posted about 7 hours ago on mac rumors
With the iPhone's tenth birthday coming up this week, CBS Sunday Morning aired a segment today taking a look back at the development and launch of the original iPhone. The segment from David Pogue includes a roundtable session with Pogue, Walt Mossberg, Steven Levy, and Ed Baig, the four journalists who received review units of the iPhone in 2007 just prior to its launch."After three days," said Mossberg, "I was ready to throw this thing out of the window for trying to type on glass." "It's ten years later," said Levy, "and half the emails I get still have a little message underneath saying, 'Typed on phone, forgive typos'!"Pogue also sits down for a brief interview with Bas Ording, one of the key Apple engineers behind the first iPhone.Part of what made the iPhone a hit was that objects in that touchscreen world have their own physics. You can thank Bas Ording for some of it, like how lists have momentum when you flick them, or how they do a little bounce when you get to the end. "And now, a billion people are using your idea," said Pogue. "Is it a billion? That's a lot!" Ording laughed. "Did anyone, at the time, on this team, have any idea how big this could be?" "Oh, no, not at all. I didn't, for sure."The segment doesn't break any new ground on the background of the iPhone, but it's a nice piece highlighting the milestone anniversary of the device that changed the world.Discuss this article in our forums

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posted 1 day ago on mac rumors
Drone videographer Duncan Sinfield has posted a new video on his YouTube channel today, giving viewers a fresh look at Apple Park as a small number of employees begin settling into the campus and more buildings take shape. It's been nearly two years since Sinfield originally started providing monthly drone footage for what was previously referred to as "Apple Campus 2." Now, Sinfield's late June 2017 update provides a glimpse into Apple's ongoing construction progress at Apple Park, including a noticeable progression in the number of trees and other pieces of greenery within the "spaceship" building's circular courtyard. Early on in the video, viewers can also catch a shot of the main atrium of Apple Park, with its floor-to-ceiling glass doors that originally began to take shape in November 2016. Notably, the new drone footage provides one of the best looks yet into the Steve Jobs Theater, with Sinfield gathering footage of the campus auditorium as lights turn on inside. The lobby of the theater is visible in the video, thanks an all-glass construction that offers visitors a 360-degree view of Apple Park. On two sides of the lobby, spiraling stairs lead downward to the underground auditorium where Apple will host future events. In last month's drone video update, provided by Matthew Roberts, the Steve Jobs Theater still had multiple window coverings and construction equipment housed inside, so Apple is making fast progress on the building. The company has yet to confirm when the auditorium will officially open, but it's expected to sometime later in the fall. The Steve Jobs Theater is capped with the world's largest freestanding carbon-fiber roof, and sits atop a hill at one of the highest points of the 175-acre campus. When Apple announced Apple Park's official name back in February, along with the new name for the auditorium, CEO Tim Cook commemorated Jobs and the new Steve Jobs Theater by saying, "Steve’s vision for Apple stretched far beyond his time with us. He intended Apple Park to be the home of innovation for generations to come."Tag: Apple Park Discuss this article in our forums

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posted 2 days ago on mac rumors
Leaker Benjamin Geskin has posted a few new images and a video of what Apple's upcoming iPhone 8 might look like once it's in the hands of users later this year. Using a leaked dummy model, screen protector, and a printed picture of an iOS wallpaper, Geskin has put together the gist of what current rumors have suggested the iPhone 8 will look like once it's announced in the fall. Geskin's images depict an iPhone 8 dummy model as we've seen previously, with a suggested 5.8-inch display area, minimal bezels, front-facing camera and sensor dip, but with an all-black frame instead of models that have previously depicted a rumored stainless steel frame. To give users a glimpse as to what the iPhone 8 display might look like when activated, Geskin then attached a picture of an iOS wallpaper to the dummy, and applied a screen protector on top. This most likely how #iPhone8 will look like. (Dummy + Printed Picture +Screen Protector) pic.twitter.com/G9SrlSaS9L— Benjamin Geskin (@VenyaGeskin1) June 23, 2017 The wallpaper Geskin used is part of a beach themed collection of images that appeared within the iOS 10.3.3 beta only for the 12.9-inch iPad Pro, but they have since appeared on the 10.5-inch iPad Pro and new 12.9-inch iPad Pro running iOS 10.3.2. A video shared on Geskin's Twitter account has further provided a glimpse into the iPhone 8 dummy in motion. #iPhone8 Hands-on Video (sort of 😁)(Dummy + Printed Picture + Screen Protector) pic.twitter.com/gkKjWH0tLe— Benjamin Geskin (@VenyaGeskin1) June 23, 2017 The iPhone 8 is predicted to to be the first major iPhone redesign since the iPhone 6 in 2014, with additional features such as wireless charging and improved waterproofing to further bolster the smartphone's position as a premium device. Alongside the iPhone 8 will be the "iPhone 7s" and "iPhone 7s Plus," which are expected to keep the current iPhone 7 design while offering the usual iterative spec bumps like improved battery life and snappier performance.Related Roundup: iPhone 8 Discuss this article in our forums

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posted 2 days ago on mac rumors
Italian newspaper Corriere della Sera [Google Translate] published a headline today that translates to "the bill that could ban the iPhone in Italy." The bill in question, Senate Act 2484, is aimed at ensuring Italians have open access to software, content, and services. The portion of the bill potentially relevant to Apple essentially says that users should have the right to download any software, whether proprietary or open source, on any platform. An excerpt from Article Four of the loosely translated bill:Users have the right to, in an appropriate format to the required technology platform […] use fair and non-discriminatory software, proprietary or open source […] content and services of their choice.It's well known that iOS is a walled garden, in which apps can only be distributed through the App Store, and only if developers adhere to Apple's guidelines. The only way to download apps outside of Apple's parameters is by jailbreaking, which is in violation of Apple's end-user agreement. Naturally, there are some concerns about how the iPhone and other devices could be affected if the bill is approved, although the prospect of any Apple product being outright banned in Italy seems highly unlikely. The bill was introduced last year by Stefano Quintarelli, an Italian entrepreneur and member of the Scelta Civica political party in Italy. The bill was approved by the Chamber of Deputies in July 2016, and it now must be approved by the Senate of the Republic, within Italy's parliamentary government. (Thanks, Macitynet and iSpazio!)Tag: Italy Discuss this article in our forums

