free trials on a per-play basis, as well as to modify a number of other terms that members had been communicating directly with Apple about," said Merlin CEO Charles Caldas. "With these changes, we are happy to support the deal."Beggars Group is a British company that distributes labels 4AD, Rough Trade Records, Matador Records and XL Recordings among others, representing artists such as Adele, Arcade Fire and Radiohead, and helping along the careers of Basement Jaxx, M.I.A, The Prodigy and others. Merlin is an aggregator of several smaller labels that have represented music groups such as The xx. Billboard obtained a copy of the full Apple Music letter sent to Merlin Network members:Dear Merlin Member I am pleased to say that Apple has made a decision to pay for all usage of Apple Music under the free trials on a per-play basis, as well as to modify a number of other terms that members had been communicating directly with Apple about. With these changes, we are happy to support the deal. As you know Merlin has not historically had a direct contract with Apple. Apple has direct deals with our members, and that continues to be the case. Therefore, the amendments referred to above will apply to your existing direct agreements, and the amended contract will shortly appear on iTunes Connect. However, Apple has indicated that in the future they are open to engaging with Merlin as a central point of communication and negotiation for our membership. Apple has a long standing, deep rooted relationship with the music community and has always helped ensure artists get paid for their work. We think Apple Music provides artists with a business model that’s good for the long term and we look forward to its launch on June 30. We would remind you as ever that each member must make its own independent decisions in relation to Apple Music and its business in general.Apple Music has also been endorsed by independent music advocate group Worldwide Independent Network (WIN), an agreement reached just hours after the Beggars Group and Merlin deals, according to Billboard. WIN was established in 2006 to address the business, creative and market access issues faced by indie artists and the larger independent music sector. Recent Mac and iOS Blog Stories • Apple Adds 7 New Flyover Locations to Maps • Apple's 'Shot on iPhone 6' Campaign Wins Outdoor Lions Grand Prix at Cannes • How to Get the Most Accurate Heart Rate Reading on Apple Watch • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections • Apple Music Royalties During Free Trial May be Lower Than Expected • Apple Named Promoter Member of Bluetooth SIG • iOS 8.3 Untethered Jailbreak Released for iPhone and iPad

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posted 13 days ago on mac rumors
Apple has renewed its exclusive rights to use Liquidmetal Technologies' unique metal alloys in its line of products, according to a document filed today with the SEC. The new agreement extends Apple's relationship with Liquidmetal Technologies until February 5, 2016, and was initially signed on February 5, 2015.On June 17, 2015, Liquidmetal Technologies, Inc. (the "Company") and Apple Inc. ("Apple") entered into a third amendment (the "Third Amendment") to the Master Transaction Agreement that was originally entered into on August 5, 2010 and amended on June 15, 2012 and May 17, 2014 (the "MTA"). Under the MTA and its first two amendments in 2012 and 2014, the Company was obligated to contribute to Crucible Intellectual Property, LLC, a special purpose subsidiary of the Company, all intellectual property acquired or developed by the Company from August 5, 2010 through February 5, 2015, and all intellectual property held by Crucible Intellectual Property, LLC was exclusively licensed on a perpetual basis to Apple for the field of use of consumer electronic products under the MTA.Liquidmetal's alloys are of interest to Apple and those who follow the company due to their unique properties including high strength, corrosion resistance, light weight, and malleability. Apple has used Liquidmetal's technology to develop the SIM removal tool for the iPhone 3G, but no other confirmed use of the alloys is known. Apple continues to work with Liquidmetal technology, as evidenced in an array of patents that have surfaced over the last several years, and the company has been rumored to be considering Liquidmetal for iOS device home buttons, touch sensors, and tamper-resistant screws. Recent Mac and iOS Blog Stories • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections • Apple Music Royalties During Free Trial May be Lower Than Expected • Apple Named Promoter Member of Bluetooth SIG • iOS 8.3 Untethered Jailbreak Released for iPhone and iPad • Video of 20-Year-Old Mac Operating System Running on an Apple Watch • New Video Shows Up-Close Look at Progress on Apple Campus 2 • Apple Plans to Release iOS 8.4 GM and iOS 9 Beta 2 Later Today