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posted 2 days ago on mac rumors
Ahead of the iPhone 8's predicted September announcement date, supply chain reports over the past few days have indicated a ramp up of 3D sensing components that are predicted to be destined for augmented reality and biometric security applications in 2017's high-end iPhone 8. In a research note by BlueFin Research Partners, "winners" for iPhone 8 component production are said to include Finisar and Lumentum for 3D sensing modules and Broadcom for wireless charging components (via Barron's). Reports began building last week when iPhone camera component supplier Largan Precision confirmed that it will ship lenses for 3D sensing modules in the second half of 2017, while refraining from directly mentioning Apple and iPhone 8. In a recent quarterly earnings report, supplier Finisar made remarks that heavily suggested it will be "one of two or three suppliers" of vertical-cavity surface-emitting lasers (VCSEL) in the iPhone 8, according to LoupVentures. iPhone 8 rendering by Benjamin Geskin Such technology could be implemented into the iPhone 8's rumored 3D sensing module and help "enrich the augmented reality experience" in the next-generation iPhone. Apple and CEO Tim Cook earlier this month detailed plans to back AR and its potential as an indispensable future technology with the reveal of ARKit, a developer platform that will provide the building blocks for consumer AR iPhone apps. Likewise, Lumentum has announced that it expects to see volume shipments for its VCSEL lasers begin in the second half of 2017, timed with the annual production ramp up of iPhone manufacturing. On last nights earnings call, Finisar management did not mention Apple by name, but they highlighted they expect to see volume VCSEL orders in their second fiscal quarter, which is the October quarter end of this calendar year. The company anticipates shipping “millions” of units during the quarter, but management also went on to say they anticipate unit shipments to be in the “10s of millions” in future quarters, which gives us further confidence 3D sensing and AR applications will be one of the focus features in the next generation of iPhones. In May of this year, Lumentum was the first VCSEL supplier to announce they anticipate volume shipments to begin in the second half of 2017. We also want to highlight Finisar acknowledged they are shipping VCSEL lasers to multiple customers, but one customer (aka Apple) is accounting for the majority of total demand. We believe Finisar and others supplying VCSEL lasers are supply constraint and shipping everything they can manufacture. We believe Apple has secured a high percentage of all VCSEL lasers created, which we view as a large competitive advantage and will make Apple a leading AR player in the smartphone space. LoupVentures further suggested that the significantly updated iPhone 8 will have a front-facing, low-end VCSEL laser and a rear-facing, high-end VCSEL laser, meaning that AR applications could take advantage of either camera. A long-running rumor for the iPhone 8 has been a dual-lens rear camera that could provide increased separation between the two lenses and allow for a greater difference in perspective, helping fuel better AR experiences. A front-facing dual-lens camera has been suggested as a possibility in the new iPhone as well. In estimating the iPhone 8's cost, the site believes that Apple will add around $100 onto the cost of the smartphone specifically due to incorporating 3D sensing modules. That price comes to around $950 (with no storage tier size references), and largely falling into line with the new iPhone's predicted "premium" status. For its part, Broadcom is said to have a predominant place in the supply chain for wireless charging components of the iPhone 8, a feature fellow supplier Wistron recently confirmed will be coming to at least one of 2017's iPhone models. iPhone 8's wireless charging is expected to be fueled by inductive technology, because long-range wireless charging for an iPhone is still expected to be years away from feasibility. In total, reports surrounding iPhone 8 component manufacturing have been increasing recently, with Apple said to be dominating the NAND memory chip supply chain and increasing shortages for an already strained section of component supplies.Related Roundup: iPhone 8 Tags: ARKit, augmented reality Discuss this article in our forums

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posted 3 days ago on mac rumors
Apple earlier this month unveiled the iMac Pro, a workstation-class desktop computer with up to an 18-core Intel Xeon processor, top-of-the-line Radeon Pro Vega graphics, up to 4TB of SSD storage, and up to 128GB of ECC RAM. Apple didn't specify exactly which processors will be included in the iMac Pro, but if the blog Pike's Universum is to be believed, it could be powered by Intel's next-generation server-grade Skylake-EX and Skylake-EP processors, which are based on a platform codenamed "Purley." The blog, which appears to be sourcing its information from firmware files in the macOS High Sierra developer beta, said the iMac Pro will use Intel's new server-class LGA3647 socket, not its high-end, desktop-class LGA2066 socket. If the information is accurate, it suggests the iMac Pro could have truly server-grade Xeon processors, rather than using Intel's recently announced Core-X series of Skylake and Kaby Lake chips that still use the LGA2066 socket. The blog added that the new iMac Pro appears to be coming with a Secure Enclave, suggesting it will have an ARM coprocessor like the MacBook Pro with Touch Bar for added security. It would also open the door to Touch ID on the iMac Pro, but Apple made no mention of the feature when introducing the computer. Signs point to iMac Pro being the first desktop Mac with a Touch Bar-style ARM coprocessor https://t.co/i8oxM8ln8m— Steve T-S (@stroughtonsmith) June 22, 2017 Pike's Universum revealed some of the iMac Pro's tech specs in April, two months prior to it being announced, including that it would have Xeon processors, ECC RAM, faster SSD storage, AMD graphics options, and Thunderbolt 3 ports, but some of the specific details proved to be inaccurate. Apple said the iMac Pro will be available to order in December, starting at $4,999 in the United States.Related Roundup: iMac Pro Tag: Intel Discuss this article in our forums

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posted 3 days ago on mac rumors
Apple is building a new flagship retail location in Chicago, which features glass walls and a thin, carbon fiber roof. Photos of the store's roof were shared today by Chicago news site DNAinfo, and as it turns out, Apple has added a white Apple logo that wasn't in the original plans, making the top of the structure look a lot like an Apple notebook. The roof is made from a material that resembles the silver aluminum of the MacBook and MacBook Pro, with rounded edges and the same rectangular shape. When complete, it will sit atop all-glass walls, making for a unique floating MacBook-style design that's not quite like any other Apple Store. The new store, which is located near the historic Michigan Avenue Bridge alongside the Chicago River, has been designed by longtime Apple partner Foster+Partners in homage of Chicago architect Frank Lloyd Wright's Prairie Style homes. Image via DNAinfo Based on plans from 2015, the building spans 20,000 square feet and replaces a vacant food court. It features two floors, with a flight of stairs that go from street level to a walkway next to the north bank of the river. There is no word yet on when the new store will be opening, but construction is nearing completion.Discuss this article in our forums

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posted 3 days ago on mac rumors
Apple today seeded the fourth beta of an upcoming iOS 10.3.3 update to developers, a little over one week after seeding the third beta and more than a month after the release of iOS 10.3.2, a minor bug fix update. Registered developers can download the fourth iOS 10.3.3 beta from the Apple Developer Center or over-the-air with the proper configuration profile installed. No significant features or notable bug fixes were found in the first three betas, aside from new wallpapers for the 12.9-inch iPad Pro, suggesting iOS 10.3.3 is an update that's minor in scale and focuses on security updates and bug fixes. iOS 10.3.3 is likely to be one of the last updates to iOS 10 as Apple starts shifting its full focus to iOS 11. The first beta of iOS 11 was released to developers on June 5 following Apple's Worldwide Developers Conference keynote, and two betas have been seeded so far. Related Roundup: iOS 10 Discuss this article in our forums

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posted 3 days ago on mac rumors
Apple has slowly begun enabling indoor maps for select airports and shopping malls, providing an early look at the new Apple Maps feature coming in iOS 11. On devices running iOS 11 beta, indoor maps are available now in Apple Maps for Philadelphia International Airport and Mineta San Jose International Airport, and for shopping malls Westfield Valley Fair in San Jose, California and Westfield San Francisco Centre in San Francisco, California. Indoor maps will provide detailed floor plans of major airports and shopping malls around the world, allowing iOS 11 users to plan ahead. At airports, for example, Apple Maps users can tap "look inside" or simply zoom in to view terminals, boarding gates, security checkpoints, airline check-in desks, baggage claim carousels, information kiosks, restrooms, stores, restaurants, parking garages, and even escalators, elevators, and stairs. Apple Maps users can browse by floor, or search for shops, food, drinks, or restrooms in a specific terminal. Tapping on a restaurant, for example, brings up a detailed place card with photos, hours, and additional information. Likewise, at shopping malls, Apple Maps users can zoom in to view the exact location of stores, restaurants, restrooms, escalators, elevators, and stairs on each floor. Users can also filter stores by categories such as clothes, shoes, accessories, beauty, food, and drinks, with detailed place cards for each. Apple senior executive Craig Federighi previewed Apple Maps indoor maps at its Worldwide Developers Conference earlier this month. Skip to around the 1:07:50 mark of Apple's WWDC 2017 keynote video. At launch, indoor maps will be limited to select airports and shopping malls, in cities such as Amsterdam, Berlin, Boston, Chicago, London, Los Angeles, Miami, New York, Philadelphia, San Francisco, Tokyo, Toronto, and the Washington D.C. area. Apple said more locations will be added over time. The feature is only available in iOS 11, which is currently in beta testing. The second developer beta was released on Wednesday, and a public beta will be released later this month. The software update officially launches in the fall.Tag: Apple Maps Discuss this article in our forums

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posted 3 days ago on mac rumors
Chinese mobile maker Vivo could be set to beat both Apple and Samsung to the punch by announcing the first smartphone with a fingerprint sensor embedded in the screen, if an official company Mobile World Congress teaser is anything to go by. Last week a video began making the rounds online that purported to show a Vivo smartphone being unlocked using a fingerprint sensor integrated into the display. Doubts were soon cast on the video's authenticity, however yesterday the company shared an official teaser image on Twitter appearing to hint at an imminent fingerprint sensor reveal at MWC2017 Shanghai, which starts on June 28. We are thrilled to be launching a new solution in just a few days at Shanghai #MWC2017. Let's unlock the future together! #VivoMWC2017 pic.twitter.com/U2MQKrU6Uo— Vivo India (@Vivo_India) June 21, 2017 The teaser image shows the outline of what appears to be a human digit complete with fingerprint passing through a smartphone-like profile, accompanied by the phrase "Unlock the Future", apparently implying a fingerprint-based unlocking mechanism embedded in the display of an upcoming Vivo phone. As regular MacRumors readers will know, Apple is expected to include a fingerprint-sensing display in this year's "iPhone 8", which is due in September, but the company was said to have faced significant technological hurdles before it reportedly finalized a practical solution last month. Samsung, for its own part, chose to forego the opportunity to announce the first phone with a screen-embedded fingerprint sensor when it launched the Galaxy S8 in March, with the sensor instead relocated to the back of the handset, alongside the camera lens. The controversial decision to move the sensor to the rear to make way for a larger display was made because the company could not meet the challenges involved in embedding the sensor tech in an OLED screen in time for the S8 launch. The idea that Vivo could be the first to bring fingerprint sensing screens to consumer phones might seem like a stretch, but the company has been willing to take risks in the past and actually has a decent track record for market firsts. In 2013, for example, it released the world's first "2K" resolution phone – the Xplay3s – featuring a 2560 × 1440 resolution and 490ppi pixel density screen. With the release of the Xplay5, the company also became the first mobile maker to release a smartphone with 6GB of RAM. Regardless, announcing the first fingerprint-aware display is a different prospect altogether and would be some feat for Vivo, which holds a 6.8 percent market share in worldwide smartphone sales, behind Chinese rivals Huawei and Oppo. By contrast, Apple and Samsung command a 13.7 percent and 20.7 percent market share, respectively, according to first quarter 2017 figures from Gartner. Stay tuned to MacRumors for updates and other related news from the Mobile World Congress 2017 in Shanghai, which begins on Wednesday, June 28.Related Roundup: iPhone 8 Tags: Vivo, MWCS17 Discuss this article in our forums

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posted 4 days ago on mac rumors
Since May, Apple has been sharing a series of iPhone 7 photography tutorial videos both on a dedicated photography how-to website and its YouTube channel, and today, there are two new tutorial videos, this time featuring the Memories function in Photos. The two new videos walk users through customizing Memories in the Photos app and then sharing Memories on social networks. Each video is 40 seconds in length and includes quick step-by-step visual instructions. Apple first started highlighting the Memories feature in both a full-length iPhone 7 ad and its first Memories tutorial video, both of which were released yesterday. Many of Apple's photography tutorials are simple and are aimed at users who are not familiar with the photo taking capabilities of their iPhones. Topics covered include how to shoot a close-up, how to shoot a vertical panorama, how to shoot a selfie with a timer, and how to shoot without a flash. Some also include general photography tips and cover topics like portraits, unique angles, street light, action, and more.Tags: Apple ads, Photos, photography Discuss this article in our forums