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posted 13 days ago on mac rumors
Apple today released the second beta of iOS 9, introducing a number of performance improvements, feature updates, and bug fixes to the beta software that was first seeded to developers on June 8. iOS 9 beta 2 includes several minor design tweaks and feature updates that have been introduced as Apple works to refine the software ahead of its public release this fall. With the changes, the beta is already feeling faster and more polished, with a much improved search function. We've gathered up a full list of the minor changes we've found in iOS 9 beta 2 below. Podcasts - The Podcasts has a newly updated icon that's bolder. The layout of the app has also been updated slightly, changing the position of some of the download buttons. Handoff - Handoff is again being displayed in the App Switcher screen. Handoff was not available in the App Switcher in the first iOS 9 beta. Search - Search appears to be much improved in iOS 9 beta 2, bringing up both more results and a wider range of results for each search query. Apple Watch app - The Apple Watch app has a new, simpler name, having been renamed to "Watch." News setting - There's now a "News" toggle under iCloud in the Settings app, but toggling it on does not do anything as the News app is not yet available. Search settings - In the Settings app under General --> Search, there's now a list of all installed apps with the option to toggle them on or off in search results. Previously, this menu showed only Apple search results and options like Bing Web Results, Documents, Found in Mail, Safari Suggestions, and more. iPad keyboard tweaks - The edit functions on the iPad keyboard have been tweaked slightly. There's now an undo/redo option that shows up as the default edit function in place of the cut/paste tool. The cutting and pasting edit tools continue to be available, showing up when text is selected. Auto app delete/reinstall - This is actually a beta 1 feature, but it was discovered as users installed beta 2. When attempting to install iOS 9 on a device with insufficient space, there's an option to temporarily delete apps to make room, with the OS automatically reinstalling deleted content after the update is completed. Additional feature updates in iOS 9 beta 2 will be added here as they are discovered. Apple should continue to release regular updates to iOS 9 at two to three week intervals throughout the beta testing period to bring minor performance boosts and changes ahead of the operating system's official launch. iOS 9 is expected to be released to the public in the fall, but a public beta test will come first, in July. Recent Mac and iOS Blog Stories • SanDisk Dual USB Drive Type-C Review: No-Hassle File Transfers for Apple's New MacBook • Instagram Updates Explore Tab With Dynamic Content and Curated Collections • Apple Music Royalties During Free Trial May be Lower Than Expected • Apple Named Promoter Member of Bluetooth SIG • iOS 8.3 Untethered Jailbreak Released for iPhone and iPad • Video of 20-Year-Old Mac Operating System Running on an Apple Watch • New Video Shows Up-Close Look at Progress on Apple Campus 2 • Apple Plans to Release iOS 8.4 GM and iOS 9 Beta 2 Later Today

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posted 13 days ago on mac rumors
Developers who are installing the second beta of iOS 9 have discovered a highly useful iOS 9 space management feature, which will help users who have little space on their devices install major operating system updates. When attempting to install iOS 9 on a device with insufficient space, there's a popup that offers to temporarily delete some apps in order to make room for the update. Apps that are deleted are then reinstalled and replaced after the operating system update is completed. With iOS 8, many users with 16GB devices were disappointed with the large installation size of the operating system. As it was over 3GB, few users with 16GB devices had the space for the update, which may be one of the main reasons that iOS 8 installation rats were slow for several months following release. Given the disappointment that many customers expressed with the install size of iOS 8, Apple's made efforts to make iOS 9 much more space efficient. Apple has significantly reduced the installation size of the operating system to make it easier for people to find the space for an update, and this new auto app deletion feature will ensure that almost all customers can upgrade their devices. Other features, such as app thinning for developers, will also help free up space on devices with little available space by installing only the necessary app assets for each device. Recent Mac and iOS Blog Stories • Instagram Updates Explore Tab With Dynamic Content and Curated Collections • Apple Music Royalties During Free Trial May be Lower Than Expected • Apple Named Promoter Member of Bluetooth SIG • iOS 8.3 Untethered Jailbreak Released for iPhone and iPad • Video of 20-Year-Old Mac Operating System Running on an Apple Watch • New Video Shows Up-Close Look at Progress on Apple Campus 2 • Apple Plans to Release iOS 8.4 GM and iOS 9 Beta 2 Later Today • How to Use Your iPhone With HomeKit-Enabled Devices

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posted 13 days ago on mac rumors
Apple today released the second beta of OS X 10.11 El Capitan to developers for testing purposes, just over two weeks after unveiling the new operating system at its 2015 Worldwide Developers Conference. Any new changes found in the second El Capitan beta will be detailed below. The update, build 15A204h, is available through the software update mechanism in the Mac App Store and through the Apple Developer Center. Apple has also released OS X Server 5.0 beta 2. OS X El Capitan largely builds on the features introduced with OS X Yosemite, focusing on improving performance and user experience. Behind-the-scenes improvements in El Capitan have made a number of apps and processes on the Mac much faster, and the introduction of Metal makes system-level graphics rendering 40 percent more efficient. Along with a new systemwide font, El Capitan includes a revamped Mission Control feature, a new Split View feature for using two full-screen apps at once, deeper functionality for Spotlight, and several new features for Safari, including Pinned Sites for housing frequently-visited websites and a universal mute button that quiets all tabs. Mail's been updated with new iOS-style gestures and Smart Suggestions, and Photos, Notes, and Maps have also gained small improvements. OS X 10.11 El Capitan is currently only available to registered developers, but Apple plans to offer a public beta of the software in July. Following testing, El Capitan will see a final release in the fall of 2015. Recent Mac and iOS Blog Stories • Apple Music Royalties During Free Trial May be Lower Than Expected • Apple Named Promoter Member of Bluetooth SIG • iOS 8.3 Untethered Jailbreak Released for iPhone and iPad • Video of 20-Year-Old Mac Operating System Running on an Apple Watch • New Video Shows Up-Close Look at Progress on Apple Campus 2 • Apple Plans to Release iOS 8.4 GM and iOS 9 Beta 2 Later Today • How to Use Your iPhone With HomeKit-Enabled Devices • Review: SchuttenWorks 'Wave' is a Compact, Elegant Apple Watch Charging Stand

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