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posted 4 days ago on mac rumors
Apple this afternoon seeded the second beta of iOS 11 to developers, with the update coming as something of a surprise because betas normally come on Monday or Tuesday mornings. iOS 11 beta 2 introduces a very long list of bug fixes to address issues that were discovered in the first beta of iOS 11, and registered developers should read over the extensive release notes to get an idea of what's been fixed. The update also introduces many new bugs and highlights many known issues, such as an unexpected pop when restarting an iPhone 7/7 Plus or an SOS notification that goes out even when an alert is cancelled, so this is still not a stable beta and it should only be installed on secondary devices. Along with fixing bugs and introducing new ones, there are some small feature tweaks and changes that are included in iOS 11, which we've outlined in the video below. Subscribe to the MacRumors YouTube channel for more videos. - Do Not Disturb While Driving - There are now new Do Not Disturb While Driving options available in the Settings app and Do Not Disturb While Driving is enabled in this beta. - Dictation - Support for Hindi Dictation has been added in beta 2 according to Apple's beta release notes. - Control Center - There's a new option to disable Control Center within apps, preventing it from coming up when you swipe upwards. This option leaves Control center accessible from the Home screen. Bluetooth in Control Center works like the Wi-Fi option, disconnecting from whatever's connected rather than toggling it off. - Safari - In the Settings app in the Safari section under Advanced, there's a new option to turn on experimental features like Constant Properties, CSS Spring Animations, WebGPU, Web Animations, and more. - Files app - There's a new "Save to Files" Share Sheet option for saving photos, documents, and other files to the Files app. When using "Save to Files" a menu pops up that allows you to choose a location. Save to Files replaces Add to iCloud Drive. Legacy document providers like OneDrive, Box, PDF Expert, and other apps are also now showing up as Locations in the Files app, but aren't using the new iOS 11 file extensions yet. - Lock Screen - There's a new blur animation when pulling down from the top of the device to bring up the Lock Screen/Notification Center or when pulling up to access the Home screen again. iOS 11 is currently only available to developers, but Apple has said it will make a version of the update available to public beta testers at the end of June, which is next week. We're expecting several more betas, and will likely see additional feature tweaks and changes ahead of the software's public release in the fall. Related Roundup: iOS 11 Discuss this article in our forums

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posted 4 days ago on mac rumors
Apple today seeded the second beta of an upcoming macOS High Sierra update to developers for testing purposes, a little over two weeks after introducing the new software and releasing the first beta at its 2017 Worldwide Developers Conference. The new beta can be downloaded from the Apple Developer Center, and once installed, subsequent betas will be available through the Software Update mechanism in the Mac App Store. Subscribe to the MacRumors YouTube channel for more videos. macOS High Sierra introduces new core storage, video, and graphics technology. The update supports the new Apple File System (APFS) and High Efficiency Video Codec (HEVC), plus it introduces an updated version of Metal with support for VR and external GPUs. Photos is being updated with a new sidebar that makes it easier to access editing tools and albums, and there are new editing options like Curves and Selective Color. It also supports external editing apps like Photoshop and Pixelmator, saving changes made in those apps. Improvements to Safari are coming, including speed enhancements and a new feature that puts a stop to data tracking. Siri in macOS High Sierra has expanded music capabilities and a new, more natural voice, and Spotlight supports flight status information. There are also improvements to iCloud, FaceTime, Messages, and Notes. macOS High Sierra is available only for registered developers, but Apple plans to make a public macOS High Sierra beta available later this summer, giving public beta testers a chance to try out the software before it sees a public release in the fall.Related Roundup: macOS High Sierra Discuss this article in our forums

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posted 4 days ago on mac rumors
Apple today seeded the second beta of iOS 11 to developers for testing purposes, a little over two weeks after releasing the first beta following the operating system's debut at the Worldwide Developers Conference. Registered developers can download the iOS 11 beta from Apple's Developer Center, or over-the-air once the proper configuration profile has been installed. According to Apple's release notes, iOS 11 beta 2 includes a long list of bug fixes for both first and third-party apps. The Bluetooth button in Control Center, now works, for example, and there are new options for Do Not Disturb While Driving. 3D Touch with data detectors (phone numbers, addresses, and so on) is now working properly, Phone will no longer crash when deleting a voicemail, and apps over 100MB will no longer download over a cellular connection. The release notes also outline several new known issues, such as an unexpected pop or sound when restarting an iPhone 7, or an SOS notification that goes out even if the SOS alert is cancelled. Developers downloading the beta should carefully read the notes and make sure to install it on secondary devices only. iOS 11 is Apple's biggest software release ever for the iPad, with a new Dock that introduces much improved multitasking, a Files app for better managing files, improved Apple Pencil support, a revamped App Switcher, and system-wide drag and drop. Subscribe to the MacRumors YouTube channel for more videos. The update also includes many features for both the iPhone and the iPad, including a redesigned and customizable Control Center, a new Lock screen that's merged with the Notification Center. Peer-to-peer Apple Pay payments are being introduced in the Messages app, which is also gaining a new App Drawer, and there's a new Do Not Disturb feature that is designed to help drivers stay focused on the road. Siri, Photos, the Camera app, and more are also gaining significant improvements. ARKit for developers will result in a wide range of new augmented reality apps, while a Core ML SDK will allow apps to become a whole lot smarter. The iOS 11 beta is only available for registered developers at this time. As it has done in the past, Apple will provide a public beta for public beta testers in late June and the software will see an official release in the fall alongside new iPhones. For full details on all of the new features included in iOS 11, make sure to check out our extensive iOS 11 roundup.Related Roundup: iOS 11 Discuss this article in our forums

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posted 4 days ago on mac rumors
All of Apple's AppleCare+ plans for Macs, iPads, and iPhones, must be bought alongside a new device or within 60 days of purchase, according to AppleCare+ support staff that MacRumors spoke to this morning. Following its Worldwide Developers Conference in June that saw the debut of new iMacs, MacBooks, and MacBook Pro models, Apple introduced an updated AppleCare+ for Mac warranty plan that provides standard AppleCare coverage along with accidental damage coverage. Apple's AppleCare+ for Mac plan was introduced on June 5 The original AppleCare plans for the Mac could be purchased while the Mac was still under its standard warranty, so customers had a year to buy it, but with the new AppleCare+ plan for Mac, a purchase must be made within 60 days. Apple in March changed its AppleCare+ policy for the iPhone and iPad and temporarily allowed customers to purchase the plan for up to one year after the device's purchase, while it too was still under standard warranty, but that policy appears to have been reverted back to 60 days. In March of 2017, an iPhone 7 Plus purchased in September was temporarily eligible for AppleCare+. That is no longer the case due to policy reversion AppleCare+ plans for the iPhone and the iPad must once again be purchased within 60 days of a device purchase. Attempting to make an AppleCare+ purchase on an iOS device purchased more than 60 days ago now brings up no AppleCare+ purchase options when logging into the AppleCare+ website. AppleCare+ is no longer available for an iPhone 7 Plus purchased less than a year ago As for the Mac, customers who have had their Macs for longer than 60 days but less than a year are not eligible for AppleCare+ but are still able to purchase a standard AppleCare Protection Plan, MacRumors has learned. Apple is only offering AppleCare+ for Mac on its website, so customers will need to call in to Apple Support to make the standard AppleCare purchase. Standard Mac AppleCare is priced at $149 to $349, depending on the machine. A MacBook Pro purchased in October 2016 isn't eligible for AppleCare+, but standard AppleCare can still be purchased via Apple Support AppleCare+ for Mac is available for the MacBook, 13-inch MacBook Pro, 15-inch MacBook Pro, MacBook Air, iMac, Mac Pro, and Mac mini, with prices ranging from $99 to $379. The plan extends the warranty of the Mac to three years and includes coverage for two incidents of accidental damage, but a service fee of $99 will be charged for screen damage or external damage while a service fee of $299 will be charged for any other damage. AppleCare+ for iPhone is available for $129 for the iPhone 6s and later, $99 for the iPhone SE, and $99 for iPad models. It extends warranty coverage to two years and covers two incidents of accidental damage, with a service fee of $29 required for screen repairs or $99 for other damage. Purchasing AppleCare+ for Mac, iPhone, or iPad after the device has already been purchased requires customers to run a remote diagnostic to ensure the device is working properly or have it inspected at an Apple retail location.Tag: AppleCare Discuss this article in our forums

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posted 4 days ago on mac rumors
Earlier this month, Apple launched new iMac models with Intel's seventh-generation Kaby Lake processors and improved AMD Radeon Pro discrete graphics options at its annual Worldwide Developers Conference. Early benchmark results for the new 27-inch iMac have already surfaced on Geekbench that suggest the 2017 models are up to 15% faster in multi-core CPU performance compared to last-generation models. Apple's new high-end 27-inch iMac stock configuration with a 3.8GHz quad-core Core i5 processor has an average multi-core score of 14,886, for example, compared to 12,953 for the equivalent 2015 model. John Poole of Primate Labs, the creators of Geekbench, said the new 27-inch iMac also has up to 80% improved graphics performance compared to the equivalent 2015 models at compute tasks such as image processing. Geekbench's new GPU Compute Benchmark measures the performance of GPUs at performing compute tasks such as image processing, computer vision, and physics simulations, rather than rendering tasks. Poole said compute performance is becoming more important as more applications, such as Photoshop, take advantage of GPU compute. The built-to-order 27-inch iMac with a 4.2GHz quad-core Core i7 processor is Apple's fastest Mac ever in single-core CPU performance, according to the Geekbench results, continuing a trend set with the late 2014 model. The 2013 Mac Pro remains Apple's fastest Mac in multi-core CPU performance on Geekbench. That will undoubtedly change in December when Apple launches the iMac Pro with workstation-class tech specs, including up to an 18-core Intel Xeon processor, top-of-the-line Radeon Pro Vega graphics, up to 4TB of SSD storage, and up to 128GB of ECC RAM. iMac Pro will start at $4,999 in the United States. The new 27-inch iMac starts at $1,799. New 21.5-inch models are also available from $1,099. Prices vary by country.Related Roundup: iMac Tags: Geekbench, benchmarks Buyer's Guide: iMac (Buy Now) Discuss this article in our forums

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Apple this week expanded its lawsuit against Qualcomm, accusing the wireless chipmaker of "double-dipping" by allegedly refusing to sell chips to manufacturers unless they also pay separate royalties and enter licensing agreements at unreasonable rates, according to court documents filed electronically. Qualcomm has since responded to the amended complaint, claiming that Apple is "trying to distract" from the fact that it has made alleged "misleading statements" about the comparative performance of its Snapdragon X12 modem, used in select iPhone 7 models to enable Wi-Fi and cellular connectivity. Apple dual sources wireless chips from Qualcomm and Intel for the iPhone 7 and iPhone 7 Plus. Qualcomm's Snapdragon X12 modem is used in CDMA models, such as those sold by Verizon and Sprint, while Intel's XMM7360 modem is used in GSM models, such as those sold by AT&T and T-Mobile. New York-based Cellular Insights last year found Qualcomm's modem to significantly outperform Intel's modem in the iPhone 7 Plus, based on simulated testing of LTE performance at different distances from a cellular tower. Apple, however, publicly stated there is "no discernible difference" in performance between the Qualcomm and Intel modems in any of the models. Apple also threatened Qualcomm not to disclose the truth, according to Don Rosenberg, executive vice president and general counsel of Qualcomm. Rosenberg said Apple's bigger misconception is that Qualcomm's innovations are limited to technology implemented in the cellular modem, when in fact its patented inventions are supposedly "at the heart of every iPhone" and "enable the most important uses and features" of those devices. An excerpt from Qualcomm's statement obtained by MacRumors:Apple says Qualcomm's innovations are limited to technology implemented in the cellular modem, when Apple knows well that Qualcomm has been the de facto R&D arm of the industry. Qualcomm's patented inventions make possible not only connectivity and high-speed data transmission across mobile networks, but also high-precision GPS navigation, app store operations, power management and battery efficiency, mobile video including advanced compression, graphics, camera imaging and facial-recognition technology, audio quality and audio file compression, and much, much more. Qualcomm's innovations are at the heart of every iPhone and enable the most important uses and features of those devices. It simply is untrue that Qualcomm is seeking to collect royalties for Apple innovations that have nothing to do with Qualcomm's technology.Rosenberg added that Apple is "rarely first to market with any new technology, which shows it is relying heavily on the R&D investments in the most revolutionary technologies by companies like Qualcomm." Apple argued that Qualcomm has been unfairly "levying its own tax" on the iPhone's innovations by charging royalties on a percentage of the entire smartphone's value, despite supplying just a single component of the device. An excerpt from Apple's amended complaint:As Apple innovates, Qualcomm demands more. Qualcomm had nothing to do with creating the revolutionary Touch ID, the world’s most popular camera, or the Retina display Apple’s customers love, yet Qualcomm wants to be paid as if these (and future) breakthroughs belong to it.Qualcomm said the per-device royalty that it charges Apple's contract manufacturers for the right to use its licensed technologies in the iPhone is "less than what Apple charges for a single wall plug." The only first-party wall plug that Apple sells is a 5W USB Power Adapter for $19 in the United States. Apple sued Qualcomm in January for $1 billion in alleged unpaid royalty rebates. Qualcomm countersued Apple for breach of contract, encouraging regulatory attacks on its business, and failing to engage in "good faith negotiations" for a license to its wireless patents on fair, reasonable, and non-discriminatory terms. Qualcomm was the exclusive supplier of 3G and LTE modems for iPhones until last year, when Apple began dual sourcing from Intel.Tags: lawsuit, Qualcomm Discuss this article in our forums

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Former iOS chief Scott Forstall gave a rare interview last night at an event at the Computer History Museum in Mountain View, California, where he discussed the birth of the iPhone and his relationship with Steve Jobs. Speaking to journalist John Markoff after an opening hour with original iPhone engineers Nitin Ganatra, Hugo Fiennes, and Scott Herz, Forstall's appearance was the first time he had spoken publicly since he was ousted from Apple in October 2012, following the botched launch of Apple Maps. Scott Forstall (right) speaking to John Markoff Forstall proved a charismatic storyteller on the night as he discussed his school education and his early career at Steve Jobs' NeXT, before moving on to his work on the first iPhone at Apple. The former iOS chief spoke with genuine warmth about his time with the company, but stopped short of offering any huge revelations, although the audience was treated to a few more details as well as some humorous episodes along the way. For example, Forstall claimed that before the iPhone was conceived, Jobs had initially wanted a tablet with capacitative touch and multitouch in order to get one over on someone he "hated" who worked at Microsoft. "It began because Steve hated this guy at Microsoft. That is the actual origin," Forstall said, before adding that it wasn't Bill Gates. After hearing the person boast about Microsoft's tablet and stylus development, said Forstall, "Steve came in on a Monday, there was a set of expletives and then he said, 'Let's show them how it's really done'."Regarding the iPhone, Forstall said the idea for the device was initially born when he and Jobs were eating lunch and they noticed everyone was using their phones. "We hated them," he said. "No one seemed like it was a pleasurable thing to use a phone, but it's a nice thing for communication." The episode prompted Jobs to ask the tablet design team to redouble their efforts to perfect multitouch but to miniaturize it for a device that you could put in your pocket. Forstall also touched upon the concept of skeuomorphic design, claiming he had "never heard of skeuomorphism" when he was working on iOS and that it sounded "unnatural". "When I look at design - when I look at good design - it's approachable, friendly, you can use it without a manual. It's fun. We talked a lot about photo-illustrative design. It was infused into the design sense of Apple by Steve Jobs since the original Mac. We used these design philosophies. It doesn't mean we loved it, or loved every single part of it. We know it worked. How do we know it worked? You just have to watch people use it."Elsewhere, Forstall chose to highlight the many emails he received from customers explaining how the iPhone and iPad had changed and even saved lives. One email was from a 100-year-old woman who had been an avid reader and writer all her life, before age had made these pastimes impossible. The iPad bought for her by her family had allowed her to take up reading and writing again, long after she had all but given up hope. Forstall also spoke touchingly about his friendship with Jobs, including the time when Forstall contracted a rare and potentially lethal vomiting virus which left him in hospital for months, before the late Apple CEO arranged for an acupuncturist to treat him. After two sessions, Forstall was discharged from hospital and went on to make a complete recovery. Forstall shared a particularly funny anecdote about how Jobs insisted on paying for both their lunches at the Apple cafeteria, despite the fact that the $8 meals were charged against staff paychecks with each scan of their badges, and as CEO, Jobs only got paid a dollar a year. Lastly, Forstall said he is not currently developing technology himself, and will continue his work in an advisory capacity. You can watch all of the interviews on Facebook.Tags: Scott Forstall, Computer History Museum Discuss this article in our forums

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With iOS 11, Apple is delving into augmented reality in a big way, introducing an ARKit development platform that will allow developers to quickly and easily build augmented reality experiences into their apps and games. ARKit is positioned to be the largest AR platform in the world when it launches this fall, using the camera, processors, and motion sensors in the iPhone and iPad to create some incredibly impressive augmented reality interactions. While we won't see the first augmented reality apps and games built on ARKit for a couple of months, Apple has an ARKit demo app to show off what ARKit can do. We went hands-on with the demo to give MacRumors readers just a small taste of what to expect. Subscribe to the MacRumors YouTube channel for more videos. ARKit uses technology called Visual Inertial Odometry to track the world around an iPad or iPhone, allowing a device to sense how it moves in a room. ARKit automatically analyzes a room's layout, detecting horizontal planes like tables and floors, which then allows virtual objects to be placed upon those surfaces. With ARKit able to place any virtual object within a physical room, developers can create all kinds of unique experiences, and developers have already released several demos showing what might be possible. Apple already has at least one major retailer on board to use ARKit -- IKEA. IKEA is developing a new augmented reality app built on ARKit that will let customers preview IKEA products in their own homes before making a purchase. IKEA has offered augmented reality functionality for a few years now, but the company says Apple's new platform will much improve the experience. With ARKit available, IKEA says augmented reality will now "play a key role" in new product lines. For additional details on other developer tools and features coming in iOS 11, make sure to check out our full iOS 11 roundup.Related Roundups: Apple VR Project, iOS 11 Tag: ARKit Discuss this article in our forums

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The Unicode Consortium today released version 10.0.0 of the Unicode Standard, introducing 56 new emoji characters ranging from crazy face and face with monocle to t-rex, pie, and pretzel. Emoji site Emojipedia has details on all of the new emoji that are included in the update, and has shared a sample image featuring visual representations of the new additions. Some of the new emoji include star-struck, face with raised eyebrow (which Emojipedia says is also known as the "Colbert" face), exploding head, face vomiting, shushing face, face with hand over mouth, love you gesture, palms up together, brain, orange heart, scarf, gloves, coat, socks, zebra, giraffe, hedgehog, sauropod, cricket, coconut, broccoli, dumpling, fortune cookie, pie, cup with straw, and chopsticks. New child, adult, and older adult emojis in a range of skin tones are included, as are options for person in steamy room, bearded person, mage, fairy, vampire, merperson, elf, genie, person climbing, person in lotus position, and more, with all of those emoji available in multiple skin tones and genders. While there are 56 distinct new emoji characters, gender/skin tone modifiers and flags bring that total to 239. These new emoji will not be available for Apple products until Apple adds support for Unicode 10, and the actual artwork for each emoji on iOS and Mac devices will be up to Apple to provide. It typically takes Apple several months to implement support for new emoji, so the Unicode 10 options could be implemented in the fall of 2017. Emoji in Unicode 9, which was released in June of 2016, were added to iOS in iOS 10.2 in October.Tags: emoji, Unicode Consortium, Unicode 10 Discuss this article in our forums

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Apple today updated its Mac recycling program to partner with a new company, replacing longtime partner PowerOn with Phobio, a company that promises a seamless device buyback program. Apple's recycling program is designed to offer Apple users cash for their old devices by providing simple trade-in options. Starting today, when you use Apple's Renew and Recycling program to recycle a Mac desktop or notebook, Apple will now direct you to Phobio's site where you can find your Mac by entering a serial number. After answering a couple of questions about condition, Phobio offers up a price estimate and lets users choose an Apple Store Gift Card, Paypal, or Virtual Visa Reward as a payment option. According to a source that spoke to MacRumors about the partnership change, Apple opted to go with Phobio because the site offers higher trade-in values, is easier to navigate, and provides an option for cash payments alongside Apple Store Gift Cards, something that wasn't available via PowerOn. Based on our testing, Phobio and PowerOn offer similar trade-in values for many machines, with PowerOn offering a slight edge in value for newer Macs, while Phobio seems to have slightly better pricing for some older models. Apple is only partnering with Phobio for Mac trade-ins at the current time. For PC trade-ins, Apple continues to work with PowerOn, and for iPad and iPhone trade-ins, Apple is still using longtime partner Brightstar.Tags: reuse and recycling program, Apple trade-in, Apple environment, environment, Phobio Discuss this article in our forums

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Apple today continued on with its line of iPhone 7 advertisements, introducing a new spot called "The Archives," which focuses on the Memories feature that's available in the Photos app. In the video, available on YouTube, an archivist is shown working in a vast photo archive, carefully selecting and then pasting together physical versions of Live Photos and videos into a montage that's first shown on a projector and then transferred to the iPhone 7. "Her Dreams" by Luca D'Alberto and "Unchained Melody" by Lykke Li accompany the video, as does the tagline that Apple's been using for all of its recent ads, "practically magic." Apple has done several ads in this series that focus on the photographic capabilities of the iPhone 7, including "The City" and "Take Mine," but this is the first ad that has highlighted the Memories feature that's baked into iOS. Memories aggregates photos and videos around selected dates, locations, and people, turning them into slideshows accompanied by music. Today's ad is also accompanied by a simple tutorial video that outlines how to use the Memories feature, which joins many other iPhone 7 photography tutorials that Apple has been producing since May. Apple's Memories feature is set to see a major improvement in iOS 11 and macOS High Sierra, gaining support for a range of new categories including pets, babies, outdoor activities, performances, weddings, birthdays, and sporting events.Tag: Photos Discuss this article in our forums

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OnePlus today introduced its new flagship device, the OnePlus 5. During the event where the new phone was announced, OnePlus threw some shade at Apple, mocking the removal of the headphone jack in the iPhone 7 and the iPhone 7 Plus. "On the bottom, you'll notice that we ditched the 3.5mm headphone jack. The elegance of the overall design is instantly heightened. And who needs a headphone jack anyway? That's why Bluetooth exists, right?" deadpanned Diego Heinz, a designer at OnePlus. "Just kidding. Of course the OnePlus 5 has a headphone jack." Clip courtesy of iPhone Addict Heinz goes on to pull up a tweet on the subject of headphone jacks, displaying a poll where 88 percent of 8,000 responders said they "like headphone jacks." Ahead of the launch of the OnePlus 5, there was a lot of discussion on whether OnePlus would follow in Apple's footsteps and remove the headphone jack from the device. There were early design leaks and cases that featured no headphone jack, sparking speculation and leading to the on-stage joke. This isn't the first time an Apple competitor has mocked the company's design decisions. When Samsung introduced the now-defunct Galaxy Note 7 in August of 2016, Samsung marketing VP Justin Denison made sure to point out the device's headphone jack. "Want to know what else it comes with?" he asked. "An audio jack. I'm just saying." Unlike many of Apple's design choices, the decision to eliminate the headphone jack from the iPhone 7 and the iPhone 7 Plus has not caught on with other smartphone manufacturers, likely due to the negative reaction from consumers. Though Apple has introduced wire-free AirPods and included Lightning-based EarPods along with the iPhone 7 and 7 Plus, many iPhone customers continue mourn the loss of the headphone jack. Though the OnePlus 5 still has a headphone jack, the company has adopted many other design elements from Apple, with curved edges, rounded rear antenna bands, a dual camera complete with Portrait Mode, and a "Slate Gray" or "Midnight Black" casing. In fact, The Verge called it "a slightly smaller iPhone 7 Plus that runs Android." The OnePlus 5, which is priced starting at $479 for 64GB of storage, features a 5.5-inch AMOLED display, a high-end Snapdragon 835 processor, up to 8GB RAM, fast charging, haptic feedback, a 16-megapixel wide-angle camera, a 20-megapixel telephoto camera, and a 16-megapixel front-facing camera.Tag: OnePlus Discuss this article in our forums

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Apple has expanded its lawsuit against Qualcomm, accusing the wireless chipmaker of "double-dipping" by way of unfair patent licensing agreements, according to an amended complaint filed with a United States federal court in San Diego today. The complaint broadens the claims Apple made in its original lawsuit against Qualcomm in January, when it sued the chipmaker for $1 billion in alleged unpaid royalty rebates. Apple also accused its longtime supplier of the iPhone's wireless chip of engaging in anticompetitive licensing practices. Since the original iPhone, Qualcomm has supplied Apple with modems that enable the smartphone to, for example, connect to a Wi-Fi or LTE network. But as the iPhone has gained more features, Apple argues that Qualcomm has been unfairly "levying its own tax" on those innovations through "exorbitant royalties." Apple said Qualcomm wrongly bases its royalties on a percentage of the entire iPhone's value, despite supplying just a single component of the device.As Apple innovates, Qualcomm demands more. Qualcomm had nothing to do with creating the revolutionary Touch ID, the world’s most popular camera, or the Retina display Apple’s customers love, yet Qualcomm wants to be paid as if these (and future) breakthroughs belong to it. Qualcomm insists in this Court that it should be entitled to rely on the same business model it applied over a decade ago to the flip phone but while that model may have been defensible when a phone was just a phone, today it amounts to a scheme of extortion that allows Qualcomm unfairly to maintain and entrench its existing monopoly.The licensing agreements are in addition to paying for the wireless chips themselves. Apple said Qualcomm's "double-dipping, extra-reward system" is precisely the kind that the U.S. Supreme Court recently forbade in a lawsuit between Lexmark and a small company reselling its printer cartridges.If that were not enough, the U.S. Supreme Court’s recent landmark decision in Impression Products, Inc. v. Lexmark International, Inc., condemned Qualcomm’s business model as a violation of U.S. patent law. The Supreme Court flatly rejected Qualcomm’s business model, holding that a patent holder may demand only “one reward” for its patented products, and when it has secured the reward for its invention, it may not, under the patent laws, further restrict the use or enjoyment of the item. Qualcomm, by its own admission, will not sell chips to manufacturers who do not also pay separate royalties and enter Qualcomm licenses at usurious rates. This is precisely the kind of double-dipping, extra-reward system that the Court’s decision in Lexmark forbids.Apple said it has been "overcharged billions of dollars" due to Qualcomm's so-called "illegal scheme," including the $1 billion in unpaid royalty rebates that led Apple to sue Qualcomm in January. In its countersuit, Qualcomm accused Apple of failing to engage in good faith negotiations for a license to its 3G and 4G standard essential patents on fair, reasonable, and non-discriminatory (FRAND) terms. Apple, however, argues that Qualcomm's monopolistic licensing demands violate its FRAND obligations.By tying together the markets for chipsets and licenses to technology in cellular standards, Qualcomm illegally enhances and strengthens its monopoly in each market and eliminates competition. Then, Qualcomm leverages its market power to extract exorbitant royalties, later agreeing to reduce those somewhat only in exchange for additional anticompetitive advantages and restrictions on challenging Qualcomm’s power, further solidifying its stranglehold on the industry.Apple also claims that Qualcomm has never made it a worldwide offer on FRAND terms for a direct license to its patented technologies. Apple said Qualcomm subsequently filing lawsuits against iPhone manufacturers Foxconn, Pegatron, Wistron, and Compal reveals "its true bullying nature," calling it "a blatant attempt to exert pressure on Apple to acquiesce to" its "non-FRAND royalty demands" by attacking its smaller contract manufacturers.Qualcomm knows that these are companies who have been effectively coerced by its monopoly practices in the past. Qualcomm knows that these companies merely pass through the usuriously high royalty demanded by Qualcomm and so have little incentive to resist its monopolistic tactics.Apple has called for the court to declare Qualcomm's patents in the lawsuit unessential to 3G/4G standards used in the iPhone and its other products, and to prevent Qualcomm from taking any adverse or legal action against Apple's contract manufacturers related to the allegations in today's amended complaint.Tag: Qualcomm Discuss this article in our forums

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Following the worldwide debut of "Today at Apple," Apple in July will launch this year's summer camps for kids at its retail stores, aimed at those between ages 8 and 12. The free "Apple Camp" will educate kids on how to create characters, make movies, design storybooks, code robots, and more while using Apple products (via Macworld). Apple Camp's workshops this year include Coding Games and Programming Robots, Creating Characters and Composing Music, and Stories in Motion with iMovie. Each workshop is designed as a series of three 90-minute classes that kids visit on three separate days. For the first two days kids will work on projects specific to the session they choose, while the final day will be a show and tell where they present their final project to parents, friends, and fellow Apple Campers. Creating Characters and Composing Music: Kids ages 8-12 will create their own stories through drawings and sounds. Campers will start their session by sketching characters and scenes with iPad Pro and Apple Pencil, then they’ll explore the basics for composing a track using GarageBand. They’ll bring their story to life by adding vocals and finishing touches. Stories in Motion with iMovie: Future filmmakers ages 8-12 will explore the creative process of turning their ideas into real movies. In this three-day session, Campers will learn how to brainstorm and storyboard. Then they’ll get hands-on with movie-making techniques like learning camera angles and editing with iMovie. On the final day, they’ll present their masterpieces. Coding Games and Programming Robots In this three-day session for kids ages 8-12, we’ll introduce programming through interactive play. Kids will learn visual-based coding by solving puzzles with Tynker. Then they’ll learn how to program Sphero robots, and even create fun stories starring Sphero as the main character. Apple Camp will begin July 10 and run through July 28, and registration is up now on Apple.com. Today at Apple also offers other kid-focused sessions called "Kids Hour," with more classes teaching coding as well as basic knowledge of GarageBand and iMovie.Tags: Apple Camp, Apple retail Discuss this article in our forums

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